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公开(公告)号:US11803674B2
公开(公告)日:2023-10-31
申请号:US16687379
申请日:2019-11-18
Applicant: Autodesk, Inc.
Inventor: Justin Nicholas Hallet , Nandakumar Santhanam , Jerran Schmidt
IPC: G06F30/20 , G06F111/02
CPC classification number: G06F30/20 , G06F2111/02
Abstract: A method, apparatus, and system provide the ability to conduct a dynamic simulation in a computer-aided design (CAD) application. A CAD model is acquired on a server. On the server, a proxy object is created for the CAD model. The proxy object is a voxel-based representation of the CAD model and fully encompasses a simulation mesh of the CAD model. The proxy object is transmitted to the client. The transmitted proxy object includes extents of a voxel domain, of the voxel-based representation, in three (3) directions, minimum and maximum coordinates in each of the three directions, and a number of voxel divisions in the three directions. the proxy object is processed on the client and enables dynamic interactive rendering operations. The simulation mesh is processed on the server and the proxy object on the client is replaced with a real polygonal rendering from the simulation mesh.
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公开(公告)号:US20210150000A1
公开(公告)日:2021-05-20
申请号:US16687379
申请日:2019-11-18
Applicant: Autodesk, Inc.
Inventor: Justin Nicholas Hallet , Nandakumar Santhanam , Jerran Schmidt
IPC: G06F17/50
Abstract: A method, apparatus, and system provide the ability to conduct a dynamic simulation in a computer-aided design (CAD) application. A CAD model is acquired on a server. On the server, a proxy object is created for the CAD model. The proxy object is a voxel-based representation of the CAD model and fully encompasses a simulation mesh of the CAD model. The proxy object is transmitted to the client. The transmitted proxy object includes extents of a voxel domain, of the voxel-based representation, in three (3) directions, minimum and maximum coordinates in each of the three directions, and a number of voxel divisions in the three directions. the proxy object is processed on the client and enables dynamic interactive rendering operations. The simulation mesh is processed on the server and the proxy object on the client is replaced with a real polygonal rendering from the simulation mesh.
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