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公开(公告)号:US20050099421A1
公开(公告)日:2005-05-12
申请号:US11000607
申请日:2004-12-01
申请人: Baining Guo , Steve Lin , Heung-Yeung Shum , Ying-Qing Xu , Yanyun Chen
发明人: Baining Guo , Steve Lin , Heung-Yeung Shum , Ying-Qing Xu , Yanyun Chen
CPC分类号: G06T15/50 , G06T15/00 , G06T17/00 , G06T2210/16 , G06T2210/62
摘要: A method and system for efficient synthesis of photorealistic free-form knitwear, where a single cross-section of yarn serves as the basic primitive for modeling entire articles of knitwear. This primitive, called the lumislice, describes radiance from a yarn cross-section based on fine-level interactions, including occlusion, shadowing, and multiple scattering, among yarn fibers. By representing yarn as a sequence of identical but rotated cross-sections, the lumislice can effectively propagate local microstructure over arbitrary stitch patterns and knitwear shapes. This framework accommodates varying levels of detail and capitalizes on hardware-assisted transparency blending. To further enhance realism, a technique for generating soft shadows from yarn is also introduced.
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公开(公告)号:US06961058B2
公开(公告)日:2005-11-01
申请号:US09928257
申请日:2001-08-10
申请人: Baining Guo , Steve Lin , Heung-Yeung Shum , Ying-Qing Xu , Yanyun Chen
发明人: Baining Guo , Steve Lin , Heung-Yeung Shum , Ying-Qing Xu , Yanyun Chen
CPC分类号: G06T15/50 , G06T15/00 , G06T17/00 , G06T2210/16 , G06T2210/62
摘要: A method and system for efficient synthesis of photorealistic free-form knitwear, where a single cross-section of yarn serves as the basic primitive for modeling entire articles of knitwear. This primitive, called the lumislice, describes radiance from a yarn cross-section based on fine-level interactions, including occlusion, shadowing, and multiple scattering, among yarn fibers. By representing yarn as a sequence of identical but rotated cross-sections, the lumislice can effectively propagate local microstructure over arbitrary stitch patterns and knitwear shapes. This framework accommodates varying levels of detail and capitalizes on hardware-assisted transparency blending. To further enhance realism, a technique for generating soft shadows from yarn is also introduced.
摘要翻译: 一种用于高效合成照片写实自由形式针织品的方法和系统,其中单个横截面的纱线用作对整个针织品的造型进行建模的基本原理。 这种原始的,称为lumislice,描述了纱线横截面基于精细水平相互作用(包括闭合,遮蔽和多重散射)在纱线纤维之间的辐射。 通过将纱线表示为相同但旋转的横截面的序列,光栅可以有效地将局部微结构传播到任意针迹图案和针织品形状上。 该框架适应不同程度的细节,并利用硬件辅助的透明度混合。 为了进一步增强现实主义,还引入了从纱线产生柔和阴影的技术。
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公开(公告)号:US20050140673A1
公开(公告)日:2005-06-30
申请号:US11064927
申请日:2005-02-24
申请人: Baining Guo , Steve Lin , Heung-Yeung Shum , Ying-Qing Xu , Yanyun Chen
发明人: Baining Guo , Steve Lin , Heung-Yeung Shum , Ying-Qing Xu , Yanyun Chen
CPC分类号: G06T15/50 , G06T15/00 , G06T17/00 , G06T2210/16 , G06T2210/62
摘要: A method and system for efficient synthesis of photorealistic free-form knitwear, where a single cross-section of yarn serves as the basic primitive for modeling entire articles of knitwear. This primitive, called the lumislice, describes radiance from a yarn cross-section based on fine-level interactions, including occlusion, shadowing, and multiple scattering, among yarn fibers. By representing yarn as a sequence of identical but rotated cross-sections, the lumislice can effectively propagate local microstructure over arbitrary stitch patterns and knitwear shapes. This framework accommodates varying levels of detail and capitalizes on hardware-assisted transparency blending. To further enhance realism, a technique for generating soft shadows from yarn is also introduced.
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公开(公告)号:US07129944B2
公开(公告)日:2006-10-31
申请号:US11000607
申请日:2004-12-01
申请人: Baining Guo , Stephen S. Lin , Heung-Yeung Shum , Ying-Qing Xu , Yanyun Chen
发明人: Baining Guo , Stephen S. Lin , Heung-Yeung Shum , Ying-Qing Xu , Yanyun Chen
IPC分类号: G06T15/60
CPC分类号: G06T15/50 , G06T15/00 , G06T17/00 , G06T2210/16 , G06T2210/62
摘要: A method and system for efficient synthesis of photorealistic free-form knitwear, where a single cross-section of yarn serves as the basic primitive for modeling entire articles of knitwear. This primitive, called the lumislice, describes radiance from a yarn cross-section based on fine-level interactions, including occlusion, shadowing, and multiple scattering, among yarn fibers. By representing yarn as a sequence of identical but rotated cross-sections, the lumislice can effectively propagate local microstructure over arbitrary stitch patterns and knitwear shapes. This framework accommodates varying levels of detail and capitalizes on hardware-assisted transparency blending. To further enhance realism, a technique for generating soft shadows from yarn is also introduced.
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公开(公告)号:US07042456B2
公开(公告)日:2006-05-09
申请号:US10623425
申请日:2003-07-18
申请人: Yanyun Chen , Baining Guo , Ying-Qing Xu , Heung-Yeung Shum
发明人: Yanyun Chen , Baining Guo , Ying-Qing Xu , Heung-Yeung Shum
IPC分类号: G09G5/00 , G06F15/167
摘要: The present invention provides a systematic method for rendering feathers. In one aspect, a segment of a rachis having a first barb and second barb is generated. The first barb is generated based on a first barb length and the second barb is generated based on a second barb length.
摘要翻译: 本发明提供了一种用于渲染羽毛的系统方法。 在一个方面,产生具有第一倒钩和第二倒钩的轴的段。 基于第一倒钩长度产生第一倒钩,并且基于第二倒钩长度产生第二倒钩。
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公开(公告)号:US20050256721A1
公开(公告)日:2005-11-17
申请号:US11187507
申请日:2005-07-22
申请人: Lin Liang , Yanyun Chen , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum
发明人: Lin Liang , Yanyun Chen , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum
CPC分类号: G06T13/60 , G06T13/80 , G06T15/04 , G06T2210/24 , H04N5/262
摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.
摘要翻译: 一种用于向虚拟3D场景或图像添加水体的真实感渲染并从其创建具有交互式水效果的视频的系统和过程。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。
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公开(公告)号:US20050012741A1
公开(公告)日:2005-01-20
申请号:US10622630
申请日:2003-07-18
申请人: Yanyun Chen , Baining Guo , Ying-Qing Xu , Heung-Yeung Shum
发明人: Yanyun Chen , Baining Guo , Ying-Qing Xu , Heung-Yeung Shum
摘要: The present invention provides a computer implemented method for placing feathers on a surface. The method includes providing a surface having a plurality of vertices and establishing a growing direction for each of the plurality of vertices on the surface. Feathers are placed on the surface based on the plurality of vertices and the growing direction.
摘要翻译: 本发明提供了一种用于将羽毛放置在表面上的计算机实现的方法。 该方法包括提供具有多个顶点的表面,并为表面上的多个顶点中的每一个顶点建立生长方向。 基于多个顶点和生长方向将羽毛放置在表面上。
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公开(公告)号:US07050058B2
公开(公告)日:2006-05-23
申请号:US11187507
申请日:2005-07-22
申请人: Lin Liang , Yanyun Chen , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum
发明人: Lin Liang , Yanyun Chen , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum
IPC分类号: G06T15/70
CPC分类号: G06T13/60 , G06T13/80 , G06T15/04 , G06T2210/24 , H04N5/262
摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.
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公开(公告)号:US20050195196A1
公开(公告)日:2005-09-08
申请号:US11113208
申请日:2005-04-22
申请人: Lin Liang , Yanyun Chen , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum
发明人: Lin Liang , Yanyun Chen , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum
CPC分类号: G06T13/60 , G06T13/80 , G06T15/04 , G06T2210/24 , H04N5/262
摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.
摘要翻译: 一种用于向虚拟3D场景或图像添加水体的真实感渲染的系统和过程,并且从其创建具有交互式水效果的视频。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。
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公开(公告)号:US07164424B2
公开(公告)日:2007-01-16
申请号:US11113208
申请日:2005-04-22
申请人: Lin Liang , Yanyun Chen , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum
发明人: Lin Liang , Yanyun Chen , Ying-Qing Xu , Baining Guo , Heung-Yeung Shum
IPC分类号: G06T13/00
CPC分类号: G06T13/60 , G06T13/80 , G06T15/04 , G06T2210/24 , H04N5/262
摘要: A system and process for adding a photorealistic rendering of a body of water to a virtual 3D scene or image and creating a video therefrom having interactive water effects. A region of water is added to an image by adding an area depicting the original scene as it would appear if reflected by still body of water. Then, the appearance of the added water region is distorted over a series of image frames in such a way as to simulate how the reflected scene would look if the surface of the water were in motion. The water can have dynamic waves and the user can interact with the water in numbers of ways, including generating ripples on the water surface and creating rain. In addition, these effects can be achieved at full screen resolution with the use of the latest graphics hardware by employing a texture shifting technique.
摘要翻译: 一种用于向虚拟3D场景或图像添加水体的真实感渲染并从其创建具有交互式水效果的视频的系统和过程。 通过添加描绘原始场景的区域,如水面反映的那样,将会显示水域。 然后,增加的水域的外观在一系列图像帧上变形,以模拟如果水的表面运动,反射场景将如何看起来。 水可以具有动态波,用户可以以多种方式与水相互作用,包括在水面上产生波纹并产生雨水。 此外,通过采用纹理移位技术,通过使用最新的图形硬件,可以在全屏幕分辨率下实现这些效果。
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