Gaming machine, system, and method with multiple reel set control

    公开(公告)号:US10217323B2

    公开(公告)日:2019-02-26

    申请号:US14866917

    申请日:2015-09-26

    IPC分类号: G07F17/34 G07F17/32

    摘要: A gaming machine includes a display system, player input system, and processor programmed or otherwise operable to perform a number of operations through the gaming machine hardware to provide a player-interactive feature. The gaming machine operates in a base game state in which a base set of symbol locations is populated with symbols responsive to a play initiation input from the player input system. The gaming machine is also controlled to activate a bonus input device while the gaming machine is in the base game state, and to place the gaming machine in a bonus state in response to a player actuation of the activated bonus input device. In response to a play initiation input while the gaming machine is in the bonus game state, two or more bonus game sets of symbol locations are populated with game symbols for that respective play initiation input.

    WAGERING GAME WITH SYMBOL SELECTION GAMEPIECE
    3.
    发明申请
    WAGERING GAME WITH SYMBOL SELECTION GAMEPIECE 有权
    带符号选择游戏的游戏

    公开(公告)号:US20140087818A1

    公开(公告)日:2014-03-27

    申请号:US13625278

    申请日:2012-09-24

    IPC分类号: A63F13/02

    CPC分类号: G07F17/3213 G07F17/3295

    摘要: A gaming system, apparatus, and method are disclosed including a game feature with one or more symbol selection gamepieces, preferably presented as a graphical “Eye of the Pharaoh,” which, when activated, causes a moving graphical effect to sequentially select various symbols in the gaming array. An interactive player input or a timeout may end the sequential selections, after which the symbol selection gamepiece selects a final selected symbol, on which is based a special award. Perceived-skill and actual-skill versions are disclosed.

    摘要翻译: 公开了一种游戏系统,装置和方法,其包括具有一个或多个符号选择游戏的游戏特征,优选地呈现为图形“法老之眼”,当被激活时,它引起移动的图形效果以顺序地选择各种符号 游戏阵列。 交互式播放器输入或超时可以结束顺序选择,之后,符号选择游戏者选择最终选择的符号,其中基于特殊奖励。 公开了感知技能和实际技能版本。

    GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR GENERATING ADDITIONAL PAYOUT CHANCES IN A WAGERING GAME
    4.
    发明申请
    GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR GENERATING ADDITIONAL PAYOUT CHANCES IN A WAGERING GAME 审中-公开
    游戏系统,方法和程序产品,用于在游戏中生成额外的付费交易

    公开(公告)号:US20140080571A1

    公开(公告)日:2014-03-20

    申请号:US13623793

    申请日:2012-09-20

    IPC分类号: A63F13/00

    CPC分类号: G07F17/3265 G07F17/3218

    摘要: Methods, apparatus, and program products provide for dynamically modifying a symbol matrix, such as a symbol matrix produced in a reel-type game, to provide the player with additional chances to win on a given activation of the game. In particular, one or more initial symbol locations in a matrix of symbol locations may be split so as to replace the respective initial symbol location with two or more symbol locations. The additional symbol locations produced in this way define additional sets of symbol combinations and these additional symbol combinations provide the player with additional chances to win on a given play of the game.

    摘要翻译: 方法,装置和程序产品提供动态修改诸如在卷轴型游戏中产生的符号矩阵的符号矩阵,以向玩家提供额外的机会,以赢得给定的游戏激活。 特别地,符号位置矩阵中的一个或多个初始符号位置可以被拆分,以便用两个或更多个符号位置替换相应的初始符号位置。 以这种方式产生的附加符号位置定义了附加的符号组合集合,并且这些额外的符号组合为玩家提供了在游戏的给定游戏中获胜的额外机会。

    Gaming system, method, and program product for selecting game symbols in a wagering game

    公开(公告)号:US10909817B2

    公开(公告)日:2021-02-02

    申请号:US13627787

    申请日:2012-09-26

    申请人: Brian Watkins

    发明人: Brian Watkins

    IPC分类号: G07F17/34 G07F17/32

    摘要: Multiple different game symbol weighting sets are defined for selection in a given play of a reel-type game. Each game symbol weighting set defines a probability of each reel strip in the reel-type game landing at each particular stop position for that reel strip. By providing multiple different game symbol weighting sets, certain game symbols such as special themed game symbols may be favored for one or more plays of the game to increase the chance of hitting winning symbol combinations using that game symbol.

    SLOT MACHINES WITH WAGER-PER-PLAY SKILL GAMES
    7.
    发明申请
    SLOT MACHINES WITH WAGER-PER-PLAY SKILL GAMES 审中-公开
    带有WAGER-PLAY技巧的游戏机

    公开(公告)号:US20130281171A1

    公开(公告)日:2013-10-24

    申请号:US13449855

    申请日:2012-04-18

    IPC分类号: A63F13/00

    CPC分类号: G07F17/326 G07F17/3295

    摘要: Provided is a wager-per-play skill game in which the player's skill is used in selecting one of several random prize distributions or prize pools from which the player's award will be randomly selected. Wagers are preferably entered automatically for each skilled interaction the player makes in the game play area, allowing for continuous play in which the game state persists between wagers. In one version, there is no possibility of complete failure of the skill game, instead every move of the player is given an immediate skill rating or value. The immediate skill rating is used to select an associated prize distribution or prize pool from among multiple distributions or pools, which is then applied to randomly select a prize for the player's move.

    摘要翻译: 提供了一种每场赌注技能游戏,其中玩家的技能用于选择随机选择玩家的奖励的几个随机奖品分配或奖池中的一个。 对于游戏者在游戏区域中进行的每个熟练的交互,优选地输入赌注,从而允许游戏状态在赌注之间持续的连续游戏。 在一个版本中,技能游戏没有完全失败的可能性,而是给予玩家的每一个动作立即的技能等级或价值。 即时技能等级用于从多个分布或池中选择相关联的奖品分配或奖池,然后将其应用于随机选择玩家移动的奖品。

    Control system for a fishing line
    8.
    发明授权
    Control system for a fishing line 失效
    钓鱼线控制系统

    公开(公告)号:US5430968A

    公开(公告)日:1995-07-11

    申请号:US23386

    申请日:1993-02-26

    IPC分类号: A01K87/00 A01K91/06 A01K97/00

    CPC分类号: A01K91/06 A01K87/00

    摘要: A control system for a fishing line for use during casting and during reeling in a fish. A line-gripper member can either pinch the line to terminate casting or can apply a drag to assist in landing a fish. The control system is intended to be mounted on a fishing rod and is particularly useful in combination with a spinning reel but also is useful with a drum or rotating, spool-type reel. An operating member is mounted adjacent a handle of a fishing rod to be actuated, usually, by a user's thumb for pulling a control line for actuating a pivoted line-gripper member and provide contact with a fishing line to provide a brake action or drag thereto.

    摘要翻译: 用于在铸造期间和在鱼中卷取期间使用的钓鱼线的控制系统。 线夹子成员可以捏住线以终止铸造,或者可以施加拖曳以帮助着陆鱼。 控制系统旨在安装在钓鱼杆上,并且与旋转卷线筒组合特别有用,但也适用于滚筒或旋转的卷轴型卷轴。 操作构件安装在钓鱼杆的手柄附近,通常由使用者的拇指来驱动,用于拉动控制线,以驱动转动的线 - 夹持器构件,并提供与钓鱼线的接触以提供制动作用或拖动 。

    GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR SELECTING GAME SYMBOLS IN A WAGERING GAME
    9.
    发明申请
    GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR SELECTING GAME SYMBOLS IN A WAGERING GAME 审中-公开
    游戏系统,方法和程序产品,用于选择游戏中的游戏符号

    公开(公告)号:US20140087822A1

    公开(公告)日:2014-03-27

    申请号:US13627787

    申请日:2012-09-26

    申请人: Brian Watkins

    发明人: Brian Watkins

    IPC分类号: G07F17/34

    CPC分类号: G07F17/34 G07F17/326

    摘要: Multiple different game symbol weighting sets are defined for selection in a given play of a reel-type game. Each game symbol weighting set defines a probability of each reel strip in the reel-type game landing at each particular stop position for that reel strip. By providing multiple different game symbol weighting sets, certain game symbols such as special themed game symbols may be favored for one or more plays of the game to increase the chance of hitting winning symbol combinations using that game symbol.

    摘要翻译: 多个不同的游戏符号加权集被定义用于在给定的卷轴型游戏中进行选择。 每个游戏符号加权集合定义了在该卷轴条的每个特定停止位置的卷轴型游戏着陆中的每个卷轴条的概率。 通过提供多个不同的游戏符号加权集合,某些游戏符号(例如专用主题游戏符号)可能对游戏的一个或多个游戏是有利的,以增加使用该游戏符号击中获胜符号组合的机会。

    GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT PROVIDING FULL WINDOW PAYS IN A REEL-TYPE WAGERING GAME
    10.
    发明申请
    GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT PROVIDING FULL WINDOW PAYS IN A REEL-TYPE WAGERING GAME 审中-公开
    游戏系统,方法和程序产品提供全面的WINDOW PAYS在一个旋转类型的游戏

    公开(公告)号:US20140080572A1

    公开(公告)日:2014-03-20

    申请号:US13623810

    申请日:2012-09-20

    申请人: Brian Watkins

    发明人: Brian Watkins

    IPC分类号: A63F13/00

    摘要: A method includes producing a game symbol matrix for a play in a wagering game. The game symbol matrix is produced through a gaming machine display system by controlling the display system to populate each of at least some of the symbol locations of the game symbol matrix with a respective game symbol selected from one or more game symbol sets. The game symbol matrix is then evaluated for the presence of any winning full window combination, and prizes are awarded at the gaming machine for each winning full window combination defined through the game symbol matrix.

    摘要翻译: 一种方法包括制作游戏游戏中的游戏的游戏符号矩阵。 游戏符号矩阵通过游戏机显示系统通过控制显示系统以从一个或多个游戏符号集合中选择的相应游戏符号填充游戏符号矩阵的至少一些符号位置中的每一个而产生。 然后评估游戏符号矩阵以获得任何获胜的全窗口组合的存在,并且通过游戏符号矩阵定义的每个获胜的全窗口组合在游戏机上授予奖品。