Gaming system having a plurality of players and randomly incremented progressive prize

    公开(公告)号:US08944909B2

    公开(公告)日:2015-02-03

    申请号:US11982138

    申请日:2007-10-31

    IPC分类号: G07F17/32 A63F3/08 G06Q20/04

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    METHOD AND INTERFACE FOR NETWORK GAMING
    2.
    发明申请
    METHOD AND INTERFACE FOR NETWORK GAMING 审中-公开
    网络游戏的方法和接口

    公开(公告)号:US20140066205A1

    公开(公告)日:2014-03-06

    申请号:US14075769

    申请日:2013-11-08

    IPC分类号: A63F13/12

    CPC分类号: G07F17/32

    摘要: A method and interface for advertising in a software application accessible over a computer network by a plurality of users is disclosed. A software application is executed on a display interface for interaction by a user and an advertisement is provided for display to the user on the display interface during the interaction of the user with the software application, wherein a content of the advertisement corresponds to the interaction of the user with the display interface.

    摘要翻译: 公开了一种用于在多个用户通过计算机网络访问的软件应用程序中进行广告的方法和接口。 在显示界面上执行软件应用程序以供用户进行交互,并且在用户与软件应用程序的交互期间提供广告用于在显示界面上向用户显示,其中广告的内容对应于 用户具有显示界面。

    Network gaming system
    3.
    发明授权
    Network gaming system 失效
    网络游戏系统

    公开(公告)号:US08414400B2

    公开(公告)日:2013-04-09

    申请号:US13287061

    申请日:2011-11-01

    IPC分类号: A63F9/24

    摘要: A method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system is disclosed. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e., web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    摘要翻译: 公开了一种用于实现用户简档驱动的游戏和奖励兑换系统的方法和制品。 用户简档驱动的游戏和奖励兑换系统允许通过首先接收从包括与用户相关的用户标识符的标识符组中选择的标识符来定制用户在网络游戏系统上玩计算机实现的游戏的体验(即 玩家),与网络游戏系统的用户玩的特定游戏相关的游戏标识符,以及与玩游戏的位置(即,网站)相关的站点标识符。 网络游戏系统然后以基于所选择的标识符的方式改变由用户播放的计算机实现的游戏。 上述技术也可以应用于奖品兑换系统。

    GRAPHICAL USER INTERFACE FOR PROVIDING GAMING AND PRIZE REDEMPTION CAPABILITIES
    4.
    发明申请
    GRAPHICAL USER INTERFACE FOR PROVIDING GAMING AND PRIZE REDEMPTION CAPABILITIES 审中-公开
    用于提供游戏和提升悔改能力的图形用户界面

    公开(公告)号:US20110269533A1

    公开(公告)日:2011-11-03

    申请号:US13102000

    申请日:2011-05-05

    IPC分类号: A63F13/00

    摘要: A graphical user interface for allowing play of a game that is “prize-enabled” is disclosed. A frame is shown to include a first display for depicting a current amount of available credits of a particular user based on the user identification code. A second display is provided for depicting a number of prize credits that are currently awarded to the user. Also positioned on the frame is a third display for indicating either a point-to prize credit conversion table, a list of possible prizes, or a list of high scores. The frame is also equipped with links including a select game link for allowing selection of a game to play and buy credits links for purchasing additional game credits. Links are provided for linking to the prize redemption user interface of the prize database server. Positioned in the frame is a game interface that is to be executed.

    摘要翻译: 公开了一种图形用户界面,用于允许播放“奖励”的游戏。 一框架被显示为包括用于描绘基于用户识别码的特定用户的当前可用信用量的第一显示器。 第二显示器被提供用于描绘当前授予用户的许多奖励积分。 也位于框架上的是第三显示器,用于指示点对奖励信用转换表,可能奖品的列表或高分数列表。 该框架还配备有包括用于允许选择游戏的选择游戏链接和购买用于购买附加游戏信用的信用链接的链接。 链接提供用于链接到奖品数据库服务器的奖品兑换用户界面。 位于框架中的是要执行的游戏界面。

    Dynamically reconfigurable real-time gaming system

    公开(公告)号:US20090005170A9

    公开(公告)日:2009-01-01

    申请号:US11982156

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    Gaming system having progressive tournaments & weighting

    公开(公告)号:US20080220857A1

    公开(公告)日:2008-09-11

    申请号:US11982157

    申请日:2007-10-31

    IPC分类号: A63F9/24

    摘要: The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.

    Method and interface for network gaming
    7.
    发明授权
    Method and interface for network gaming 失效
    网络游戏的方法和界面

    公开(公告)号:US08740695B2

    公开(公告)日:2014-06-03

    申请号:US13617670

    申请日:2012-09-14

    IPC分类号: G07F17/32

    摘要: A method and interface for a network gaming system is disclosed. The invention includes a method for providing a game interface for a multi-player game accessible over a wide area network by a plurality of users. This method comprises transmitting an identification of a user over a wide area network to a database server; retrieving a number of units associated with the user from the database server; executing a game on a display; indicating on the display the number of units associated with the user; updating on the display the number of units granted to the user based on a game activity of the user; depicting a link on the display for allowing use of the units by the user; and deducting from the number of units the specified member of units responsive to the use of the units by the user.

    摘要翻译: 公开了一种用于网络游戏系统的方法和接口。 本发明包括一种用于为多个用户在广域网上可访问的多玩家游戏提供游戏界面的方法。 该方法包括:通过广域网将用户的标识传送到数据库服务器; 从所述数据库服务器检索与所述用户相关联的多个单元; 在显示器上执行游戏; 在显示器上指示与用户相关联的单元数量; 基于用户的游戏活动,在显示器上更新授予用户的单位数量; 描绘用于允许用户使用单元的显示器上的链接; 并从用户响应使用单位的指定单位成员的单位数量中扣除。

    METHOD AND INTERFACE FOR NETWORK GAMING
    8.
    发明申请
    METHOD AND INTERFACE FOR NETWORK GAMING 失效
    网络游戏的方法和接口

    公开(公告)号:US20130012280A1

    公开(公告)日:2013-01-10

    申请号:US13617670

    申请日:2012-09-14

    IPC分类号: A63F13/12

    摘要: A method and interface for a network gaming system is disclosed. The invention includes a method for providing a game interface for a multi-player game accessible over a wide area network by a plurality of users. This method comprises transmitting an identification of a user over a wide area network to a database server; retrieving a number of units associated with the user from the database server; executing a game on a display; indicating on the display the number of units associated with the user; updating on the display the number of units granted to the user based on a game activity of the user; depicting a link on the display for allowing use of the units by the user; and deducting from the number of units the specified member of units responsive to the use of the units by the user.

    摘要翻译: 公开了一种用于网络游戏系统的方法和接口。 本发明包括一种用于为多个用户在广域网上可访问的多玩家游戏提供游戏界面的方法。 该方法包括:通过广域网将用户的标识传送到数据库服务器; 从所述数据库服务器检索与所述用户相关联的多个单元; 在显示器上执行游戏; 在显示器上指示与用户相关联的单元数量; 基于用户的游戏活动,在显示器上更新授予用户的单位数量; 描绘用于允许用户使用单元的显示器上的链接; 并从用户响应使用单位的指定单位成员的单位数量中扣除。