Systems and methods for rendering three-dimensional graphics in a multi-node rendering system
    1.
    发明申请
    Systems and methods for rendering three-dimensional graphics in a multi-node rendering system 有权
    在多节点渲染系统中渲染三维图形的系统和方法

    公开(公告)号:US20060176296A1

    公开(公告)日:2006-08-10

    申请号:US11051688

    申请日:2005-02-04

    IPC分类号: G06T15/00

    CPC分类号: G06T15/005 G06T2210/52

    摘要: A system is provided for rendering three-dimensional graphics. An embodiment of the system comprises a host capable of executing an application program that calls for the rendering of at least three-dimensional graphics in an application window, and logic associated with the host for apportioning content defining a three-dimensional graphics window to be rendered. The embodiment of the system further comprising a plurality of render nodes configured to collectively render the three-dimensional graphics window in response to the content supplied by the host., and logic associated with a first render node configuring the render node to be capable of rendering only a portion of the three-dimensional graphics window based on apportioned content that the first render node receives from the host and without content comprising a portion of the three-dimensional graphics window apportioned to at least one other of the plurality of render nodes.

    摘要翻译: 提供了一种渲染三维图形的系统。 该系统的一个实施例包括能够执行一个应用程序的主机,该应用程序在应用程序窗口中执行至少三维图形的呈现,以及与主机相关联的逻辑,用于分配定义要呈现的三维图形窗口的内容 。 该系统的实施例还包括多个呈现节点,其被配置为响应于由主机提供的内容而共同呈现三维图形窗口,以及与构成渲染节点的能够呈现的第一渲染节点相关联的逻辑 仅基于第一渲染节点从主机接收的分配内容的三维图形窗口的一部分,而不包括分配给多个渲染节点中的至少另一个的三维图形窗口的一部分的内容。

    Systems and methods for generating a composite video signal from a plurality of independent video signals
    2.
    发明申请
    Systems and methods for generating a composite video signal from a plurality of independent video signals 有权
    用于从多个独立视频信号产生复合视频信号的系统和方法

    公开(公告)号:US20060022973A1

    公开(公告)日:2006-02-02

    申请号:US10899961

    申请日:2004-07-27

    IPC分类号: G06T15/00

    摘要: Illustrated and described embodiments are broadly directed to novel systems and methods for generating a composite video signal from a plurality of independent video signals. In accordance with one embodiment, a method is provided for swapping from a secondary frame buffer of one of the plurality of computers. This synchnonization is performed by embedding a validity code having a first value in an overscan line of the video signal before beginning the swap and embedding a validity code having a second in the overscan line of the video signal after the swap is complete.

    摘要翻译: 说明和描述的实施例广泛地涉及用于从多个独立视频信号产生复合视频信号的新颖系统和方法。 根据一个实施例,提供了一种用于从多个计算机之一的辅助帧缓冲器进行交换的方法。 在开始交换之前,将具有第一值的有效性代码嵌入在视频信号的过扫描行中并且在交换完成之后嵌入具有第二视频信号的过扫描行的有效码的步骤来执行该同步化。

    Systems and methods for rendering three-dimensional graphics in a multi-node rendering system
    3.
    发明申请
    Systems and methods for rendering three-dimensional graphics in a multi-node rendering system 审中-公开
    在多节点渲染系统中渲染三维图形的系统和方法

    公开(公告)号:US20060170706A1

    公开(公告)日:2006-08-03

    申请号:US11048192

    申请日:2005-02-01

    IPC分类号: G09G5/00

    CPC分类号: G06T15/00 G06T2210/52

    摘要: A system is provided for rendering three-dimensional graphics. The system comprises a host capable of executing an application program that calls for the rendering of three-dimensional graphics in an application window and a plurality of render nodes configured to collectively render a three-dimensional graphics image in response to graphics input supplied by the host. The system further comprises logic associated with the host for generating a plurality of graphics windows that collectively comprise the application window, wherein the graphics windows comprise at least one three-dimensional graphics window and at least one two-dimensional graphics window, and logic associated with the host for communicating to the plurality of render nodes information associated with only the at least one three-dimensional graphics window.

    摘要翻译: 提供了一种渲染三维图形的系统。 该系统包括能够执行应用程序的主机,该应用程序在应用程序窗口中执行三维图形的呈现,并且多个渲染节点被配置为根据由主机提供的图形输入共同呈现三维图形图像 。 该系统还包括与主机相关联的逻辑,用于生成共同构成应用窗口的多个图形窗口,其中图形窗口包括至少一个三维图形窗口和至少一个二维图形窗口,以及与 所述主机用于与仅与所述至少一个三维图形窗口相关联的所述多个渲染节点进行通信。

    Systems and methods for management of parameters in a multi-node graphics system
    4.
    发明申请
    Systems and methods for management of parameters in a multi-node graphics system 审中-公开
    用于管理多节点图形系统中的参数的系统和方法

    公开(公告)号:US20060267998A1

    公开(公告)日:2006-11-30

    申请号:US11136192

    申请日:2005-05-24

    IPC分类号: G09G5/00

    摘要: Embodiments of the present invention are broadly directed to multi-node computer graphics system comprising a plurality of render nodes configured to collectively render a graphics image. The system further comprises a datastore configured to store parameters that are used to control the rendering of the graphics image and a datastore manager configured to manage the parameters stored in the datastore. In addition, the system comprises a plurality of entities associated with the plurality of render nodes, each of the plurality of entities being configured to implement an operation based on at least one parameter. The system also comprises logic associated with the plurality of render nodes for proactively retrieving at least one parameter from the datastore and communicating the retrieved parameter to at least one of the plurality of entities for using the parameter to implement an operation.

    摘要翻译: 本发明的实施例广泛地涉及包括被配置为共同呈现图形图像的多个渲染节点的多节点计算机图形系统。 该系统还包括被配置为存储用于控制图形图像的呈现的参数的数据存储,以及被配置为管理存储在数据存储中的参数的数据存储管理器。 另外,该系统包括与多个呈现节点相关联的多个实体,多个实体中的每一个被配置为基于至少一个参数来实现操作。 该系统还包括与多个渲染节点相关联的逻辑,用于从数据存储区主动检索至少一个参数,并将检索到的参数传送到多个实体中的至少一个,以使用参数来实现操作。

    Systems and methods for rendering graphics in a multi-node rendering system
    5.
    发明申请
    Systems and methods for rendering graphics in a multi-node rendering system 审中-公开
    在多节点渲染系统中渲染图形的系统和方法

    公开(公告)号:US20060267997A1

    公开(公告)日:2006-11-30

    申请号:US11135815

    申请日:2005-05-24

    IPC分类号: G09G5/00

    摘要: A system is provided for rendering three-dimensional graphics. The system comprises a host capable of executing an application program that calls for the rendering of a graphics image in an application window and a plurality of render nodes configured to cooperate to render at least a portion of the graphics image in response to graphics input supplied by the host. The system further comprises logic capable of configuring each of the plurality of render nodes to render a plurality of noncontiguous screen-space areas.

    摘要翻译: 提供了一种渲染三维图形的系统。 该系统包括能够执行应用程序的主机,该应用程序要求在应用程序窗口中呈现图形图像,并且多个渲染节点被配置为协作以响应于图形输入的至少一部分呈现,以响应图形输入 主人。 该系统还包括能够配置多个呈现节点中的每一个渲染多个不连续屏幕空间区域的逻辑。

    Systems and methods for rendering graphics from multiple hosts
    6.
    发明申请
    Systems and methods for rendering graphics from multiple hosts 有权
    用于从多个主机渲染图形的系统和方法

    公开(公告)号:US20060250387A1

    公开(公告)日:2006-11-09

    申请号:US11123435

    申请日:2005-05-06

    IPC分类号: G06T15/00

    CPC分类号: G06T15/005 G06T2210/52

    摘要: A system is provided for rendering graphics. The system comprises a plurality or render nodes configured to collectively render a graphics image in response to graphics information supplied from a selected host, at least two hosts operatively coupled to the plurality of render nodes, the at least two hosts comprising the selected host, and logic for selectively configuring the plurality of render nodes to render a graphics image based on content supplied by the selected host.

    摘要翻译: 提供了一种渲染图形的系统。 系统包括被配置为响应于从所选择的主机提供的图形信息来共同呈现图形图像的多个或渲染节点,可操作地耦合到多个渲染节点的至少两个主机,包括所选择的主机的至少两个主机,以及 用于基于所选择的主机提供的内容选择性地配置多个渲染节点以渲染图形图像的逻辑。

    Systems and methods for providing reliable multicast messaging in a multi-node graphics system
    7.
    发明申请
    Systems and methods for providing reliable multicast messaging in a multi-node graphics system 有权
    用于在多节点图形系统中提供可靠多播消息的系统和方法

    公开(公告)号:US20060174020A1

    公开(公告)日:2006-08-03

    申请号:US11048244

    申请日:2005-02-01

    IPC分类号: G06F15/16

    CPC分类号: H04L12/1868

    摘要: Embodiments of the present invention are broadly directed to novel systems and methods for providing reliable multicast of data in a multi-node graphics system. In accordance with one embodiment of the invention, a multi-node computer graphics system is provided comprising a master node capable of executing a graphics application and a plurality of render nodes configured to collectively render a graphic image, in response to graphics data communicated from the master node. The embodiment further comprises logic associated with the master node for communicating graphics data to the plurality of render nodes in a multicast packet. Additional logic, associated with the master node, is provided for determining whether a predetermined number of render nodes have acknowledged receipt of the multicast packet. The embodiment further comprises logic associated with the master node for re-transmitting the multicast packet to the plurality of render nodes, if the predetermined number of render nodes have not acknowledged receipt of the multicast packet within a given time.

    摘要翻译: 本发明的实施例广泛地涉及用于在多节点图形系统中提供数据的可靠多播的新型系统和方法。 根据本发明的一个实施例,提供了一种多节点计算机图形系统,其包括能够执行图形应用的主节点和被配置为共同呈现图形图像的多个渲染节点,响应于从 主节点。 该实施例还包括与主节点相关联的逻辑,用于将图形数据传送到组播分组中的多个呈现节点。 提供与主节点相关联的附加逻辑,用于确定预定数量的呈现节点是否已确认接收到多播分组。 如果预定数量的渲染节点在给定时间内没有确认接收到多播分组,则该实施例还包括与主节点相关联的逻辑,用于将多播分组重新发送到多个渲染节点。

    System and method utilizing multiple processes to render graphical data

    公开(公告)号:US20050116958A1

    公开(公告)日:2005-06-02

    申请号:US11030450

    申请日:2005-01-06

    摘要: A system for rendering graphical data utilizes a plurality of graphics pipelines, a first process, and a second process. Each of the plurality of graphics pipelines is configured to render graphical data. The first process is configured to receive three-dimensional (3D) graphics commands from a graphics application and to receive input commands from a user input device. The first process is configured to buffer the received 3D graphics commands and to execute the received input commands, and the first process, for each of the buffered 3D graphics commands, is configured to begin processing a newly received command upon buffering the 3D graphics command. The second process is configured to interface the buffered graphics commands with each of the plurality of pipelines, wherein execution of the user input command affects an object defined by the graphics application.

    System and method for configuring graphics pipelines in a computer graphical display system
    10.
    发明申请
    System and method for configuring graphics pipelines in a computer graphical display system 有权
    在计算机图形显示系统中配置图形管线的系统和方法

    公开(公告)号:US20050193352A1

    公开(公告)日:2005-09-01

    申请号:US11120245

    申请日:2005-05-02

    IPC分类号: G06T15/00 G06F3/00 G06T1/20

    CPC分类号: G06T15/005 G06T2210/52

    摘要: A system and method for configuring a plurality of graphics pipelines in a computer graphical display system is disclosed. The method comprises displaying a graphical user interface to enable a user to graphically specify at least one parameter for a plurality of pipe rectangles of the computer graphical display system, each of the plurality of pipe rectangles being associated with at least one of the plurality of graphics pipelines, receiving the at least one parameter, and updating a compositor of the computer graphical display system in real-time based at least in part on the at least one parameter.

    摘要翻译: 公开了一种用于在计算机图形显示系统中配置多个图形管线的系统和方法。 该方法包括显示图形用户界面以使用户能够图形地指定计算机图形显示系统的多个管道矩形的至少一个参数,多个管道矩形中的每一个与多个图形中的至少一个相关联 管道,接收所述至少一个参数,以及至少部分地基于所述至少一个参数实时地更新所述计算机图形显示系统的合成器。