Process for removing element of chance from games of skill
    1.
    发明授权
    Process for removing element of chance from games of skill 失效
    从技能游戏中移除机会元素的过程

    公开(公告)号:US07207563B2

    公开(公告)日:2007-04-24

    申请号:US10857904

    申请日:2004-06-02

    申请人: Charles Samberg

    发明人: Charles Samberg

    IPC分类号: A63F1/00

    摘要: A system for determining the skill of a player eliminates the element of chance by comparing players who have the same initial position. In the case of cards, the initial position is the hand dealt to the player and in tile games, it is the initial distribution and arrangement of tiles. A player with a less than advantageous initial position may win a game over an opponent having a better initial position. It cannot conclusively be said whether this win is due to the good play of the winner or the bad play of the loser. However, it can clearly be said that the winning player has a higher skill level than the losing player.

    摘要翻译: 用于确定玩家技能的系统通过比较具有相同初始位置的玩家来消除机会元素。 在卡的情况下,初始位置是手给玩家和平铺游戏的手,它是瓦片的初始分配和排列。 具有不到优势的初始位置的玩家可以赢得比具有更好初始位置的对手的游戏。 这个胜利是不是由于胜利者的好戏或输家的坏戏都不能说。 然而,可以清楚地说,获胜者的技术水平比失败者高。

    Process for removing element of chance from games of skill
    2.
    发明申请
    Process for removing element of chance from games of skill 失效
    从技能游戏中移除机会元素的过程

    公开(公告)号:US20050269778A1

    公开(公告)日:2005-12-08

    申请号:US10857904

    申请日:2004-06-02

    申请人: Charles Samberg

    发明人: Charles Samberg

    IPC分类号: A63F1/00 A63F11/00

    摘要: A system for determining the skill of a player eliminates the element of chance by comparing players who have the same initial position. In the case of cards, the initial position is the hand dealt to the player and in tile games, it is the initial distribution and arrangement of tiles. A player with a less than advantageous initial position may win a game over an opponent having a better initial position. It cannot conclusively be said whether this win is due to the good play of the winner or the bad play of the loser. However, it can clearly be said that the winning player has a higher skill level than the losing player.

    摘要翻译: 用于确定玩家技能的系统通过比较具有相同初始位置的玩家来消除机会元素。 在卡的情况下,初始位置是手给玩家和平铺游戏的手,它是瓦片的初始分配和排列。 具有不到优势的初始位置的玩家可以赢得比具有更好初始位置的对手的游戏。 这个胜利是不是由于胜利者的好戏或输家的坏戏都不能说。 然而,可以清楚地说,获胜者的技术水平比失败者高。

    System for playing duplicate Gin Rummy games, scoring and handicapping games and awarding points on outcome of games
    3.
    发明授权
    System for playing duplicate Gin Rummy games, scoring and handicapping games and awarding points on outcome of games 失效
    制作游戏重要的杜松子丹麦游戏,得分和障碍游戏以及游戏结果的积分

    公开(公告)号:US06572111B1

    公开(公告)日:2003-06-03

    申请号:US10073891

    申请日:2002-02-14

    申请人: Charles Samberg

    发明人: Charles Samberg

    IPC分类号: A63F100

    CPC分类号: A63F1/00 A63F2001/006

    摘要: A plurality of pairs of players play hands of Gin Rummy with identically arranged decks of cards. Each round of play usually consists of one to three hands. At the conclusion of a round, players are rotated until every first player of a pair has played every second player of a pair. For each hand, a winner is determined and points are awarded. At the conclusion of all rounds, players are ranked by their score to determine a winner. The top 40% of winners receive Gin Points which are accumulated over time to achieve levels. Games can be conducted by differentiating players by the winning average achieved or by providing each player with a handicap. The handicap is the difference between a player's average score and a percentage of the maximum points possible for the game.

    摘要翻译: 多对玩家用相同布置的卡牌来玩Gin Rummy手。 每场比赛通常由一到三只手组成。 在一轮的结局中,玩家被旋转,直到一对的每个第一个玩家都玩了一对的每一个第二个玩家。 对于每一只手,获胜者是确定的,并且获得积分。 在所有回合结束时,玩家按其得分排列,以确定获胜者。 获奖者中,前40%获得积分,随着时间的推移积分达到一定水平。 游戏可以通过区分玩家获得的获胜平均值或者为每个玩家提供障碍来进行。 障碍是玩家的平均分数与游戏可能的最大点的百分比之间的差异。