DYNAMIC SPAWNING OF FOCAL POINT OBJECTS WITHIN A VIRTUAL UNIVERSE SYSTEM
    2.
    发明申请
    DYNAMIC SPAWNING OF FOCAL POINT OBJECTS WITHIN A VIRTUAL UNIVERSE SYSTEM 有权
    虚拟大学系统中的重点对象的动态检测

    公开(公告)号:US20120194515A1

    公开(公告)日:2012-08-02

    申请号:US13439800

    申请日:2012-04-04

    IPC分类号: G06T15/00

    CPC分类号: G06Q30/02

    摘要: In various embodiments, the number of virtual universe avatars within a predetermined proximity from a designated first object in a virtual universe is determined. A condition that affects a load on a server computer supporting the designated first object in the virtual universe is determined. A second object is dynamically spawned within the virtual universe in response to determining that the number of virtual universe avatars within the predetermined proximity from the designated first object is greater than a first predetermined threshold and that the determined condition on the server computer is greater than a second predetermined threshold. The second object is associated with transmissions of information within the virtual universe.

    摘要翻译: 在各种实施例中,确定来自虚拟宇宙中的指定的第一对象的预定接近度内的虚拟宇宙头像的数量。 确定影响在虚拟宇宙中支持指定的第一对象的服务器计算机上的负载的条件。 响应于确定来自指定的第一对象的预定接近度内的虚拟宇宙头像的数量大于第一预定阈值并且服务器计算机上确定的条件大于第一对象,动态地在虚拟宇宙内生成第二对象 第二预定阈值。 第二个对象与虚拟世界内的信息传输相关联。

    Dynamic spawning of focal point objects within a virtual universe system
    3.
    发明授权
    Dynamic spawning of focal point objects within a virtual universe system 有权
    在虚拟宇宙系统内动态产生焦点对象

    公开(公告)号:US08214751B2

    公开(公告)日:2012-07-03

    申请号:US12103525

    申请日:2008-04-15

    IPC分类号: G06F3/00

    CPC分类号: G06Q30/02

    摘要: In various embodiments, the density of a plurality of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe is determined. One or more auxiliary focal point objects associated with the designated focal point object are dynamically spawned within the virtual universe based on the determined density of the virtual universe avatars. Dynamic spawning of auxiliary focal point objects can reduce the load on virtual universe host servers and the corresponding client devices, and thus may improve performance of the virtual universe system.

    摘要翻译: 在各种实施例中,确定来自虚拟宇宙中的指定焦点对象的预定接近度内的多个虚拟宇宙头像的密度。 基于所确定的虚拟宇宙头像的密度,与指定的焦点对象相关联的一个或多个辅助焦点对象在虚拟宇宙内被动态地产生。 辅助焦点对象的动态产生可以减少虚拟宇宙主机服务器和相应的客户端设备的负载,从而可以提高虚拟世界系统的性能。

    DYNAMIC SPAWNING OF FOCAL POINT OBJECTS WITHIN A VIRTUAL UNIVERSE SYSTEM
    4.
    发明申请
    DYNAMIC SPAWNING OF FOCAL POINT OBJECTS WITHIN A VIRTUAL UNIVERSE SYSTEM 有权
    虚拟大学系统中的重点对象的动态检测

    公开(公告)号:US20090259946A1

    公开(公告)日:2009-10-15

    申请号:US12103525

    申请日:2008-04-15

    IPC分类号: G06F3/048

    CPC分类号: G06Q30/02

    摘要: In various embodiments, the density of a plurality of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe is determined. One or more auxiliary focal point objects associated with the designated focal point object are dynamically spawned within the virtual universe based on the determined density of the virtual universe avatars. Dynamic spawning of auxiliary focal point objects can reduce the load on virtual universe host servers and the corresponding client devices, and thus may improve performance of the virtual universe system.

    摘要翻译: 在各种实施例中,确定来自虚拟宇宙中的指定焦点对象的预定接近度内的多个虚拟宇宙头像的密度。 基于所确定的虚拟宇宙头像的密度,与指定的焦点对象相关联的一个或多个辅助焦点对象在虚拟宇宙内被动态地产生。 辅助焦点对象的动态产生可以减少虚拟宇宙主机服务器和相应的客户端设备的负载,从而可以提高虚拟世界系统的性能。

    PROXIMITY-BASED BROADCAST VIRTUAL UNIVERSE SYSTEM
    5.
    发明申请
    PROXIMITY-BASED BROADCAST VIRTUAL UNIVERSE SYSTEM 审中-公开
    基于接近的广播虚拟大学系统

    公开(公告)号:US20090259539A1

    公开(公告)日:2009-10-15

    申请号:US12103472

    申请日:2008-04-15

    IPC分类号: G06Q30/00 G06Q40/00

    摘要: In various embodiments, the proximity of an avatar with respect to a designated focal point object within a virtual universe is determined, and information associated with the designated focal point object is identified. A first of a plurality of representations of the information is selected based, at least in part, on the determined proximity of the avatar with respect to the designated focal point object. The first representation of the information is then transmitted to the avatar. Proximity-based transmission of information can disseminate relevant information to avatars, and can be used by virtual universe businesses to encourage avatars to move near the designated focal point object within the virtual universe so that the avatars can be exposed to products and advertisements.

    摘要翻译: 在各种实施例中,确定化身相对于虚拟宇宙内的指定焦点对象的接近度,并且识别与所指定的焦点对象相关联的信息。 至少部分地基于所确定的化身相对于指定的焦点对象的接近度来选择信息的多个表示中的第一个。 信息的第一个表示然后被传送到化身。 基于近似信息传输可以将相关信息传播给化身,虚拟宇宙企业可以使用这些信息来鼓励化身在虚拟世界内的指定焦点对象附近移动,以使化身可以暴露于产品和广告中。

    Dynamic spawning of focal point objects within a virtual universe system
    6.
    发明授权
    Dynamic spawning of focal point objects within a virtual universe system 有权
    在虚拟宇宙系统内动态产生焦点对象

    公开(公告)号:US09299080B2

    公开(公告)日:2016-03-29

    申请号:US13439800

    申请日:2012-04-04

    IPC分类号: G06Q30/02

    CPC分类号: G06Q30/02

    摘要: In various embodiments, the number of virtual universe avatars within a predetermined proximity from a designated first object in a virtual universe is determined. A condition that affects a load on a server computer supporting the designated first object in the virtual universe is determined. A second object is dynamically spawned within the virtual universe in response to determining that the number of virtual universe avatars within the predetermined proximity from the designated first object is greater than a first predetermined threshold and that the determined condition on the server computer is greater than a second predetermined threshold. The second object is associated with transmissions of information within the virtual universe.

    摘要翻译: 在各种实施例中,确定来自虚拟宇宙中的指定的第一对象的预定接近度内的虚拟宇宙头像的数量。 确定影响在虚拟宇宙中支持指定的第一对象的服务器计算机上的负载的条件。 响应于确定来自指定的第一对象的预定接近度内的虚拟宇宙头像的数量大于第一预定阈值并且服务器计算机上确定的条件大于第一对象,动态地在虚拟世界内生成第二对象 第二预定阈值。 第二个对象与虚拟世界内的信息传输相关联。

    Method and system for filtering movements between virtual environments
    7.
    发明授权
    Method and system for filtering movements between virtual environments 有权
    用于过滤虚拟环境之间移动的方法和系统

    公开(公告)号:US08938681B2

    公开(公告)日:2015-01-20

    申请号:US12549569

    申请日:2009-08-28

    摘要: In response to a teleport request, teleport destination characteristics are determined and compared against preferences, characteristics and restrictions of an avatar as indicated by metadata or tags to determine if the teleport destination is suitable for teleportation of that avatar. If the destination is found unsuitable, a search is conducted, preferably based on unmatched metadata of the avatar or the destination to suggest or directly substitute a suitable teleportation destination. Metadata for the avatar and the destination can include metadata which is dynamic (such as destination occupancy or processing capacity) adaptively developed or based on current or historical usage and virtual universe system status.

    摘要翻译: 响应于远程传送请求,确定传送目的地特征并将其与由元数据或标签指示的化身的偏好,特征和限制进行比较,以确定传送目的地是否适合于该头像的传送。 如果发现目的地不合适,则进行搜索,优选地基于化身或目的地的不匹配元数据来建议或直接替代合适的传送目的地。 化身和目的地的元数据可以包括动态(如目的地占用或处理能力)自适应开发的元数据,或者基于当前或历史使用和虚拟世界系统状态。

    Teleport Preview Provisioning In Virtual Environments
    10.
    发明申请
    Teleport Preview Provisioning In Virtual Environments 有权
    在虚拟环境中传送预览预配置

    公开(公告)号:US20110050699A1

    公开(公告)日:2011-03-03

    申请号:US12549611

    申请日:2009-08-28

    IPC分类号: G06T17/00

    摘要: Upon a request for a teleportation operation, a user of a virtual universe is provided with an interface for specification of image resolution parameters for initial rendering of a teleportation destination and the user's avatar which are degraded from a full resolution rendering of the teleportation destination and avatar. Degradation of resolution can be in regard to any of a plurality of image qualities such as spatial resolution, temporal resolution colors or color depth, light modeling and rendering style or the like or combinations thereof. Alternatively, a degraded copy of the teleportation destination can be provided as an alternative initial teleportation destination image. Since a rendering of a degraded image can be done with reduced response time, the user is thus provided with full control over a trade-off between image quality and response time and teleportation operations are thus encouraged.

    摘要翻译: 在请求传送操作时,虚拟宇宙的用户被提供有用于指定用于初始呈现远端传送目的地的图像分辨率参数的接口和从传送目的地和头像的全分辨率渲染而劣化的用户头像 。 分辨率的降低可以是多个图像质量中的任何一个,例如空间分辨率,时间分辨率颜色或颜色深度,光建模和渲染样式等或其组合。 或者,可以提供传送目的地的降级副本作为备选的初始传送目的地图像。 由于降低的图像的渲染可以在响应时间缩短的情况下进行,因此用户可以对图像质量和响应时间之间的权衡进行完全控制,从而鼓励传送操作。