摘要:
In various embodiments, the proximity of an avatar with respect to a designated focal point object within a virtual universe is determined, and information associated with the designated focal point object is identified. A first of a plurality of representations of the information is selected based, at least in part, on the determined proximity of the avatar with respect to the designated focal point object. The first representation of the information is then transmitted to the avatar. Proximity-based transmission of information can disseminate relevant information to avatars, and can be used by virtual universe businesses to encourage avatars to move near the designated focal point object within the virtual universe so that the avatars can be exposed to products and advertisements.
摘要:
In various embodiments, the number of virtual universe avatars within a predetermined proximity from a designated first object in a virtual universe is determined. A condition that affects a load on a server computer supporting the designated first object in the virtual universe is determined. A second object is dynamically spawned within the virtual universe in response to determining that the number of virtual universe avatars within the predetermined proximity from the designated first object is greater than a first predetermined threshold and that the determined condition on the server computer is greater than a second predetermined threshold. The second object is associated with transmissions of information within the virtual universe.
摘要:
In various embodiments, the density of a plurality of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe is determined. One or more auxiliary focal point objects associated with the designated focal point object are dynamically spawned within the virtual universe based on the determined density of the virtual universe avatars. Dynamic spawning of auxiliary focal point objects can reduce the load on virtual universe host servers and the corresponding client devices, and thus may improve performance of the virtual universe system.
摘要:
In various embodiments, the density of a plurality of virtual universe avatars within a predetermined proximity from a designated focal point object in a virtual universe is determined. One or more auxiliary focal point objects associated with the designated focal point object are dynamically spawned within the virtual universe based on the determined density of the virtual universe avatars. Dynamic spawning of auxiliary focal point objects can reduce the load on virtual universe host servers and the corresponding client devices, and thus may improve performance of the virtual universe system.
摘要:
In various embodiments, the proximity of an avatar with respect to a designated focal point object within a virtual universe is determined, and information associated with the designated focal point object is identified. A first of a plurality of representations of the information is selected based, at least in part, on the determined proximity of the avatar with respect to the designated focal point object. The first representation of the information is then transmitted to the avatar. Proximity-based transmission of information can disseminate relevant information to avatars, and can be used by virtual universe businesses to encourage avatars to move near the designated focal point object within the virtual universe so that the avatars can be exposed to products and advertisements.
摘要:
In various embodiments, the number of virtual universe avatars within a predetermined proximity from a designated first object in a virtual universe is determined. A condition that affects a load on a server computer supporting the designated first object in the virtual universe is determined. A second object is dynamically spawned within the virtual universe in response to determining that the number of virtual universe avatars within the predetermined proximity from the designated first object is greater than a first predetermined threshold and that the determined condition on the server computer is greater than a second predetermined threshold. The second object is associated with transmissions of information within the virtual universe.
摘要:
In response to a teleport request, teleport destination characteristics are determined and compared against preferences, characteristics and restrictions of an avatar as indicated by metadata or tags to determine if the teleport destination is suitable for teleportation of that avatar. If the destination is found unsuitable, a search is conducted, preferably based on unmatched metadata of the avatar or the destination to suggest or directly substitute a suitable teleportation destination. Metadata for the avatar and the destination can include metadata which is dynamic (such as destination occupancy or processing capacity) adaptively developed or based on current or historical usage and virtual universe system status.
摘要:
The present invention is directed to a system and method for providing information during content breakpoints in a virtual universe. The system comprises a placement engine configured to detect a content breakpoint within a virtual universe, which is defined as at least one of a login process, a logoff process, a teleportation, a wait state, and during any point where a user changes information streams in the virtual universe. The system also comprises an insertion resolution engine configured to create a list of prioritized information to present to a user within the virtual universe and an information definition engine configured to present the prioritized information to the user of the virtual universe during the content breakpoint.
摘要:
Useful work or services can be automated or otherwise facilitated or solutions to real world events developed by emulation of a real-world environment (which can contain objects representing virtual objects) with a virtual environment and generating a prioritized sequence of locations and associated tasks in accordance with resources related to the event in a virtual universe. Performance of the prioritized tasks at the prioritized locations is facilitated in the virtual universe by locally generating teleportation invitations corresponding to locations in the ordered sequence of locations.
摘要:
Upon a request for a teleportation operation, a user of a virtual universe is provided with an interface for specification of image resolution parameters for initial rendering of a teleportation destination and the user's avatar which are degraded from a full resolution rendering of the teleportation destination and avatar. Degradation of resolution can be in regard to any of a plurality of image qualities such as spatial resolution, temporal resolution colors or color depth, light modeling and rendering style or the like or combinations thereof. Alternatively, a degraded copy of the teleportation destination can be provided as an alternative initial teleportation destination image. Since a rendering of a degraded image can be done with reduced response time, the user is thus provided with full control over a trade-off between image quality and response time and teleportation operations are thus encouraged.