摘要:
One or more users may interact simultaneously with different applications on the same device through an input system such as a touch-sensitive display screen. Simultaneous user input may be detected by a multiple input system and subsequently transmitted to an application using a single transmission frame. An application corresponding to the user input is determined based on an input location of the user input and a location and size of a corresponding application. Simultaneous user inputs are rendered simultaneously by each corresponding application. Each application may further include a secondary event processing thread that runs in parallel to traditional operating system event threads. The secondary event processing thread bypasses sequential processing limits of an operating system event thread, providing substantially simultaneous processing of input.
摘要:
One or more users may interact simultaneously with different applications on the same device through an input system such as a touch-sensitive display screen. Simultaneous user input may be detected by a multiple input system and subsequently transmitted to an application using a single transmission frame. An application corresponding to the user input is determined based on an input location of the user input and a location and size of a corresponding application. Simultaneous user inputs are rendered simultaneously by each corresponding application. Each application may further include a secondary event processing thread that runs in parallel to traditional operating system event threads. The secondary event processing thread bypasses sequential processing limits of an operating system event thread, providing substantially simultaneous processing of input.
摘要:
One or more users may interact simultaneously with different applications on the same device through an input system such as a touch-sensitive display screen. Simultaneous user input may be detected by a multiple input system and subsequently transmitted to an application using a single transmission frame. An application corresponding to the user input is determined based on an input location of the user input and a location and size of a corresponding application. Simultaneous user inputs are rendered simultaneously by each corresponding application. Each application may further include a secondary event processing thread that runs in parallel to traditional operating system event threads. The secondary event processing thread bypasses sequential processing limits of an operating system event thread, providing substantially simultaneous processing of input.
摘要:
One or more users may interact simultaneously with different applications on the same device through an input system such as a touch-sensitive display screen. Simultaneous user input may be detected by a multiple input system and subsequently transmitted to an application using a single transmission frame. An application corresponding to the user input is determined based on an input location of the user input and a location and size of a corresponding application. Simultaneous user inputs are rendered simultaneously by each corresponding application. Each application may further include a secondary event processing thread that runs in parallel to traditional operating system event threads. The secondary event processing thread bypasses sequential processing limits of an operating system event thread, providing substantially simultaneous processing of input.
摘要:
A graphical user interface system is described in which users can be located at any angle. Different application interfaces can be generated on the display to appear in different orientations, such that different users sitting at different positions around the periphery of a display surface may each have an interface that is readable and accessible. The location and orientation of a new interface may be specified by user request, or may be automatically determined based on a characteristic of the request, such as the location of a tap or the direction of a swipe gesture. Interfaces may be radial in nature, and may have a central origin on the display, or at corners of the display.
摘要:
A variety of commonly used gestures associated with applications or games may be processed electronically. In particular, a user's physical gesture may be detected as a gesture signature. For example, a standard gesture in blackjack may be detected in an electronic version of the game. A player may thus hit by flicking or tapping his finger, stay by waving his hand and double or split by dragging chips from the player's pot to the betting area. Gestures for page turning may be implemented in electronic applications for reading a document. A user may drag or flick a corner of a page of an electronic document to flip a page. The direction of turning may correspond to a direction of the user's gesture. Additionally, elements of games like rock, paper, scissors may also be implemented such that standard gestures are registered in an electronic version of the game.
摘要:
The invention discloses a method for preparing Coons patches for rendering. The Coons patch is examined for folds and any regions containing folds are isolated from regions that do not contain folds. The rendering method appropriate for fold containing and non-fold containing regions can then be selected. The rendering method appropriate for fold containing regions requires extensive computation compared to that for non-fold containing regions. By isolating the regions containing folds, the invention allows the avoidance of the extensive computation for the non-fold containing regions. Thus, the invention enables reduction of the amount of computation that is required during rendering.
摘要:
Various embodiments related to the location and adjustment of a virtual object on a display in response to a detected physical object are disclosed. One disclosed embodiment provides a computing device comprising a multi-touch display, a processor and memory comprising instructions executable by the processor to display on the display a virtual object, to detect a change in relative location between the virtual object and a physical object that constrains a viewable area of the display, and to adjust a location of the virtual object on the display in response to detecting the change in relative location between the virtual object and the physical object.
摘要:
Various embodiments related to the location and adjustment of a virtual object on a display in response to a detected physical object are disclosed. One disclosed embodiment provides a computing device comprising a multi-touch display, a processor and memory comprising instructions executable by the processor to display on the display a virtual object, to detect a change in relative location between the virtual object and a physical object that constrains a viewable area of the display, and to adjust a location of the virtual object on the display in response to detecting the change in relative location between the virtual object and the physical object.
摘要:
Various embodiments related to the location and adjustment of a virtual object on a display in response to a detected physical object are disclosed. One disclosed embodiment provides a computing device comprising a multi-touch display, a processor and memory comprising instructions executable by the processor to display on the display a virtual object, to detect a change in relative location between the virtual object and a physical object that constrains a viewable area of the display, and to adjust a location of the virtual object on the display in response to detecting the change in relative location between the virtual object and the physical object.