Abstract:
A control system for interactively operating a show control system (audio plus data) provided in a walk-around character costume. The system includes an interactive controller wearable with the walk-around character costume. The system includes an audio base station and a host controller communicatively linked to the audio base station. The interactive controller and the audio base station communicate via a wireless communications link. The control system includes a speaker controlled by the interactive controller, and the host controller transmits data over the wireless communications link via the audio base station including commands to play an audio file and an animation file, stored in memory accessible by the interactive controller, with the speaker. The control system includes microphones, linked to the interactive controller, capturing sounds near the walk-around character costume, and the interactive controller transmits the captured sounds over the communications link to the host controller via the audio base station.
Abstract:
A method and system are provided to synchronize an audio program output at a location remote to a site of a visual display such as a fireworks show, a water and light show, or other event or show with a large visual display visible from distances over which the originally sourced audio is delayed, degraded in quality, or lost. The method includes providing a live show including a visual display with components triggered by one or more control signals. The method further includes concurrently providing an audio output that may include playback of a soundtrack associated with the visual display with a sound system of a mobile device. The audio output is provided at a location that is remote from the site of the visual display, and the audio output is synchronized in time with the components of the visual display using the control signals or a preset start time.
Abstract:
A walk-around character assembly or system with enhanced control functionality to provide a performer of a walk-around character the ability to silently and non-visibly trigger audio, animation, and/or special effects. A deflection monitoring (or chin movement) sensor is provided in the head portion of the character costume to detect predefined chin movements, e.g., a performer opening their mouth once or twice within a time period to limit false negatives/triggers. For example, a potentiometer or force sensor may be provided in the chin strap of a character head. The performer is able to trigger an audio response or to animate the mouth of the character head with relatively small movements of their jaw as a controller processes the sensor signals to determine when to generate control signals to operate sound equipment on the character costume.
Abstract:
A method and system are provided to synchronize an audio program output at a location remote to a site of a visual display such as a fireworks show, a water and light show, or other event or show with a large visual display visible from distances over which the originally sourced audio is delayed, degraded in quality, or lost. The method includes providing a live show including a visual display with components triggered by one or more control signals. The method further includes concurrently providing an audio output that may include playback of a soundtrack associated with the visual display with a sound system of a mobile device. The audio output is provided at a location that is remote from the site of the visual display, and the audio output is synchronized in time with the components of the visual display using the control signals or a preset start time.
Abstract:
A control system for selectively operating a sound system provided in a walk-around character costume. e.g., to play audio files in an order defined by a dialog tree that can be navigated by a performer wearing the costume. The control system includes a trigger mechanism provided in the costume operable by a performer wearing the costume to generate and transmit at least one trigger signal to navigate through a dialog tree. A controller receives the trigger signal and transmits a control signal causing the sound system to playback pre-recorded dialog. The system includes a trigger processing module run by the controller for processing the trigger signal and, in response to such processing, for navigating pre-recorded audio for a show to select the set of pre-recorded dialog. The trigger mechanism includes a first and a second pressure sensor in a thumb and index finger of a glove of the costume.
Abstract:
A control system for selectively operating a sound system provided in a walk-around character costume. e.g., to play audio files in an order defined by a dialog tree that can be navigated by a performer wearing the costume. The control system includes a trigger mechanism provided in the costume operable by a performer wearing the costume to generate and transmit at least one trigger signal to navigate through a dialog tree. A controller receives the trigger signal and transmits a control signal causing the sound system to playback pre-recorded dialog. The system includes a trigger processing module run by the controller for processing the trigger signal and, in response to such processing, for navigating pre-recorded audio for a show to select the set of pre-recorded dialog. The trigger mechanism includes a first and a second pressure sensor in a thumb and index finger of a glove of the costume.
Abstract:
A method for facilitating and enhancing computer-based authoring of gesture definitions that are useful in controlling a walk-around character and other systems using gesture controls. The method includes, during performance of a gesture by a performer, collecting sets of raw sensor data each corresponding to differing parameters of the performance of the gesture. The method includes displaying a graphical user interface with a graphical plot of each of the sets of raw sensor data. The method includes receiving user input identifying which of the parameters to include in a gesture definition. The method includes, for the graphical plots associated with the chosen parameters receiving user input defining a starting position, an ending position, a maximum value, and a minimum value. The gesture may involve movement of a performer's arms, legs, hands, head, eyes, and so on in a particular manner.