GAMEPLAY SYSTEM WITH PLAY AUGMENTED BY MERCHANDISE

    公开(公告)号:US20230025448A1

    公开(公告)日:2023-01-26

    申请号:US17957047

    申请日:2022-09-30

    Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.

    Image projecting light bulb
    4.
    发明授权
    Image projecting light bulb 有权
    图像投影灯泡

    公开(公告)号:US09405175B2

    公开(公告)日:2016-08-02

    申请号:US14504560

    申请日:2014-10-02

    Abstract: A display system that includes a projector light bulb. The system includes a light fixture with a conventional light bulb socket. A projector light bulb is provided with a socket adapter for mating electrically with the light bulb socket. A projector such as a pico projector is fit into the socket adapter or to mate with this adapter to be powered by the light bulb socket via the adapter. In lamp-type implementations, the projector is used to project onto a lamp shade-shaped rear projection screen or through a translucent shade and also upon surfaces of the ceiling or objects above the projector light bulb. A light conditioning or directing assembly may be provided that directs a portion of the projected light onto the projection screen (or shade) and another portion up onto the ceiling so as to concurrently focus on two or more surfaces at two or more focal distances.

    Abstract translation: 一种包括投影机灯泡的显示系统。 该系统包括具有常规灯泡插座的灯具。 投影机灯泡设有一个插座适配器,用于与灯泡插座电气配合。 诸如微型投影仪之类的投影机适合于插座适配器,或与适配器配合,以通过适配器由灯泡插座供电。 在灯型实施中,投影仪用于投影到灯罩形背投屏幕上,或者通过半透明的遮光罩以及投影仪灯泡上方的天花板或物体的表面。 可以提供一种调光或引导组件,其将投影光的一部分引导到投影屏幕(或阴影)上,另一部分向上引导到天花板上,以便在两个或更多焦距的同时聚焦在两个或更多个表面上。

    Gameplay system with play augmented by merchandise

    公开(公告)号:US11972048B2

    公开(公告)日:2024-04-30

    申请号:US17957047

    申请日:2022-09-30

    CPC classification number: G06F3/014 G06F3/017 G06T19/006

    Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.

    Gameplay system with play augmented by merchandise

    公开(公告)号:US11474602B2

    公开(公告)日:2022-10-18

    申请号:US17127937

    申请日:2020-12-18

    Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.

    GAMEPLAY SYSTEM WITH PLAY AUGMENTED BY MERCHANDISE

    公开(公告)号:US20210263588A1

    公开(公告)日:2021-08-26

    申请号:US17127937

    申请日:2020-12-18

    Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.

    Triggering control of audio for walk-around characters
    10.
    发明授权
    Triggering control of audio for walk-around characters 有权
    触发对于步行角色的音频的控制

    公开(公告)号:US09483115B2

    公开(公告)日:2016-11-01

    申请号:US13906555

    申请日:2013-05-31

    CPC classification number: G06F3/014 G06F3/013

    Abstract: A control system for selectively operating a sound system provided in a walk-around character costume. e.g., to play audio files in an order defined by a dialog tree that can be navigated by a performer wearing the costume. The control system includes a trigger mechanism provided in the costume operable by a performer wearing the costume to generate and transmit at least one trigger signal to navigate through a dialog tree. A controller receives the trigger signal and transmits a control signal causing the sound system to playback pre-recorded dialog. The system includes a trigger processing module run by the controller for processing the trigger signal and, in response to such processing, for navigating pre-recorded audio for a show to select the set of pre-recorded dialog. The trigger mechanism includes a first and a second pressure sensor in a thumb and index finger of a glove of the costume.

    Abstract translation: 一种用于选择性地操作提供在步行人物服装中的声音系统的控制系统。 例如,以由可以由穿着服装的表演者导航的对话树定义的顺序播放音频文件。 所述控制系统包括设在所述服装中的触发机构,所述触发机构由穿着服装的执行者操作,以产生和发送至少一个触发信号以在对话树中导航。 控制器接收触发信号,并发送一个控制信号,使声音系统播放预先录制的对话。 该系统包括由控制器运行的用于处理触发信号的触发处理模块,并且响应于这种处理,用于导航用于演示的预先录制的音频以选择一组预先录制的对话。 触发机构包括在服装的手套的拇指和食指中的第一和第二压力传感器。

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