METHODS, APPARATUS AND SYSTEMS FOR MODELLING AUDIO OBJECTS WITH EXTENT

    公开(公告)号:US20240223987A1

    公开(公告)日:2024-07-04

    申请号:US18557590

    申请日:2022-04-28

    CPC classification number: H04S7/303 H04S2400/11

    Abstract: A method of modelling extended audio objects for audio rendering in a virtual or augmented reality environment is described. The method comprises obtaining an extent representation indicative of a geometric form of an extended audio object and information relating to one or more first audio sources that are associated with the extended audio object. Furthermore, the method comprises obtaining a relative point on the geometric form of the extended audio object based on a user position in the virtual or augmented reality environment. The method also comprises determining an extent parameter for the extent representation based on the user position and the relative point and determining positions of one or more second audio sources, relative to the user position, for modelling the extended audio object. In addition, the method comprises outputting a modified representation of the extended audio object for modelling the extended audio object.

    METHOD AND SYSTEM FOR HANDLING LOCAL TRANSITIONS BETWEEN LISTENING POSITIONS IN A VIRTUAL REALITY ENVIRONMENT

    公开(公告)号:US20230362575A1

    公开(公告)日:2023-11-09

    申请号:US18352115

    申请日:2023-07-13

    Abstract: A method (910) for rendering an audio signal in a virtual reality rendering environment (180) is described. The method (910) comprises rendering (911) an origin audio signal of an audio source (311, 312, 313) from an origin source position on an origin sphere (114) around an origin listening position (301) of a listener (181). Furthermore, the method (900) comprises determining (912) that the listener (181) moves from the origin listening position (301) to a destination listening position (302). In addition, the method (900) comprises determining (913) a destination source position of the audio source (311, 312, 313) on a destination sphere (114) around the destination listening position (302) based on the origin source position, and determining (914) a destination audio signal of the audio source (311, 312, 313) based on the origin audio signal. Furthermore, the method (900) comprises rendering (915) the destination audio signal of the audio source (311, 312, 313) from the destination source position on the destination sphere (114) around the destination listening position (302).

    METHOD AND SYSTEM FOR HANDLING LOCAL TRANSITIONS BETWEEN LISTENING POSITIONS IN A VIRTUAL REALITY ENVIRONMENT

    公开(公告)号:US20210092546A1

    公开(公告)日:2021-03-25

    申请号:US16954301

    申请日:2018-12-18

    Abstract: A method (910) for rendering an audio signal in a virtual reality rendering environment (180) is described. The method (910) comprises rendering (911) an origin audio signal of an audio source (311, 312, 313) from an origin source position on an origin sphere (114) around an origin listening position (301) of a listener (181). Furthermore, the method (900) comprises determining (912) that the listener (181) moves from the origin listening position (301) to a destination listening position (302). In addition, the method (900) comprises determining (913) a destination source position of the audio source (311, 312, 313) on a destination sphere (114) around the destination listening position (302) based on the origin source position, and determining (914) a destination audio signal of the audio source (311, 312, 313) based on the origin audio signal. Furthermore, the method (900) comprises rendering (915) the destination audio signal of the audio source (311, 312, 313) from the destination source position on the destination sphere (114) around the destination listening position (302).

    METHODS, APPARATUS AND SYSTEMS FOR THREE DEGREES OF FREEDOM (3DOF+) EXTENSION OF MPEG-H 3D AUDIO

    公开(公告)号:US20210037335A1

    公开(公告)日:2021-02-04

    申请号:US17045983

    申请日:2019-04-09

    Abstract: Described is a method of processing position information indicative of an object position of an audio object, wherein the object position is usable for rendering of the audio object, that comprises: obtaining listener orientation information indicative of an orientation of a listener's head; obtaining listener displacement information indicative of a displacement of the listener's head; determining the object position from the position information; modifying the object position based on the listener displacement information by applying a translation to the object position; and further modifying the modified object position based on the listener orientation information. Further described is a corresponding apparatus for processing position information indicative of an object position of an audio object, wherein the object position is usable for rendering of the audio object.

    METHODS, APPARATUS AND SYSTEMS FOR A PRE-RENDERED SIGNAL FOR AUDIO RENDERING

    公开(公告)号:US20230262407A1

    公开(公告)日:2023-08-17

    申请号:US18145207

    申请日:2022-12-22

    CPC classification number: H04S7/303 H04S2400/11 H04S2420/03

    Abstract: The present disclosure relates to a method of decoding audio scene content from a bitstream by a decoder that includes an audio renderer with one or more rendering tools. The method comprises receiving the bitstream, decoding a description of an audio scene from the bitstream, determining one or more effective audio elements from the description of the audio scene, determining effective audio element information indicative of effective audio element positions of the one or more effective audio elements from the description of the audio scene, decoding a rendering mode indication from the bitstream, wherein the rendering mode indication is indicative of whether the one or more effective audio elements represent a sound field obtained from pre-rendered audio elements and should be rendered using a predetermined rendering mode, and in response to the rendering mode indication indicating that the one or more effective audio elements represent the sound field obtained from pre-rendered audio elements and should be rendered using the predetermined rendering mode, rendering the one or more effective audio elements using the predetermined rendering mode, wherein rendering the one or more effective audio elements using the predetermined rendering mode takes into account the effective audio element information, and wherein the predetermined rendering mode defines a predetermined configuration of the rendering tools for controlling an impact of an acoustic environment of the audio scene on the rendering output. The disclosure further relates to a method of generating audio scene content and a method of encoding audio scene content into a bitstream.

    METHODS, APPARATUS AND SYSTEMS FOR THREE DEGREES OF FREEDOM (3DOF+) EXTENSION OF MPEG-H 3D AUDIO

    公开(公告)号:US20220272480A1

    公开(公告)日:2022-08-25

    申请号:US17743439

    申请日:2022-05-12

    Abstract: Described is a method of processing position information indicative of an object position of an audio object, wherein the object position is usable for rendering of the audio object, that comprises: obtaining listener orientation information indicative of an orientation of a listener's head; obtaining listener displacement information indicative of a displacement of the listener's head; determining the object position from the position information; modifying the object position based on the listener displacement information by applying a translation to the object position; and further modifying the modified object position based on the listener orientation information. Further described is a corresponding apparatus for processing position information indicative of an object position of an audio object, wherein the object position is usable for rendering of the audio object.

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