System and methods for mating virtual objects to real-world environments

    公开(公告)号:US11250641B2

    公开(公告)日:2022-02-15

    申请号:US16782278

    申请日:2020-02-05

    Abstract: Mating virtual objects in virtual reality environment, involves generating a bounding box having a plurality of faces corresponding to a plurality of exterior surfaces of a subject virtual object. A spatial mesh corresponding to surfaces of the real world environment is generated. A magnetic mate is generated to initially align a bounding box first face to a first spatial mesh surface. A shadow mate is provided between a bounding box second face and a second spatial mesh surface, by projecting a virtual ray from the subject virtual object bounding box second face toward the second spatial mesh surface, determining a mate point corresponding to an intersection of the virtual ray and the second spatial mesh surface, and displaying a mating button in the virtual reality environment at the mate point.

    Annotating real-world objects
    2.
    发明授权

    公开(公告)号:US10013506B2

    公开(公告)日:2018-07-03

    申请号:US14947828

    申请日:2015-11-20

    Abstract: A computer-implemented method and system enables visualization of a computer-generated annotation on a real-world object in a real-world environment on a computerized system. The method and system creates a three-dimensional (3D) model of the real-world object, simultaneously displays the 3D model, the real-world object, and the real-world environment on a computer screen, and aligns the displayed 3D model and the displayed real-world object. The visibility of the 3D model is reduced and the 3D model is annotated in a real-world context. Reducing the visibility of the 3D model causes the annotation to appear on the displayed real-world object.

    SYSTEM AND METHODS FOR MATING VIRTUAL OBJECTS TO REAL-WORLD ENVIRONMENTS

    公开(公告)号:US20200258315A1

    公开(公告)日:2020-08-13

    申请号:US16782278

    申请日:2020-02-05

    Abstract: Mating virtual objects in virtual reality environment, involves generating a bounding box having a plurality of faces corresponding to a plurality of exterior surfaces of a subject virtual object. A spatial mesh corresponding to surfaces of the real world environment is generated. A magnetic mate is generated to initially align a bounding box first face to a first spatial mesh surface. A shadow mate is provided between a bounding box second face and a second spatial mesh surface, by projecting a virtual ray from the subject virtual object bounding box second face toward the second spatial mesh surface, determining a mate point corresponding to an intersection of the virtual ray and the second spatial mesh surface, and displaying a mating button in the virtual reality environment at the mate point.

    Annotating Real-World Objects
    4.
    发明申请

    公开(公告)号:US20170147713A1

    公开(公告)日:2017-05-25

    申请号:US14947828

    申请日:2015-11-20

    Abstract: A computer-implemented method and system enables visualization of a computer-generated annotation on a real-world object in a real-world environment on a computerized system. The method and system creates a three-dimensional (3D) model of the real-world object, simultaneously displays the 3D model, the real-world object, and the real-world environment on a computer screen, and aligns the displayed 3D model and the displayed real-world object. The visibility of the 3D model is reduced and the 3D model is annotated in a real-world context. Reducing the visibility of the 3D model causes the annotation to appear on the displayed real-world object.

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