Top-down CAD design
    1.
    发明授权

    公开(公告)号:US10055514B2

    公开(公告)日:2018-08-21

    申请号:US14575839

    申请日:2014-12-18

    IPC分类号: G06F17/50

    摘要: In one embodiment, a computer-readable medium is configured to store instructions for creating a model in a three-dimensional (3D) environment, where the model represents a real-world object. The instructions, when loaded and executed by a processor, causes the processor to, given a two-dimensional (2D) sketch comprised of sketch entities, automatically create one or more 3D part in the 3D environment corresponding to respective groupings of sketch entities. The instructions further cause the processor to create a derived layout sketch in the 3D environment associated with a first 3D part, where the derived layout sketch is a reference to or a copy of the 2D sketch, and automatically create a relationship between the first 3D part and a second 3D part where the relationship is based on a constraint between corresponding respective groupings of sketch entities.

    Top-Down CAD Design
    2.
    发明申请
    Top-Down CAD Design 审中-公开
    自上而下的CAD设计

    公开(公告)号:US20150178413A1

    公开(公告)日:2015-06-25

    申请号:US14575839

    申请日:2014-12-18

    IPC分类号: G06F17/50

    摘要: In one embodiment, a computer-readable medium is configured to store instructions for creating a model in a three-dimensional (3D) environment, where the model represents a real-world object. The instructions, when loaded and executed by a processor, causes the processor to, given a two-dimensional (2D) sketch comprised of sketch entities, automatically create one or more 3D part in the 3D environment corresponding to respective groupings of sketch entities. The instructions further cause the processor to create a derived layout sketch in the 3D environment associated with a first 3D part, where the derived layout sketch is a reference to or a copy of the 2D sketch, and automatically create a relationship between the first 3D part and a second 3D part where the relationship is based on a constraint between corresponding respective groupings of sketch entities.

    摘要翻译: 在一个实施例中,计算机可读介质被配置为存储用于在三维(3D)环境中创建模型的指令,其中模型表示真实世界对象。 当由处理器加载和执行时,指令使得给定由草图实体组成的二维(2D)草图,处理器在对应于草图实体的相应分组的3D环境中自动创建一个或多个3D部分。 指令还使得处理器在与第一3D部件相关联的3D环境中创建导出的布局草图,其中导出的布局草图是2D草图的引用或副本,并且自动创建第一3D部件之间的关系 以及第二3D部分,其中所述关系基于对应的各个草图实体分组之间的约束。