Program, server, and method for pinball game
    1.
    发明授权
    Program, server, and method for pinball game 有权
    针对弹球游戏的程序,服务器和方法

    公开(公告)号:US09004996B2

    公开(公告)日:2015-04-14

    申请号:US14044700

    申请日:2013-10-02

    申请人: DeNA Co., Ltd.

    IPC分类号: A63F9/24 A63F7/32 G07F17/32

    摘要: One object of a game program according to an embodiment is to provide a pinball game requiring more strategies. The game program comprises: a stage selection module for receiving stage selection by the user; a ball selection module for receiving selection of one or more ball objects by the user from a plurality of ball objects each having parameters; a screen display module for displaying a game screen; an owned point updating module for updating the owned point information such that the points are consumed in accordance with the game play; an injection module for injecting the ball objects; a ball-hitting operation module for operating flippers in accordance with instructions from the user; a game progress module for progressing the pinball game based at least on the parameters assigned to the selected ball objects; and a level updating module for updating the level of the ball objects.

    摘要翻译: 根据实施例的游戏程序的一个目的是提供需要更多策略的弹球游戏。 游戏程序包括:阶段选择模块,用于接收用户的舞台选择; 球选择模块,用于从每个具有参数的多个球对象接收用户对一个或多个球对象的选择; 用于显示游戏画面的画面显示模块; 拥有点更新模块,用于更新所属点信息,使得根据游戏玩法消耗点数; 用于注射球体的注射模块; 根据用户的指示操作脚蹼的击球操作模块; 用于至少基于分配给所选择的球对象的参数来进行弹球游戏的游戏进度模块; 以及用于更新球对象的等级的级别更新模块。

    Game providing device
    2.
    发明授权
    Game providing device 有权
    游戏提供设备

    公开(公告)号:US09283473B2

    公开(公告)日:2016-03-15

    申请号:US14034356

    申请日:2013-09-23

    申请人: DeNA Co., Ltd.

    摘要: One object of the present invention is to produce an operation method that allows a player to enjoy moving a character in a game space. In accordance with an aspect, the server device according to an embodiment includes an information storage unit for storing information, a game progression control unit for controlling progression of a game, a display image generating unit for generating an image to be displayed on a display device of the terminal device and displaying the image on the display device, a moving direction setting unit for setting a moving direction of a player character which is operated by the player, a player character control unit for controlling the movement of the player character in the game space, and a non-player character control unit for controlling the movement of a non-player character which is not operated by the player.

    摘要翻译: 本发明的一个目的是产生一种允许玩家享受在游戏空间中移动角色的操作方法。 根据一个方面,根据实施例的服务器设备包括用于存储信息的信息存储单元,用于控制游戏进行的游戏进行控制单元,用于生成要显示在显示设备上的图像的显示图像生成单元 的终端装置,并且在显示装置上显示图像;移动方向设定单元,用于设定由玩家操作的玩家角色的移动方向;玩家角色控制单元,用于控制玩家角色在游戏中的移动 空间和非玩家角色控制单元,用于控制玩家不操作的非玩家角色的移动。

    Game-providing device and software program for game-providing device

    公开(公告)号:US09914058B2

    公开(公告)日:2018-03-13

    申请号:US14868145

    申请日:2015-09-28

    申请人: DeNA Co., Ltd.

    摘要: If a carryover condition has been satisfied such that the attacks against an enemy character, which are carried out by the player character in a first battle scene against the enemy character that appears in said first battle scene, can be extended to other enemy characters, the carryover processing module sequentially executes a process that uses a first attack value generated as a result of the player character's attacks against the enemy character in the first battle scene to offset defeat parameter values required to defeat enemy characters configured in each of the enemy characters appearing in each battle scene provided subsequent to said first battle scene, skips the appearance of the enemy characters whose defeat parameter values have been reduced to zero and, additionally, causes the subsequently appearing enemy character to appear in a state in which the defeat parameter value of said enemy character has been offset.

    Non-transitory computer-readable storage medium storing game program, and information processing device
    5.
    发明授权
    Non-transitory computer-readable storage medium storing game program, and information processing device 有权
    存储游戏程序的非暂时性计算机可读存储介质和信息处理装置

    公开(公告)号:US09079100B2

    公开(公告)日:2015-07-14

    申请号:US14271735

    申请日:2014-05-07

    申请人: DeNA Co., Ltd.

    发明人: Yoshiki Watabe

    IPC分类号: A63F13/00

    摘要: A non-transitory computer-readable storage medium storing game program according to the present invention causes a computer to execute: an automatic move process of automatically moving a player character on a game field toward a first destination on the basis of destination information regarding a destination set in the game field, when an operation input to start an automatic move of the player character on the game field is received from a player; a destination change process of changing the first destination to a second destination on the basis of the destination information when an operation input to change the destination is received from the player while the player character is on the automatic move; and an automatic move changing process of automatically moving the player character, moving toward the first destination on the game field, toward the second destination.

    摘要翻译: 根据本发明的存储游戏程序的非暂时性计算机可读存储介质使得计算机执行以下操作:基于目的地信息来自动地将游戏场上的玩家角色朝向第一目的地移动的自动移动处理 设置在游戏场中,当从游戏者接收到用于开始玩游戏角色的游戏角色的自动移动的操作输入时; 当在玩家角色处于自动移动时从玩家接收到改变目的地的操作输入时,基于目的地信息将第一目的地改变为第二目的地的目的地改变处理; 以及自动移动改变过程,自动移动玩家角色,朝向游戏场的第一目的地朝向第二目的地移动。