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公开(公告)号:US20210260485A1
公开(公告)日:2021-08-26
申请号:US16801939
申请日:2020-02-26
Applicant: Disney Enterprises, Inc.
Inventor: Jeffrey Elbert , Przemyslaw Iwanowski , Brent David Strong , Matthew S. Daly , Sarit Ghildayal , Bob Hickman , John Cody Hampton , Alex Christopher Wilde , Amanda Marie Leahy
IPC: A63F13/65 , G06K9/20 , G06K9/00 , A63F13/216 , A63F13/213
Abstract: A gameplay system for providing interactivity based on a piece of merchandise or other object held or worn by a player. Th system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.
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公开(公告)号:US20230025448A1
公开(公告)日:2023-01-26
申请号:US17957047
申请日:2022-09-30
Applicant: Disney Enterprises, Inc.
Inventor: Jeffrey Elbert , Bob Hickman , Brent David Strong
Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.
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公开(公告)号:US11524239B2
公开(公告)日:2022-12-13
申请号:US17531971
申请日:2021-11-22
Applicant: Disney Enterprises, Inc.
Inventor: Jeffrey Elbert , Przemyslaw Iwanowski , Brent David Strong , Matthew S. Daly , Sarit Ghildayal , Bob Hickman , John Cody Hampton , Alex Christopher Wilde , Amanda Marie Leahy
IPC: A63F13/65 , G06K9/00 , A63F13/213 , A63F13/216 , G06V10/22
Abstract: A gameplay system for providing interactivity based on a piece of merchandise or other object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.
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公开(公告)号:US11972048B2
公开(公告)日:2024-04-30
申请号:US17957047
申请日:2022-09-30
Applicant: Disney Enterprises, Inc.
Inventor: Jeffrey Elbert , Bob Hickman , Brent David Strong
CPC classification number: G06F3/014 , G06F3/017 , G06T19/006
Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.
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公开(公告)号:US11474602B2
公开(公告)日:2022-10-18
申请号:US17127937
申请日:2020-12-18
Applicant: Disney Enterprises, Inc.
Inventor: Jeffrey Elbert , Bob Hickman , Brent David Strong
Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.
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公开(公告)号:US20210279893A1
公开(公告)日:2021-09-09
申请号:US16832703
申请日:2020-03-27
Applicant: DISNEY ENTERPRISES, INC.
Inventor: Przemyslaw Iwanowski , Bob Hickman , Brent D. Strong , Sarit Ghildayal , Matthew S. Daly , Jeffrey Elbert
Abstract: The present disclosure describes a method for providing an interactive experience. The method includes illuminating, by an enhancer, an area with light having wavelength invisible to humans. A plurality of image detectors capture at least two images of a person in the area including a portion of the light reflected from the person. A processing element determines a first skeletal feature of the person based on the at least two images. The processing element determines a position characteristic of the first skeletal feature; constructs, from the first skeletal feature, a vector in three dimensions corresponding to the position characteristic; and outputs an interactive effect based on the position characteristic.
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公开(公告)号:US20220080321A1
公开(公告)日:2022-03-17
申请号:US17531971
申请日:2021-11-22
Applicant: Disney Enterprises, Inc.
Inventor: Jeffrey Elbert , Przemyslaw Iwanowski , Brent David Strong , Matthew S. Daly , Sarit Ghildayal , Bob Hickman , John Cody Hampton , Alex Christopher Wilde , Amanda Marie Leahy
IPC: A63F13/65 , G06K9/20 , G06K9/00 , A63F13/213 , A63F13/216
Abstract: A gameplay system for providing interactivity based on a piece of merchandise or other object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.
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公开(公告)号:US11207599B2
公开(公告)日:2021-12-28
申请号:US16801939
申请日:2020-02-26
Applicant: Disney Enterprises, Inc.
Inventor: Jeffrey Elbert , Przemyslaw Iwanowski , Brent David Strong , Matthew S. Daly , Sarit Ghildayal , Bob Hickman , John Cody Hampton , Alex Christopher Wilde , Amanda Marie Leahy
IPC: A63F13/65 , G06K9/20 , G06K9/00 , A63F13/213 , A63F13/216
Abstract: A gameplay system for providing interactivity based on a piece of merchandise or other object held or worn by a player. Th system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.
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公开(公告)号:US20210263588A1
公开(公告)日:2021-08-26
申请号:US17127937
申请日:2020-12-18
Applicant: Disney Enterprises, Inc.
Inventor: Jeffrey Elbert , Bob Hickman , Brent David Strong
Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.
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