ADAPTIVE PANNER OF AUDIO OBJECTS
    3.
    发明申请

    公开(公告)号:US20220386053A1

    公开(公告)日:2022-12-01

    申请号:US17833761

    申请日:2022-06-06

    Abstract: An audio object including audio content and object metadata is received. The object metadata indicates an object spatial position of the audio object to be rendered by audio speakers in a playback environment. Based on the object spatial position and source spatial positions of the audio speakers, initial gain values for the audio speakers are determined. The initial gain values can be used to select a set of audio speakers from among the audio speakers. Based on the object spatial position and a set of source spatial positions at which the set of audio speakers are respectively located in the playback environment, a set of non-negative optimized gain values for the set of audio speakers is determined. The audio object at the object spatial position is rendered with the set of optimized gain values for the set of audio speakers.

    Adaptive panner of audio objects
    4.
    发明授权

    公开(公告)号:US10897682B2

    公开(公告)日:2021-01-19

    申请号:US16555126

    申请日:2019-08-29

    Abstract: An audio object including audio content and object metadata is received. The object metadata indicates an object spatial position of the audio object to be rendered by audio speakers in a playback environment. Based on the object spatial position and source spatial positions of the audio speakers, initial gain values for the audio speakers are determined. The initial gain values can be used to select a set of audio speakers from among the audio speakers. Based on the object spatial position and a set of source spatial positions at which the set of audio speakers are respectively located in the playback environment, a set of non-negative optimized gain values for the set of audio speakers is determined. The audio object at the object spatial position is rendered with the set of optimized gain values for the set of audio speakers.

    METHOD AND SYSTEM FOR CREATING OBJECT-BASED AUDIO CONTENT

    公开(公告)号:US20210295820A1

    公开(公告)日:2021-09-23

    申请号:US17260569

    申请日:2019-07-17

    Abstract: Described herein is a method for creating object-based audio content from a text input for use in audio books and/or audio play, the method including the steps of: a) receiving the text input; b) performing a semantic analysis of the received text input; c) synthesizing speech and effects based on one or more results of the semantic analysis to generate one or more audio objects; d) generating metadata for the one or more audio objects; and e) creating the object-based audio content including the one or more audio objects and the metadata. Described herein are further a computer-based system including one or more processors configured to perform said method and a computer program product comprising a computer-readable storage medium with instructions adapted to carry out said method when executed by a device having processing capability.

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