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公开(公告)号:US20240305945A1
公开(公告)日:2024-09-12
申请号:US18607347
申请日:2024-03-15
CPC分类号: H04S7/303 , H04R5/02 , H04S3/008 , H04S7/30 , H04S2400/11 , H04S2420/03
摘要: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
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公开(公告)号:US20220272479A1
公开(公告)日:2022-08-25
申请号:US17694506
申请日:2022-03-14
摘要: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
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公开(公告)号:US20210014628A1
公开(公告)日:2021-01-14
申请号:US16938561
申请日:2020-07-24
摘要: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
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公开(公告)号:US20190230461A1
公开(公告)日:2019-07-25
申请号:US16374520
申请日:2019-04-03
摘要: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
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公开(公告)号:US20220060838A1
公开(公告)日:2022-02-24
申请号:US17465733
申请日:2021-09-02
摘要: Methods for dialogue enhancing audio content, comprising providing a first audio signal presentation of the audio components, providing a second audio signal presentation, receiving a set of dialogue estimation parameters configured to enable estimation of dialogue components from the first audio signal presentation, applying said set of dialogue estimation parameters to said first audio signal presentation, to form a dialogue presentation of the dialogue components; and combining the dialogue presentation with said second audio signal presentation to form a dialogue enhanced audio signal presentation for reproduction on the second audio reproduction system, wherein at least one of said first and second audio signal presentation is a binaural audio signal presentation.
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公开(公告)号:US20190356997A1
公开(公告)日:2019-11-21
申请号:US16532143
申请日:2019-08-05
摘要: Methods for dialogue enhancing audio content, comprising providing a first audio signal presentation of the audio components, providing a second audio signal presentation, receiving a set of dialogue estimation parameters configured to enable estimation of dialogue components from the first audio signal presentation, applying said set of dialogue estimation parameters to said first audio signal presentation, to form a dialogue presentation of the dialogue components; and combining the dialogue presentation with said second audio signal presentation to form a dialogue enhanced audio signal presentation for reproduction on the second audio reproduction system, wherein at least one of said first and second audio signal presentation is a binaural audio signal presentation.
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公开(公告)号:US20190342694A1
公开(公告)日:2019-11-07
申请号:US16516121
申请日:2019-07-18
发明人: Dirk Jeroen BREEBAART , David Matthew COOPER , Mark F. DAVIS , David S. McGRATH , Kristofer KJOERLING , Harald MUNDT , Rhonda J. WILSON
IPC分类号: H04S7/00 , H04S3/00 , H04R5/033 , G10L19/008
摘要: A method of encoding channel or object based input audio for playback, the method including the steps of: (a) initially rendering the channel or object based input audio into an initial output presentation; (b) determining an estimate of the dominant audio component from the channel or object based input audio and determining a series of dominant audio component weighting factors for mapping the initial output presentation into the dominant audio component; (c) determining an estimate of the dominant audio component direction or position; and (d) encoding the initial output presentation, the dominant audio component weighting factors, the dominant audio component direction or position as the encoded signal for playback.
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8.
公开(公告)号:US20170289724A1
公开(公告)日:2017-10-05
申请号:US15510213
申请日:2015-09-10
CPC分类号: H04S7/30 , H04R3/12 , H04R2400/11 , H04S2400/03 , H04S2400/11
摘要: During a process, decorrelation may be selectively applied to audio data for an audio object based, at least in part, on whether a speaker for which speaker feed signals will be determined is a surround speaker. In some implementations, decorrelation may be selectively applied according to whether such a speaker is a height speaker. Some implementations may reduce, or even eliminate, audio artifacts such as comb-filter notches and peaks. Some such implementations may increase the size of a “sweet spot” of a reproduction environment.
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公开(公告)号:US20160337776A1
公开(公告)日:2016-11-17
申请号:US15110371
申请日:2015-01-05
摘要: Audio objects that are present in input audio content in one or more frames are determined. Output clusters that are present in output audio content in the one or more frames are also determined. Here, the audio objects in the input audio content are converted to the output clusters in the output audio content. One or more spatial error metrics are computed based at least in part on positional metadata of the audio objects and positional metadata of the output clusters.
摘要翻译: 确定存在于一个或多个帧中的输入音频内容中的音频对象。 还确定存在于一个或多个帧中的输出音频内容中的输出簇。 这里,输入音频内容中的音频对象被转换为输出音频内容中的输出群集。 至少部分地基于音频对象的位置元数据和输出簇的位置元数据来计算一个或多个空间误差度量。
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公开(公告)号:US20160163321A1
公开(公告)日:2016-06-09
申请号:US14903508
申请日:2014-07-01
发明人: Brian George ARNOTT , Dirk Jeroen BREEBAART , Antonio MATEOS SOLE , David S. McGRATH , Heiko PURNHAGEN , Freddie SANCHEZ , Nicolas R. TSINGOS
IPC分类号: G10L19/00 , G10L19/005 , G10L19/24
CPC分类号: G10L19/0017 , G10L19/005 , G10L19/008 , G10L19/167 , G10L19/24
摘要: Embodiments are directed to a method of representing spatial rendering metadata for processing in an object-based audio system that allows for lossless interpolation and/or re-sampling of the metadata. The method comprises time stamping the metadata to create metadata instances, and encoding an interpolation duration to with each metadata instance that specifies the time to reach a desired rendering state for the respective metadata instance. The re-sampling of metadata is useful for re-clocking metadata to an audio coder and for the editing audio content.
摘要翻译: 实施例涉及一种表示用于在基于对象的音频系统中进行处理的空间渲染元数据的方法,其允许元数据的无损内插和/或重新采样。 该方法包括时间戳元数据以创建元数据实例,以及对每个元数据实例编码内插持续时间,该元数据实例指定为相应的元数据实例达到期望的呈现状态的时间。 元数据的重新采样对于将元数据重新计时到音频编码器和编辑音频内容是有用的。
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