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公开(公告)号:US20180373320A1
公开(公告)日:2018-12-27
申请号:US15879717
申请日:2018-01-25
发明人: Anna Petrovskaya , Peter Varvak
IPC分类号: G06F3/01
摘要: Augmented and virtual reality systems are becoming increasingly popular. Unfortunately, their potential for social interaction is difficult to realize with existing techniques. Various of the disclosed embodiments facilitate social augmented and virtual reality experiences using, e.g., topologies connecting disparate device types, shared-environments, messaging systems, virtual object placements, etc. Some embodiments employ pose-search systems and methods that provide more granular pose determinations than were previously possible. Such granularity may facilitate functionality that would otherwise be difficult or impossible to achieve.
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公开(公告)号:US10055892B2
公开(公告)日:2018-08-21
申请号:US15406642
申请日:2017-01-13
IPC分类号: G06T19/00 , G06F3/01 , G06F3/0346 , G06F1/16 , G06T15/04 , G06T17/20 , G06F3/00 , G06F3/03 , G02B27/01
CPC分类号: G02B27/0101 , G02B2027/014 , G06F1/163 , G06F3/005 , G06F3/011 , G06F3/012 , G06F3/017 , G06F3/0308 , G06F3/0346 , G06T15/04 , G06T17/20 , G06T19/006
摘要: Some augmented reality (AR) and virtual reality (VR) applications may require that an “activity region” be defined prior to their use. For example, a user performing a video conferencing application or playing a game may need to identify an appropriate space in which they may walk and gesture while wearing a Head Mounted Display without causing injury. This may be particularly important in VR applications where, e.g., the user's vision is completely obscured by the VR display, and/or the user will not see their actual environment as the user moves around. Various embodiments provide systems and methods for anticipating, defining, and applying the active region. In some embodiments, the system may represent real-world obstacles to the user in the user's field of view, e.g., outlining the contour of the problematic object to call the user's attention to the object's presence in the active region.
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公开(公告)号:US20170352192A1
公开(公告)日:2017-12-07
申请号:US15650649
申请日:2017-07-14
发明人: Anna Petrovskaya , Peter Varvak
CPC分类号: G06T19/006 , G02B7/36 , G02B27/01 , G02B27/017 , G06K9/00671 , G06T7/77 , G06T2207/10028 , G06T2207/20076 , G06T2207/30244
摘要: Various of the disclosed embodiments provide systems and methods for acquiring and applying a depth determination of an environment in e.g., various augmented reality applications. A user may passively or actively scan a device (e.g., a tablet device, a mobile phone device, etc.) about the environment acquiring depth data for various regions. The system may integrate these scans into an internal three-dimensional model. This model may then be used in conjunction with subsequent data acquisitions to determine a device's location and orientation within the environment with high fidelity. In some embodiments, these determinations may be accomplished in real-time or near-real-time. Using the high-fidelity orientation and position determination, various augmented reality applications may then be possible using the same device used to acquire the depth data or a new device.
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公开(公告)号:US20170205892A1
公开(公告)日:2017-07-20
申请号:US15406642
申请日:2017-01-13
IPC分类号: G06F3/01 , G06T19/00 , G06F3/0346 , G06F1/16
CPC分类号: G06T19/006 , G02B27/0101 , G02B2027/014 , G06F1/163 , G06F3/005 , G06F3/012 , G06F3/017 , G06F3/0308 , G06F3/0346 , G06T15/04 , G06T17/20
摘要: Some augmented reality (AR) and virtual reality (VR) applications may require that an “activity region” be defined prior to their use. For example, a user performing a video conferencing application or playing a game may need to identify an appropriate space in which they may walk and gesture while wearing a Head Mounted Display without causing injury. This may be particularly important in VR applications where, e.g., the user's vision is completely obscured by the VR display, and/or the user will not see their actual environment as the user moves around. Various embodiments provide systems and methods for anticipating, defining, and applying the active region. In some embodiments, the system may represent real-world obstacles to the user in the user's field of view, e.g., outlining the contour of the problematic object to call the user's attention to the object's presence in the active region.
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公开(公告)号:US20160253844A1
公开(公告)日:2016-09-01
申请号:US15054082
申请日:2016-02-25
发明人: Anna Petrovskaya , Peter Varvak
IPC分类号: G06T19/00
CPC分类号: G06F3/011
摘要: Augmented and virtual reality systems are becoming increasingly popular. Unfortunately, their potential for social interaction is difficult to realize with existing techniques. Various of the disclosed embodiments facilitate social augmented and virtual reality experiences using, e.g., topologies connecting disparate device types, shared-environments, messaging systems, virtual object placements, etc. Some embodiments employ pose-search systems and methods that provide more granular pose determinations than were previously possible. Such granularity may facilitate functionality that would otherwise be difficult or impossible to achieve.
摘要翻译: 增强和虚拟现实系统越来越受欢迎。 不幸的是,现有技术难以实现社会互动的潜力。 各种所公开的实施例使用例如连接不同设备类型,共享环境,消息系统,虚拟对象放置等的拓扑来促进社会增强和虚拟现实体验。一些实施例采用姿态搜索系统和提供更多粒度姿势确定的方法 比以前可能。 这样的粒度可以促进否则将难以实现或不可能实现的功能。
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公开(公告)号:US10043319B2
公开(公告)日:2018-08-07
申请号:US15406652
申请日:2017-01-13
发明人: Anna Petrovskaya , Peter Varvak
IPC分类号: G06T19/00 , G06F3/0346 , G02B27/01 , G06F1/16 , G06F3/01 , G06T15/04 , G06T17/20 , G06F3/00 , G06F3/03
摘要: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
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公开(公告)号:US09972137B2
公开(公告)日:2018-05-15
申请号:US15650649
申请日:2017-07-14
发明人: Anna Petrovskaya , Peter Varvak
CPC分类号: G06T19/006 , G02B7/36 , G02B27/01 , G02B27/017 , G06K9/00671 , G06T7/77 , G06T2207/10028 , G06T2207/20076 , G06T2207/30244
摘要: Various of the disclosed embodiments provide systems and methods for acquiring and applying a depth determination of an environment in e.g., various augmented reality applications. A user may passively or actively scan a device (e.g., a tablet device, a mobile phone device, etc.) about the environment acquiring depth data for various regions. The system may integrate these scans into an internal three-dimensional model. This model may then be used in conjunction with subsequent data acquisitions to determine a device's location and orientation within the environment with high fidelity. In some embodiments, these determinations may be accomplished in real-time or near-real-time. Using the high-fidelity orientation and position determination, various augmented reality applications may then be possible using the same device used to acquire the depth data or a new device.
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公开(公告)号:US20170206712A1
公开(公告)日:2017-07-20
申请号:US15406652
申请日:2017-01-13
发明人: Anna Petrovskaya , Peter Varvak
IPC分类号: G06T19/00 , G06T17/10 , G02B27/01 , G06F3/0346
CPC分类号: G06T19/006 , G02B27/0101 , G02B2027/014 , G06F1/163 , G06F3/005 , G06F3/012 , G06F3/017 , G06F3/0308 , G06F3/0346 , G06T15/04 , G06T17/20
摘要: While many augmented reality systems provide “see-through” transparent or translucent displays upon which to project virtual objects, many virtual reality systems instead employ opaque, enclosed screens. Indeed, eliminating the user's perception of the real-world may be integral to some successful virtual reality experiences. Thus, head mounted displays designed exclusively for virtual reality experiences may not be easily repurposed to capture significant portions of the augmented reality market. Various of the disclosed embodiments facilitate the repurposing of a virtual reality device for augmented reality use. Particularly, by anticipating user head motion, embodiments may facilitate scene renderings better aligned with user expectations than naïve renderings generated within the enclosed field of view. In some embodiments, the system may use procedural mapping methods to generate a virtual model of the environment. The system may then use this model to supplement the anticipatory rendering.
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公开(公告)号:US09916002B2
公开(公告)日:2018-03-13
申请号:US15054082
申请日:2016-02-25
发明人: Anna Petrovskaya , Peter Varvak
CPC分类号: G06F3/011
摘要: Augmented and virtual reality systems are becoming increasingly popular. Unfortunately, their potential for social interaction is difficult to realize with existing techniques. Various of the disclosed embodiments facilitate social augmented and virtual reality experiences using, e.g., topologies connecting disparate device types, shared-environments, messaging systems, virtual object placements, etc. Some embodiments employ pose-search systems and methods that provide more granular pose determinations than were previously possible. Such granularity may facilitate functionality that would otherwise be difficult or impossible to achieve.
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公开(公告)号:US09754419B2
公开(公告)日:2017-09-05
申请号:US14941448
申请日:2015-11-13
发明人: Anna Petrovskaya , Peter Varvak
CPC分类号: G06T19/006 , G02B7/36 , G02B27/01 , G02B27/017 , G06K9/00671 , G06T7/77 , G06T2207/10028 , G06T2207/20076 , G06T2207/30244
摘要: Various of the disclosed embodiments provide systems and methods for acquiring and applying a depth determination of an environment in e.g., various augmented reality applications. A user may passively or actively scan a device (e.g., a tablet device, a mobile phone device, etc.) about the environment acquiring depth data for various regions. The system may integrate these scans into an internal three-dimensional model. This model may then be used in conjunction with subsequent data acquisitions to determine a device's location and orientation within the environment with high fidelity. In some embodiments, these determinations may be accomplished in real-time or near-real-time. Using the high-fidelity orientation and position determination, various augmented reality applications may then be possible using the same device used to acquire the depth data or a new device.
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