Silicone condensation and/or equilibration catalyst and use
    1.
    发明授权
    Silicone condensation and/or equilibration catalyst and use 失效
    硅氧烷缩合和/或平衡催化剂和用途

    公开(公告)号:US5585451A

    公开(公告)日:1996-12-17

    申请号:US572366

    申请日:1995-12-14

    IPC分类号: C08G77/06 C08G77/08 C08G77/10

    CPC分类号: C08G77/10 C08G77/08

    摘要: A silanol condensation-equilibration catalyst is provided in the form of a mixture of a linear phosphonitrilic chloride and an effective amount of a protic acid having a pKa.ltoreq.5, such as HCl. A material capable of generating a protic acid in situ during equilibration, such as an organohalosilane, is also effective.

    摘要翻译: 硅烷醇缩合平衡催化剂以线性磷酰氯和有效量的具有pKa 5的质子酸如HCl的混合物的形式提供。 能够在平衡期间原位产生质子酸的材料,例如有机卤代硅烷,也是有效的。

    Method and apparatus for a progressively developed array game
    2.
    发明授权
    Method and apparatus for a progressively developed array game 有权
    渐进式阵列游戏的方法和装置

    公开(公告)号:US09092929B2

    公开(公告)日:2015-07-28

    申请号:US11823387

    申请日:2007-06-27

    申请人: Michael L. White

    发明人: Michael L. White

    IPC分类号: A63F9/24 G07F17/32

    摘要: A wagering game that forms an array of indicia that contains multiple individual games that are played serially. The game array is built by a series of primary games. Primary games are those games that are played serially—the game outcome for one primary game is determined before the subsequent primary game begins. Secondary games are progressively formed through the sequential completion of the primary games—the secondary games are formed from indicia contributed by a plurality of primary games.

    摘要翻译: 一个投注游戏,形成一系列的标记,包含多个单独播放的游戏。 游戏阵列由一系列主要游戏构建。 主要游戏是那些连续播放的游戏 - 一个主要游戏的游戏结果在随后的主要游戏开始之前确定。 次要游戏通过主要游戏的顺序完成逐渐形成 - 次要游戏由多个主要游戏所提供的标记形成。

    METHOD AND APPARATUS FOR A WAGERING GAME HAVING A SECONDARY GAME ARRAY FORMED FROM A PLURALITY OF PRIMARY GAME ARRAYS
    3.
    发明申请
    METHOD AND APPARATUS FOR A WAGERING GAME HAVING A SECONDARY GAME ARRAY FORMED FROM A PLURALITY OF PRIMARY GAME ARRAYS 有权
    一个具有二次游戏阵型的游戏的方法和装置,由一级游戏阵列组成

    公开(公告)号:US20130079096A1

    公开(公告)日:2013-03-28

    申请号:US12584447

    申请日:2009-09-04

    申请人: Michael L. White

    发明人: Michael L. White

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3251

    摘要: The player makes a wager to receive a plurality of primary game arrays. Winning primary game outcomes occur when specific primary game array positions, designated by paylines, are randomly assigned winning combinations of indicia. The winning game outcomes of a plurality of primary game arrays are converted to symbols corresponding to the winning primary game outcomes to form a secondary game array. Winning secondary game outcomes occur when winning combinations of symbols occur on the secondary game array paylines

    摘要翻译: 该玩家进行下注以接收多个主游戏阵列。 获胜的主要游戏结果发生在由付费线指定的特定主要游戏阵列位置被随机分配获奖组合的标记时。 将多个主游戏阵列的获胜游戏结果转换为与获胜的主要游戏结果相对应的符号,以形成次级游戏阵列。 获胜的次要游戏结果发生在获胜组合符号发生在次级游戏阵列支付线上

    Circulating fluid amusement device
    4.
    发明授权
    Circulating fluid amusement device 失效
    循环流体娱乐装置

    公开(公告)号:US06415535B1

    公开(公告)日:2002-07-09

    申请号:US09903118

    申请日:2001-07-10

    IPC分类号: G09F1900

    CPC分类号: G09F19/02

    摘要: A fluid filled novelty amusement device with a magnetic impeller 9 driven by an electric motor 16, through a magnetic couple created between a magnetic rotor 15 and the magnetic impeller 9, that provides forced circulating fluid 3 flow that entrains and disperses ornamental particles 2 throughout a transparent enclosure 1 to provide viewing entertainment.

    摘要翻译: 一种流体填充的新颖娱乐装置,其具有由电动机16驱动的磁性叶轮9,其通过在磁性转子15和磁性叶轮9之间产生的磁耦合,其提供强制循环流体3,其将装饰颗粒2夹带并分散在整个 透明外壳1提供观赏娱乐。

    Circulating fluid amusement device
    5.
    发明授权
    Circulating fluid amusement device 失效
    循环流体娱乐装置

    公开(公告)号:US06282820B1

    公开(公告)日:2001-09-04

    申请号:US08958497

    申请日:1997-10-27

    IPC分类号: G09F1900

    CPC分类号: G09F19/02

    摘要: A fluid filled novelty amusement device with a magnetic impeller 9 driven by an electric motor 16, through a magnetic couple created between a magnetic rotor 15 and the magnetic impeller 9, that provides forced circulating fluid 3 flow that entrains and disperses ornamental particles 2 throughout a transparent enclosure 1 to provide viewing entertainment.

    摘要翻译: 一种流体填充的新颖娱乐装置,其具有由电动机16驱动的磁性叶轮9,其通过在磁性转子15和磁性叶轮9之间产生的磁耦合,其提供强制循环流体3,其将装饰颗粒2夹带并分散在整个 透明外壳1提供观赏娱乐。

    Method and apparatus for a wagering game with indicia developed paylines
    6.
    发明授权
    Method and apparatus for a wagering game with indicia developed paylines 有权
    具有标记的投注游戏的方法和装置开发了支付线

    公开(公告)号:US08398477B1

    公开(公告)日:2013-03-19

    申请号:US13506682

    申请日:2012-05-09

    申请人: Michael L. White

    发明人: Michael L. White

    IPC分类号: A63F9/24

    摘要: In contrast to slot-type gaming machines with their preset paylines designating predetermined array positions, the paylines of this novel wagering game are unknown until the indicia in the array have been selected. The indicia are selected from a variety of indicium types, each having a different number of members for identifying adjacent indicia. The randomly selected indicia determine the paylines, if any, in the array. Conditions may be imposed that limit the size and geometry of the paylines in this wagering game.

    摘要翻译: 与其预设的支付线指定预定阵列位置的槽式游戏机相比,这种新颖的投注游戏的支付线是未知的,直到阵列中的标记被选择为止。 标记选自各种标记类型,每种标记类型具有用于识别相邻标记的不同数量的成员。 随机选择的标记确定阵列中的支付线(如果有)。 可能会限制这种投注游戏中支付线的大小和几何形状。

    System, method, and apparatus for processing wagering game voucher images
    7.
    发明授权
    System, method, and apparatus for processing wagering game voucher images 有权
    用于处理投注游戏凭证图像的系统,方法和装置

    公开(公告)号:US07988550B2

    公开(公告)日:2011-08-02

    申请号:US11275321

    申请日:2005-12-22

    申请人: Michael L. White

    发明人: Michael L. White

    CPC分类号: G07F17/32 G07F17/3248

    摘要: A system, method, and apparatus for processing gaming voucher images are described herein. In one embodiment, the method includes recording voucher information on a gaming voucher, creating an image of the gaming voucher, causing the image to be stored, and dispensing the gaming voucher.

    摘要翻译: 本文描述了用于处理游戏凭证图像的系统,方法和装置。 在一个实施例中,该方法包括将凭证信息记录在游戏凭证上,创建游戏凭证的图像,导致图像被存储,以及分配游戏凭证。

    Methods and apparatus for trunking in fibre channel arbitrated loop systems
    8.
    发明授权
    Methods and apparatus for trunking in fibre channel arbitrated loop systems 有权
    在光纤通道仲裁环路系统中进行中继的方法和装置

    公开(公告)号:US07630300B2

    公开(公告)日:2009-12-08

    申请号:US10617149

    申请日:2003-07-10

    IPC分类号: H04L12/28 H04J14/00

    摘要: Methods and apparatus for switching Fiber Channel Arbitrated Loop Systems is provided between a plurality of Fiber Channel Loop devices. In one aspect of the invention, the system switches based at least in part on arbitrated loop primitives. An exemplary interconnect system may include a first port and a second port, both including port logic to monitor certain arbitrated loop primitives, a connectivity apparatus, a route determination apparatus including a routing table consisting of ALPA addresses and their associated ports, the route determination apparatus coupled to each port and the connectivity apparatus, where the connectivity apparatus creates paths between the ports based on arbitrated loop primitives. In one embodiment, the connectivity apparatus is a crossbar switch. Examples of the arbitrated loop primitives that cause the switch to create paths between ports includes one or more of the following: ARB, OPN and CLS. In yet other aspects, the system ensures device access fairness through one or more techniques, including a rotating priority system, a counter to count the number of OPNs, especially sequential OPNs, and/or priority based on port type. Device zoning may be implemented. In one implementation, the system includes trunking such that frames may be transferred on multiple ports.

    摘要翻译: 在多个光纤通道环路设备之间提供用于交换光纤通道仲裁环路系统的方法和设备。 在本发明的一个方面,系统至少部分地基于仲裁的循环原语来切换。 示例性互连系统可以包括第一端口和第二端口,两者都包括用于监视某些仲裁环路原语的端口逻辑,连接装置,包括由ALPA地址及其相关联的端口组成的路由表的路由确定装置,路由确定装置 耦合到每个端口和连接装置,其中连接装置基于仲裁的循环基元在端口之间创建路径。 在一个实施例中,连接装置是交叉开关。 导致交换机在端口之间创建路径的仲裁循环图元的示例包括以下一个或多个:ARB,OPN和CLS。 在另一方面,该系统通过一种或多种技术来确保设备访问的公平性,包括旋转优先级系统,计数OPN数量的计数器,特别是连续的OPN,和/或基于端口类型的优先级。 可以实现设备分区。 在一个实现中,系统包括中继,使得帧可以在多个端口上传送。

    Support device
    9.
    发明授权
    Support device 失效
    支持设备

    公开(公告)号:US07140587B1

    公开(公告)日:2006-11-28

    申请号:US10641311

    申请日:2003-08-14

    IPC分类号: A47L3/04

    摘要: A support device may be used by a technician when performing elevated line work, for example. The support device may include a body portion having a ring portion extending from one end of the body portion. The support device also may include first and second hanger portions extending from the body portion. The first hanger portion may include a circular slot for engaging a rounded shaft, and the second hanger portion may include a flat slot for engaging a planar shaft.

    摘要翻译: 技术人员在执行升高的线路工作时可以使用支持装置。 支撑装置可以包括具有从主体部分的一端延伸的环部分的主体部分。 支撑装置还可以包括从主体部分延伸的第一和第二衣架部分。 第一衣架部分可以包括用于接合圆形轴的圆形槽,并且第二衣架部分可以包括用于接合平面轴的平坦槽。

    Method and apparatus for a wagering game having a secondary game for modifying a primary game
    10.
    发明申请
    Method and apparatus for a wagering game having a secondary game for modifying a primary game 失效
    具有用于修改主要游戏的次要游戏的投注游戏的方法和装置

    公开(公告)号:US20130137517A1

    公开(公告)日:2013-05-30

    申请号:US11974616

    申请日:2007-10-15

    申请人: Michael L. White

    发明人: Michael L. White

    IPC分类号: A63F9/24

    摘要: A wagering game having a primary game and a secondary game. In one embodiment, an intermediate game outcome for the primary game is first determined. The intermediate game outcome provides the player with an indication of the probability of receiving a winning primary game outcome. The player may then use this indication for determining whether to play the secondary game. The optional secondary game, if won, modifies the play of the primary game to the advantage of the player. Consequently, the intermediate game outcome is resolved to determine the primary game outcome in accordance with the modified primary game. If the secondary game outcome is lost, the immediate game outcome is resolved to determine the primary game outcome without modifying the primary game.

    摘要翻译: 具有主游戏和次要游戏的投注游戏。 在一个实施例中,首先确定主游戏的中间游戏结果。 中级游戏结果为玩家提供了获得获胜的主要游戏结果的可能性的指示。 然后,玩家可以使用该指示来确定是否播放次要游戏。 可选的辅助游戏(如果赢得)可以根据玩家的优势修改主游戏的游戏。 因此,解决中级游戏结果以根据修改的主要游戏来确定主要游戏结果。 如果二次游戏结果丢失,则直接游戏结果将被解决,以确定主要游戏结果,而无需修改主要游戏。