INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING METHOD, AND NON-TRANSITORY TANGIBLE COMPUTER-READABLE MEDIUM

    公开(公告)号:US20230191257A1

    公开(公告)日:2023-06-22

    申请号:US17935654

    申请日:2022-09-27

    发明人: Hikaru IDE

    IPC分类号: A63F13/58 A63F13/44

    摘要: An information processing system having a processing circuitry that determines whether a predetermined start condition including consumption of a predetermined game medium is met, automatically realizes a predetermined advancement of a game part with a first attribute associated with one user when it is determined that the predetermined start condition is met, determines a setting value of a first parameter based on a consumed amount of the predetermined game medium or a consumed type of the predetermined game medium, the first parameter being related to advancement of the game part with the first attribute, starts to count the first parameter to be updated toward the determined setting value of the first parameter, when it is determined that the predetermined start condition is met, and allows a termination result of the predetermined advancement to be output, when an updated counting value of the first parameter meets a predetermined output condition, the termination result of the predetermined advancement being determined based on the updated counting value of the first parameter or on the setting value of the first parameter as determined.

    GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME CONTROL SYSTEM

    公开(公告)号:US20220314122A1

    公开(公告)日:2022-10-06

    申请号:US17705629

    申请日:2022-03-28

    申请人: GREE, Inc.

    发明人: Hikaru IDE

    摘要: A game control program for controlling a game in which a cost is set for each of a plurality of skills, the program allowing a computer to function as: a skill activation unit activating a first skill of the plurality of skills in response to a fact that an activation instruction of the first skill of which the set cost is less than or equal to a point that is used in skill activation and associated with a player is received from the player; a point subtraction unit subtracting a point corresponding to the cost that is set for the first skill from the point in response to the activation of the first skill; and a cost increase unit increasing the cost that is set for the first skill in response to the activation of the first skill.

    GAME CONTROL PROGRAM, GAME CONTROL METHOD, AND GAME CONTROL SYSTEM

    公开(公告)号:US20240238676A1

    公开(公告)日:2024-07-18

    申请号:US18602444

    申请日:2024-03-12

    申请人: GREE, Inc.

    发明人: Hikaru IDE

    摘要: A game control program for controlling a game in which a cost is set for each of a plurality of skills, the program allowing a computer to function as: a skill activation unit activating a first skill of the plurality of skills in response to a fact that an activation instruction of the first skill of which the set cost is less than or equal to a point that is used in skill activation and associated with a player is received from the player; a point subtraction unit subtracting a point corresponding to the cost that is set for the first skill from the point in response to the activation of the first skill; and a cost increase unit increasing the cost that is set for the first skill in response to the activation of the first skill.