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公开(公告)号:US11541307B2
公开(公告)日:2023-01-03
申请号:US16576850
申请日:2019-09-20
发明人: Akio Onda , Michiru Takahashi , Katsunori Yamada
摘要: A server system to manage esports live distribution distributes, to a viewer terminal, data for displaying an image of gameplay by players on the viewer terminal, and situation data. The situation data describes various situations, such as a viewer's watching situation, a game progress status, a player's operation situation, a reward generation situation, a posting situation of comments such as cheers, and an evaluation situation of players by viewers. In the viewer terminal, various types of situation data are compared with predetermined screen configuration change conditions, and when some of the conditions is satisfied, the present configuration of a watching screen is changed to a screen configuration associated with the satisfied condition to provide information for the viewer in such a manner as to facilitate understanding of a situation on each occasion.
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公开(公告)号:US20220370906A1
公开(公告)日:2022-11-24
申请号:US17881425
申请日:2022-08-04
发明人: Teppei MIYANO , Koji ASUNA , Kiyoshi MINAMI , Kenichi OGURA , Akio ONDA , Takashi AOKI , Shintaro MURAI
IPC分类号: A63F13/537 , A63F13/40
摘要: A computer system displays a game image (IM1) during replacement play by a second user and a notification of operation details based on an operation input by the second user on a game screen (W1) displayed on a first terminal of a first user. The notification is, for example, a command input by the second user.
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公开(公告)号:US11238475B2
公开(公告)日:2022-02-01
申请号:US15855185
申请日:2017-12-27
发明人: Yuka Takei , Akio Onda
摘要: When control is performed to output a watching target advertisement on a display screen displaying a game image, a user selects and sets an input element from entertainment elements, related to the game, possessed by the user. When the input element is determined, the watching target advertisement is controlled. The input element is consumed when the watching control is completed. Then, an output element, which is an entertainment element different from the input element and is selected based on information on the watching target advertisement, information on the input element, and the like, is given to the user.
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公开(公告)号:US11170352B2
公开(公告)日:2021-11-09
申请号:US15714322
申请日:2017-09-25
发明人: Hiroaki Oochi , Akio Onda
摘要: A game system includes a processor including hardware. The processor is configured to implement: a game process for a user to play a game; a purchase process for the user to purchase a virtual currency; a management process that manages purchase information of the virtual currency of the user, in association with user information; and a shop process that sets a virtual shop in which the user is able to obtain an item of the game by spending the virtual currency purchased. The processor implements the shop process including a process that makes a special shop different from a regular shop appear as the shop, based on the purchase information of the virtual currency of the user.
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公开(公告)号:US11167215B2
公开(公告)日:2021-11-09
申请号:US16727295
申请日:2019-12-26
发明人: Atsushi Nakano , Sho Aita , Yuki Mizuhori
IPC分类号: A63F13/795 , A63F13/35
摘要: A server determines, for each player, whether or not a sanction as a sanction target player is to be imposed based on a state or an action of an operation target player character of the player concerned. When it is determined that the sanction is to be imposed, sanction control processing is executed that provides a terminal owned by a player who differs from the sanction target player with player-related information of the sanction target player as the sanction.
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公开(公告)号:US20200368613A1
公开(公告)日:2020-11-26
申请号:US16883672
申请日:2020-05-26
发明人: Hiroki KASAWA
IPC分类号: A63F13/352 , A63F13/77 , A63F13/79 , A63F13/50
摘要: A game system reduces a compensation parameter by a consumption amount set for a game medium and sets the medium to be useable, increases the parameter to up to an upper limit of a predetermined value when a predetermined increase condition is satisfied, stores a normal game medium in which the set consumption amount is equal to or less than the value, and a special game medium in which the set consumption amount is more than the value in a storage unit as the medium in association with a player, reduces the parameter by a given reduction amount and increases an accumulated parameter in accordance with the reduction amount, and sets the special medium to be useable by reducing the compensation and/or accumulated parameters so that a sum of reduction amounts of the compensation and accumulated parameters together is equal to the consumption amount set for the special medium.
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公开(公告)号:US20200306649A1
公开(公告)日:2020-10-01
申请号:US16820803
申请日:2020-03-17
发明人: Sho AITA , Yuki MIZUHORI , Atsushi NAKANO
IPC分类号: A63F13/837 , A63F13/798 , A63F13/58 , A63F13/44
摘要: A game system that is a server or the like is configured to repetitively determine, during a match-up game, for each set determination period, participation continuation in the match-up game with respect to each player character according to a determination criterion which is based on acquisition of a specific item set in advance, and when it is determined that the player character does not satisfy the determination criterion at an end timing or before the end timing of the determination period, execute participation-limiting processing for limiting participation by the player character concerned in the match-up game such as loss management that involves causing the player character to suffer a loss from the match-up game in which the player character is participating.
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公开(公告)号:US20200078683A1
公开(公告)日:2020-03-12
申请号:US16562784
申请日:2019-09-06
发明人: Kenji ANABUKI , Asana INOKI , Shoji AOMATSU
摘要: Provided is the game device which sets the designated object from among the objects arranged in the game space as an object in the holding state, performs control for arranging the object set in the holding state at the predetermined position in the game space, and/or displays information of the object set in the holding state at a predetermined position on the game image. When the predetermined condition is satisfied, the game device releases the holding state of the object set to be in the holding state by the holding controller and causes the object to perform the predetermined operation.
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公开(公告)号:US20200023280A1
公开(公告)日:2020-01-23
申请号:US16585524
申请日:2019-09-27
发明人: Akio ONDA , Katsunori YAMADA , Michiru TAKAHASHI
IPC分类号: A63F13/86 , A63F13/35 , A63F13/45 , A63F13/533 , A63F13/69 , A63F13/792 , A63F13/87
摘要: When a viewer executes a predetermined present operation, an item is selected from items that are possessed by the viewer, and is given to a player who is selected as a destination. Alternatively, an item that is purchased by the viewer is given to a player who is selected as a destination. When the player uses the presented item, a reward is given to the viewer who provided the present. This can make watching of gameplay images to be more attractive. Further, this allows the viewer to provide assistance more than cheering up to the player who performs the gameplay, and allows the viewer to feel a certain sense of unity with the player.
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公开(公告)号:US20190220088A1
公开(公告)日:2019-07-18
申请号:US16245716
申请日:2019-01-11
发明人: Yoshiaki ISHII , Shinya MAKINO
CPC分类号: G06F3/012 , A63B69/18 , A63B2071/0644 , A63F13/211 , A63F13/212 , A63F13/25 , A63F13/52 , A63F13/57 , A63F13/807 , A63F2300/8041 , G02B27/017 , G02B2027/0187 , G06F3/0481 , G06F3/0484 , G06T7/73 , G06T19/00
摘要: A simulation system includes a processor including hardware. The processor performs a moving body process of performing a process of moving a moving body corresponding to a user wearing an HMD in a virtual space, a virtual camera control process of controlling a virtual camera moving in accordance with a movement of the moving body, and a display process of generating an image as viewed from the virtual camera in the virtual space as a display image of the HMD. In the display process, the processor performs a display process of changing, when a change in acceleration of the moving body or a change in a line-of-sight direction of the virtual camera is determined to have satisfied a given change condition, the display image on the HMD to an image different from the image as viewed from the virtual camera.
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