Asynchronous audio for networked games
    1.
    发明授权
    Asynchronous audio for networked games 有权
    网络游戏的异步音频

    公开(公告)号:US08574075B2

    公开(公告)日:2013-11-05

    申请号:US12809450

    申请日:2008-12-18

    IPC分类号: A63F13/12 A63F9/24

    摘要: In a game, multiple players are communicatively coupled with a network. A progression of game action states is tracked. The action states relate to events that occur during the game and a situation of each of the players that corresponds to the events. Upon reaching a first action state, in which a player is expected to utter a first vociferation based on that player's situation with respect to a game event that occurs in association with the first action state, it is detected whether the vociferation is uttered. The first vociferation is captured. The vociferation may be sent to the other players asynchronously with respect to its capture where it may be rendered locally.

    摘要翻译: 在游戏中,多个玩家与网络通信耦合。 跟踪游戏动作状态的进程。 动作状态与游戏中发生的事件以及与事件对应的每个玩家的情况有关。 在达到第一动作状态时,根据玩家对于与第一动作状态相关联的游戏事件的情况,期望演奏者发出第一声音增强,检测是否发出了声音。 第一次扩散被捕获。 扩散可能会以其捕获的方式异步地发送给其他玩家,并在本地呈现。