Abstract:
An immersive three dimensional (3-D) virtual reality sharing system is disclosed. The system comprises a content controller configured to determine the physical locations of a reference point and boundary in a physical space and map them to a corresponding point and boundary in a virtual world. The physical location and orientation of a user device relative to the reference point and boundary are used to determine a corresponding location and orientation in the 3-D virtual world. A representation of a portion of the 3-D virtual world corresponding to the determined location and orientation is rendered at the user device. As the user device is moved in the physical world, a corresponding updated location in the 3-D virtual world is determined, and the rendered representation updated. Thus, the user device acts as a window into the 3-D virtual world.
Abstract:
A computer system for accessing remote content stored outside of a local network from within the local network comprises a relay proxy and a plurality of applications. The relay proxy receives a first request from a first application and a second request from a second application, the first and second requests identifying first and second remote content items respectively. The relay proxy forwards the first and second requests to a proxy server that manages network traffic entering and leaving the local network. The relay proxy receives responses to the first and second requests, with the response to the first request including the first remote content item and the response to the second request including the second remote content item. The relay proxy forwards the first and second remote content items to the first and second applications respectively.
Abstract:
Example techniques and systems may facilitate self-provisioning of respective computing devices. In one example, a technique may include transmitting, by a first computing device and to a second computing device via NFC, a network identifier that identifies a wireless device-to-device communication connection (e.g., Bluetooth connection) broadcast from the first computing device and a service identifier identifying a connection service of the Bluetooth connection and receiving, from the second computing device via the Bluetooth connection, a request to access a configuration service at a web address. Responsive to receiving the request, the technique may include transmitting the request to the web address via an Internet connection of the first computing device, receiving, by the first computing device and via the Internet connection, provisioning information from the configuration service, and transmitting, by the first computing device and via the Bluetooth connection, the provisioning information to the second computing device.
Abstract:
A computer system for accessing remote content stored outside of a local network from within the local network comprises a relay proxy and a plurality of applications. The relay proxy receives a first request from a first application and a second request from a second application, the first and second requests identifying first and second remote content items respectively. The relay proxy forwards the first and second requests to a proxy server that manages network traffic entering and leaving the local network. The relay proxy receives responses to the first and second requests, with the response to the first request including the first remote content item and the response to the second request including the second remote content item. The relay proxy forwards the first and second remote content items to the first and second applications respectively.
Abstract:
An immersive three dimensional (3-D) virtual reality sharing system is disclosed. The system comprises a content controller configured to determine the physical locations of a reference point and boundary in a physical space and map them to a corresponding point and boundary in a virtual world. The physical location and orientation of a user device relative to the reference point and boundary are used to determine a corresponding location and orientation in the 3-D virtual world. A representation of a portion of the 3-D virtual world corresponding to the determined location and orientation is rendered at the user device. As the user device is moved in the physical world, a corresponding updated location in the 3-D virtual world is determined, and the rendered representation updated. Thus, the user device acts as a window into the 3-D virtual world.