摘要:
A processor uses start point fractional values during view screen segment computations that start a view screen segment's computations a particular distance away from a down point. This prevents an excessive sampling density during image generation without wasting processor resources. The processor identifies a start point fractional value for each view screen segment based upon each view screen segment's identifier, and computes a view screen segment start point for each view screen segment using the start point fractional value. View screen segment start points are “tiered” and are a particular distance away from the down point. This stops the view screen segments from converging to a point of severe over sampling while, at the same time, providing a pseudo-uniform sampling density.
摘要:
A system and method for cache optimized data formatting is presented. A processor generates images by calculating a plurality of image point values using height data, color data, and normal data. Normal data is computed for a particular image point using pixel data adjacent to the image point. The computed normalized data, along with corresponding height data and color data, are included in a limited space data stream and sent to a processor to generate an image. The normalized data may be computed using adjacent pixel data at any time prior to inserting the normalized data in the limited space data stream.
摘要:
Adaptive span computation when ray casting is presented. A processor uses start point fractional values during view screen segment computations that start a view screen segment's computations a particular distance away from a down point. This prevents an excessive sampling density during image generation without wasting processor resources. The processor identifies a start point fractional value for each view screen segment based upon each view screen segment's identifier, and computes a view screen segment start point for each view screen segment using the start point fractional value. View screen segment start points are “tiered” and are a particular distance away from the down point. This stops the view screen segments from converging to a point of severe over sampling while, at the same time, providing a pseudo-uniform sampling density.
摘要:
An image that includes ray traced pixel data and rasterized pixel data is generated. A synergistic processing unit (SPU) uses a rendering algorithm to generate ray traced data for objects that require high-quality image rendering. The ray traced data is fragmented, whereby each fragment includes a ray traced pixel depth value and a ray traced pixel color value. A rasterizer compares ray traced pixel depth values to corresponding rasterized pixel depth values, and overwrites ray traced pixel data with rasterized pixel data when the corresponding rasterized fragment is “closer” to a viewing point, which results in composite data. A display subsystem uses the resultant composite data to generate an image on a user's display.
摘要:
A system and method for terrain rendering using a limited memory footprint is presented. A system and method to perform vertical ray terrain rendering by using a terrain data subset for image point value calculations. Terrain data is segmented into terrain data subsets whereby the terrain data subsets are processed in parallel. A bottom view ray intersects the terrain data to provide a memory footprint starting point. In addition, environmental visibility settings provide a memory footprint ending point. The memory footprint starting point, the memory footprint ending point, and vertical ray adjacent data points define a terrain data subset that corresponds to a particular vertical ray. The terrain data subset includes height and color information which are used for vertical ray coherence terrain rendering.
摘要:
A system and product for a DMA controller with multi-dimensional line-walking functionality is presented. A processor includes an intelligent DMA controller, which loads a line description that corresponds to a shape or line. The intelligent DMA controller moves through a memory map and retrieves data based upon the line description that includes a major step and a minor step. In turn, the intelligent DMA controller retrieves data from the shared memory without assistance from its corresponding processor. In one embodiment, the intelligent DMA controller may analyze a line using the rate of change along its minor axes in conjunction with locations where the line intersects subspaces and store array spans of contiguous memory along the line's major axis.
摘要:
A system and method for a DMA controller with multi-dimensional line-walking functionality is presented. A processor includes an intelligent DMA controller, which loads a line description that corresponds to a shape or line. The intelligent DMA controller moves through a memory map and retrieves data based upon the line description that includes a major step and a minor step. In turn, the intelligent DMA controller retrieves data from the shared memory without assistance from its corresponding processor. In one embodiment, the intelligent DMA controller may analyze a line using the rate of change along its minor axes in conjunction with locations where the line intersects subspaces and store array spans of contiguous memory along the line's major axis.
摘要:
An image is generated that includes ray traced pixel data and rasterized pixel data. A synergistic processing unit (SPU) uses a rendering algorithm to generate ray traced data for objects that require high-quality image rendering. The ray traced data is fragmented, whereby each fragment includes a ray traced pixel depth value and a ray traced pixel color value. A rasterizer compares ray traced pixel depth values to corresponding rasterized pixel depth values, and overwrites ray traced pixel data with rasterized pixel data when the corresponding rasterized fragment is “closer” to a viewing point, which results in composite data. A display subsystem uses the resultant composite data to generate an image on a user's display.
摘要:
A system and method for cache optimized data formatting is presented. A processor generates images by calculating a plurality of image point values using height data, color data, and normal data. Normal data is computed for a particular image point using pixel data adjacent to the image point. The computed normalized data, along with corresponding height data and color data, are included in a limited space data stream and sent to a processor to generate an image. The normalized data may be computed using adjacent pixel data at any time prior to inserting the normalized data in the limited space data stream.
摘要:
A system and method for terrain rendering using a limited memory footprint is presented. A vertical ray intersects a terrain data map at an angle which includes a minor step size. Weighting factors are assigned to triangular data sampling values and quadrilateral data sampling values based upon a vertical ray's minor step size. As a vertical ray's minor step size increases, a triangular data sampling's weighting factor increases and a quadrilateral data sampling's weighting factor decreases. Weighted triangular data sampling values and weighted quadrilateral data sampling values are combined to generate a vertical ray image point value.