Pluggable window manager architecture using a scene graph system
    3.
    发明申请
    Pluggable window manager architecture using a scene graph system 有权
    可插拔窗口管理器架构使用场景图系统

    公开(公告)号:US20070061733A1

    公开(公告)日:2007-03-15

    申请号:US11215355

    申请日:2005-08-30

    IPC分类号: G06F15/16

    CPC分类号: G06F9/451

    摘要: Described is a pluggable policy component that determines the look and feel, or windows visual experience, of a computer user interface. Window-related instructions are redirected to the policy component, while client area change instructions are provided to a substrate (into which the policy component plugs in) that includes a composition component. The plug-in policy component handles windows-related (e.g., structural or attribute) changes to a scene graph to construct and maintain the scene graph, while the substrate handles program content changes to the client areas within windows. The substrate may include a desktop window manager that has access to the client areas in the scene graph, whereby the desktop window manager can copy a client area for rendering. For example, the desktop window manager can provide a supplemental live thumbnail image of a window.

    摘要翻译: 描述了一种可插拔策略组件,用于确定计算机用户界面的外观和视觉体验。 窗口相关指令被重定向到策略组件,而客户区更改指令被提供给包括组合组件的基板(策略组件插入到其中)。 插件策略组件处理与场景图形相关的窗口相关(例如,结构或属性)更改以构建和维护场景图,同时基板将程序内容更改处理到窗口中的客户区域。 基板可以包括能够访问场景图中的客户区域的台式窗口管理器,由此桌面窗口管理器可以复制用于渲染的客户区域。 例如,桌面窗口管理器可以提供窗口的补充的实时缩略图。

    System and method for managing visual structure, timing, and animation in a graphics processing system
    4.
    发明申请
    System and method for managing visual structure, timing, and animation in a graphics processing system 有权
    用于管理图形处理系统中的视觉结构,时序和动画的系统和方法

    公开(公告)号:US20070035543A1

    公开(公告)日:2007-02-15

    申请号:US11499257

    申请日:2006-08-04

    IPC分类号: G06T17/00

    CPC分类号: G06T15/00 G06F9/451

    摘要: A visual tree structure as specified by a program is constructed and maintained by a visual system's user interface thread. As needed, the tree structure is traversed on the UI thread, with changes compiled into change queues. A secondary rendering thread that handles animation and graphical composition takes the content from the change queues, to construct and maintain a condensed visual tree. Static visual subtrees are collapsed, leaving a condensed tree with only animated attributes such as transforms as parent nodes, such that animation data is managed on the secondary thread, with references into the visual tree. When run, the rendering thread processes the change queues, applies changes to the condensed trees, and updates the structure of the animation list as necessary by resampling animated values at their new times. Content in the condensed visual tree is then rendered and composed. Animation and a composition communication protocol are also provided.

    摘要翻译: 由程序指定的视觉树结构由视觉系统的用户界面线程构建和维护。 根据需要,在UI线程上遍历树结构,将更改编译为更改队列。 处理动画和图形组合的辅助渲染线程从更改队列中获取内容,构建和维护缩合视觉树。 静态视觉子树被折叠,留下只有动画属性(如转换)作为父节点的浓缩树,使得在次要线程上管理动画数据,并将其引用到视觉树中。 运行时,渲染线程处理更改队列,对缩小的树进行更改,并根据需要更新动画列表的结构,以便在新时间重新采样动画值。 然后渲染和组合缩合视觉树中的内容。 还提供了动画和构图通信协议。

    Multiplexing and de-multiplexing graphics streams
    5.
    发明申请
    Multiplexing and de-multiplexing graphics streams 审中-公开
    多路复用和解复用图形流

    公开(公告)号:US20060129634A1

    公开(公告)日:2006-06-15

    申请号:US11194131

    申请日:2005-07-29

    IPC分类号: G06F15/16

    CPC分类号: G06F8/38 G06F9/451

    摘要: Described is the multiplexing and de-multiplexing of graphics streams, including by generating first higher-level graphics instructions from a first application program upon connecting to a client computer. A first identifier representing the first application program is associated with the first higher-level graphics instructions. Second higher-level graphics instructions are generated from a second application program, with a second identifier representing the second application program associated with the second higher-level graphics instructions. The first higher-level graphics instructions and the second higher-level graphics instructions are sent to the client computer. A server computer thus allows one or more application programs to be accessed by a client computer. The server includes a compositor that extracts higher-level graphics commands from one of the application programs, along with a remote display driver that packages the higher-level graphics commands for use by the client computer to generate graphics.

    摘要翻译: 描述了图形流的复用和解复用,包括通过在连接到客户端计算机时从第一应用程序产生第一高级图形指令。 代表第一应用程序的第一标识符与第一高级图形指令相关联。 从第二应用程序生成第二高级图形指令,其中第二标识符表示与第二高级图形指令相关联的第二应用程序。 第一个更高级别的图形指令和第二个更高级别的图形指令被发送到客户端计算机。 因此,服务器计算机允许客户端计算机访问一个或多个应用程序。 该服务器包括一个合成器,它从一个应用程序中提取更高级别的图形命令,以及一个远程显示驱动程序,该驱动程序打包更高级别的图形命令,供客户端计算机使用以生成图形。

    Desktop window manager using an advanced user interface construction framework
    6.
    发明申请
    Desktop window manager using an advanced user interface construction framework 审中-公开
    桌面管理员使用高级用户界面构建框架

    公开(公告)号:US20070245250A1

    公开(公告)日:2007-10-18

    申请号:US11406018

    申请日:2006-04-18

    IPC分类号: G06F17/00

    CPC分类号: G06F8/38 G06F9/451

    摘要: An operating system's desktop window manager uses a presentation framework that enables many different visual effects and standardized mechanisms for graphic presentation, including data binding. The presentation framework may be available through a markup language for the desktop window manager as well as applications on the computer desktop. The presentation framework may enable animations, themes, styles, 3D functionality, or other complex graphical features to be applied to the application windows by the desktop window manager as well as for the client areas controlled by the applications. By using a presentation framework with functionality adapted for general computer applications, many advanced functions may be applied to desktop windows without low level programming.

    摘要翻译: 操作系统的桌面窗口管理器使用一个演示框架,可以实现许多不同的视觉效果和图形显示的标准化机制,包括数据绑定。 演示框架可以通过桌面窗口管理器的标记语言以及计算机桌面上的应用程序来使用。 呈现框架可以使桌面窗口管理器以及由应用程序控制的客户端区域将动画,主题,样式,3D功能或其他复杂的图形功能应用于应用程序窗口。 通过使用具有适用于通用计算机应用的功能的演示框架,许多高级功能可以应用于桌面窗口而不进行低级编程。