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1.
公开(公告)号:US20120309529A1
公开(公告)日:2012-12-06
申请号:US13152931
申请日:2011-06-03
CPC分类号: A63F13/52 , A63F2300/1075 , A63F2300/204 , A63F2300/301 , A63F2300/6653 , G06T15/00 , H04N13/122 , H04N13/128 , H04N13/356
摘要: An apparatus and method is provided for managing objects on a stereoscopic display. The location of the object on the stereoscopic display is determined and the visual distance of the object from the stereoscopic display is determined. The apparatus and method determines if the visual distance of the object exceeds a threshold value and the appearance of the object is transitioned from (e.g., gradually faded out from) the display if the visual distance exceeds the threshold value. In this manner, the object is properly transitioned on the display so that it does not distract the viewer or appear unnatural.
摘要翻译: 提供了一种用于管理立体显示器上的物体的装置和方法。 确定物体在立体显示器上的位置,并确定物体与立体显示器的视距。 如果视觉距离超过阈值,则该装置和方法确定对象的视觉距离是否超过阈值,并且对象的外观从(例如逐渐淡出)显示转变。 以这种方式,对象在显示器上被适当地转换,使得它不会使观看者分心或看起来不自然。
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2.
公开(公告)号:US20120309522A1
公开(公告)日:2012-12-06
申请号:US13362657
申请日:2012-01-31
IPC分类号: A63F13/00
CPC分类号: A63F13/52 , A63F13/10 , A63F2300/6615 , A63F2300/6653 , G06T15/00 , H04N13/122 , H04N13/128 , H04N13/31 , H04N13/356
摘要: A game environment is presented where the 3-D object is properly transitioned from the player's field of view. For example, the perceived position of the 3-D object in the real 3-D space is measured, and if the distance from the display exceeds a threshold, the system will gradually transition the object out of the player's field of view. As another example, the distance of the object from a virtual camera can be measured in a virtual space and if the distance comes within a threshold value, the system will fade the object from the display. As a further example, the distance of the object from a predefined reference plane in the virtual space can be measured to determine the object's perceived visual distance in the real 3-D space and if the object exceeds a predetermined threshold value, the object will begin fading from the display.
摘要翻译: 呈现游戏环境,其中3-D对象从玩家的视野正确转换。 例如,测量3-D物体在实际3-D空间中的感知位置,并且如果距离显示器的距离超过阈值,则系统将逐渐将对象从玩家的视野转移出去。 作为另一示例,可以在虚拟空间中测量对象与虚拟相机的距离,并且如果距离在阈值内,则系统将使该对象从显示器中淡出。 作为另一示例,可以测量物体与虚拟空间中的预定参考平面的距离,以确定物体在真实3-D空间中的感知视觉距离,并且如果物体超过预定阈值,物体将开始 从显示屏消失。
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