Apparatus and method for repositioning a virtual camera based on a changed game state
    1.
    发明授权
    Apparatus and method for repositioning a virtual camera based on a changed game state 有权
    基于改变的游戏状态重新定位虚拟相机的装置和方法

    公开(公告)号:US08784202B2

    公开(公告)日:2014-07-22

    申请号:US13152879

    申请日:2011-06-03

    摘要: An apparatus and method is provided for controlling a virtual camera. The virtual camera is positioned in a first position and a first direction while an object is in a first state and the virtual camera is moved to a second position and second direction when the object transitions from a first state to a second state. The virtual camera is held in the second position and second direction while the object is in the second state and then moves back to the first position and first direction when the object transitions from the second state back to the first state. While the virtual camera is in the second position and second direction, the lowest part of the object is made more easily viewable.

    摘要翻译: 提供了一种用于控制虚拟相机的装置和方法。 当物体处于第一状态时,虚拟照相机位于第一位置和第一方向,并且当物体从第一状态转换到第二状态时,虚拟照相机被移动到第二位置和第二方向。 当物体处于第二状态时,虚拟照相机被保持在第二位置和第二方向上,然后当物体从第二状态转换回到第一状态时,返回到第一位置和第一方向。 当虚拟相机处于第二位置和第二方向时,物体的最低部分被更容易地看到。

    Apparatus and method for gyro-controlled gaming viewpoint with auto-centering
    3.
    发明授权
    Apparatus and method for gyro-controlled gaming viewpoint with auto-centering 有权
    具有自动对中功能的陀螺控制游戏视点的装置和方法

    公开(公告)号:US08814678B2

    公开(公告)日:2014-08-26

    申请号:US13152829

    申请日:2011-06-03

    摘要: An apparatus and method is provided for gyro-controlled gaming viewpoint with auto-centering. A virtual camera is positioned at a first position while the virtual camera views a first object at a first direction. Once the system moves, the virtual camera moves to a second position based on a measurement by an angular velocity sensor. While the virtual camera moves to the second position, the viewing direction of the virtual camera simultaneously so as to keep the first object positioned in a same position of a viewing direction of the virtual camera. The apparatus and method allow the system to move a virtual camera based on a measurement of a gyroscope while keeping an object of importance in the center of the field-of-view of the virtual camera.

    摘要翻译: 提供了一种用于具有自动定心的陀螺控制游戏观点的装置和方法。 虚拟相机位于第一位置,而虚拟相机在第一方向上观看第一物体。 一旦系统移动,虚拟相机就会根据角速度传感器的测量值移动到第二位置。 当虚拟相机移动到第二位置时,同时进行虚拟照相机的观看方向,以便使第一物体保持在与虚拟照相机的观看方向相同的位置上。 该装置和方法允许系统基于陀螺仪的测量来移动虚拟摄像机,同时将重要对象保持在虚拟摄像机的视场的中心。

    Apparatus and method for controlling objects on a stereoscopic display
    4.
    发明授权
    Apparatus and method for controlling objects on a stereoscopic display 有权
    用于在立体显示器上控制物体的装置和方法

    公开(公告)号:US08376849B2

    公开(公告)日:2013-02-19

    申请号:US13152931

    申请日:2011-06-03

    摘要: An apparatus and method is provided for managing objects on a stereoscopic display. The location of the object on the stereoscopic display is determined and the visual distance of the object from the stereoscopic display is determined. The apparatus and method determines if the visual distance of the object exceeds a threshold value and the appearance of the object is transitioned from (e.g., gradually faded out from) the display if the visual distance exceeds the threshold value. In this manner, the object is properly transitioned on the display so that it does not distract the viewer or appear unnatural.

    摘要翻译: 提供了一种用于管理立体显示器上的物体的装置和方法。 确定物体在立体显示器上的位置,并确定物体与立体显示器的视距。 如果视觉距离超过阈值,则该装置和方法确定对象的视觉距离是否超过阈值,并且对象的外观从(例如逐渐淡出)显示转变。 以这种方式,对象在显示器上被适当地转换,使得它不会使观看者分心或看起来不自然。

    APPARATUS AND METHOD FOR GYRO-CONTROLLED GAMING VIEWPOINT WITH AUTO-CENTERING
    5.
    发明申请
    APPARATUS AND METHOD FOR GYRO-CONTROLLED GAMING VIEWPOINT WITH AUTO-CENTERING 有权
    自动对中控制游戏视点的装置和方法

    公开(公告)号:US20120309518A1

    公开(公告)日:2012-12-06

    申请号:US13152829

    申请日:2011-06-03

    IPC分类号: A63F13/00

    摘要: An apparatus and method is provided for gyro-controlled gaming viewpoint with auto-centering. A virtual camera is positioned at a first position while the virtual camera views a first object at a first direction. Once the system moves, the virtual camera moves to a second position based on a measurement by an angular velocity sensor. While the virtual camera moves to the second position, the viewing direction of the virtual camera simultaneously so as to keep the first object positioned in a same position of a viewing direction of the virtual camera. The apparatus and method allow the system to move a virtual camera based on a measurement of a gyroscope while keeping an object of importance in the center of the field-of-view of the virtual camera.

    摘要翻译: 提供了一种用于具有自动定心的陀螺控制游戏观点的装置和方法。 虚拟相机位于第一位置,而虚拟相机在第一方向上观看第一物体。 一旦系统移动,虚拟相机就会根据角速度传感器的测量值移动到第二位置。 当虚拟相机移动到第二位置时,同时进行虚拟照相机的观看方向,以便使第一物体保持在与虚拟照相机的观看方向相同的位置上。 该装置和方法允许系统基于陀螺仪的测量来移动虚拟摄像机,同时将重要对象保持在虚拟摄像机的视场的中心。

    Apparatus and method for controlling objects on a stereoscopic display
    8.
    发明授权
    Apparatus and method for controlling objects on a stereoscopic display 有权
    用于在立体显示器上控制物体的装置和方法

    公开(公告)号:US09022864B2

    公开(公告)日:2015-05-05

    申请号:US13362657

    申请日:2012-01-31

    摘要: A game environment is presented where the 3-D object is properly transitioned from the player's field of view. For example, the perceived position of the 3-D object in the real 3-D space is measured, and if the distance from the display exceeds a threshold, the system will gradually transition the object out of the player's field of view. As another example, the distance of the object from a virtual camera can be measured in a virtual space and if the distance comes within a threshold value, the system will fade the object from the display. As a further example, the distance of the object from a predefined reference plane in the virtual space can be measured to determine the object's perceived visual distance in the real 3-D space and if the object exceeds a predetermined threshold value, the object will begin fading from the display.

    摘要翻译: 呈现游戏环境,其中3-D对象从玩家的视野正确转换。 例如,测量3-D物体在实际3-D空间中的感知位置,并且如果距离显示器的距离超过阈值,则系统将逐渐将对象从玩家的视野转移出去。 作为另一示例,可以在虚拟空间中测量对象与虚拟相机的距离,并且如果距离在阈值内,则系统将使该对象从显示器中淡出。 作为另一示例,可以测量物体与虚拟空间中的预定参考平面的距离,以确定物体在真实3-D空间中的感知视觉距离,并且如果物体超过预定阈值,物体将开始 从显示屏消失。

    APPARATUS AND METHOD FOR CONTROLLING OBJECTS ON A STEREOSCOPIC DISPLAY
    9.
    发明申请
    APPARATUS AND METHOD FOR CONTROLLING OBJECTS ON A STEREOSCOPIC DISPLAY 有权
    用于控制立体显示器上的物体的装置和方法

    公开(公告)号:US20120309529A1

    公开(公告)日:2012-12-06

    申请号:US13152931

    申请日:2011-06-03

    IPC分类号: A63F13/00 A63F9/24

    摘要: An apparatus and method is provided for managing objects on a stereoscopic display. The location of the object on the stereoscopic display is determined and the visual distance of the object from the stereoscopic display is determined. The apparatus and method determines if the visual distance of the object exceeds a threshold value and the appearance of the object is transitioned from (e.g., gradually faded out from) the display if the visual distance exceeds the threshold value. In this manner, the object is properly transitioned on the display so that it does not distract the viewer or appear unnatural.

    摘要翻译: 提供了一种用于管理立体显示器上的物体的装置和方法。 确定物体在立体显示器上的位置,并确定物体与立体显示器的视距。 如果视觉距离超过阈值,则该装置和方法确定对象的视觉距离是否超过阈值,并且对象的外观从(例如逐渐淡出)显示转变。 以这种方式,对象在显示器上被适当地转换,使得它不会使观看者分心或看起来不自然。

    APPARATUS AND METHOD FOR CONTROLLING OBJECTS ON A STEREOSCOPIC DISPLAY
    10.
    发明申请
    APPARATUS AND METHOD FOR CONTROLLING OBJECTS ON A STEREOSCOPIC DISPLAY 有权
    用于控制立体显示器上的物体的装置和方法

    公开(公告)号:US20120309522A1

    公开(公告)日:2012-12-06

    申请号:US13362657

    申请日:2012-01-31

    IPC分类号: A63F13/00

    摘要: A game environment is presented where the 3-D object is properly transitioned from the player's field of view. For example, the perceived position of the 3-D object in the real 3-D space is measured, and if the distance from the display exceeds a threshold, the system will gradually transition the object out of the player's field of view. As another example, the distance of the object from a virtual camera can be measured in a virtual space and if the distance comes within a threshold value, the system will fade the object from the display. As a further example, the distance of the object from a predefined reference plane in the virtual space can be measured to determine the object's perceived visual distance in the real 3-D space and if the object exceeds a predetermined threshold value, the object will begin fading from the display.

    摘要翻译: 呈现游戏环境,其中3-D对象从玩家的视野正确转换。 例如,测量3-D物体在实际3-D空间中的感知位置,并且如果距离显示器的距离超过阈值,则系统将逐渐将对象从玩家的视野转移出去。 作为另一示例,可以在虚拟空间中测量对象与虚拟相机的距离,并且如果距离在阈值内,则系统将使该对象从显示器中淡出。 作为另一示例,可以测量物体与虚拟空间中的预定参考平面的距离,以确定物体在真实3-D空间中的感知视觉距离,并且如果物体超过预定阈值,物体将开始 从显示屏消失。