GAMING SYSTEM AND METHOD PROVIDING A SKILL-BASED WAGERING GAME WITH AN AVERAGE EXPECTED PAYBACK PERCENTAGE DETERMINED BASED ON PLAYER SKILL LEVEL

    公开(公告)号:US20180089942A1

    公开(公告)日:2018-03-29

    申请号:US15675161

    申请日:2017-08-11

    Applicant: IGT

    CPC classification number: G07F17/3244 G07F17/3267

    Abstract: The gaming systems and methods of the present disclosure provide a skill-based wagering game and determining the AEP % for each play based on the player's skill level. Generally, for a play of the skill-based wagering game, the gaming system receives a skill-based input from a player, derives a player skill level from the skill-based input, and determines an AEP % for the play based on the player skill level. The AEP % ranges from a minimum, nonzero AEP % to a maximum AEP %. The higher the player's skill level, the closer the AEP % is to the maximum AEP %, and vice-versa. The nonzero minimum AEP % appeals to low- and medium-skill players since they have a chance to win awards even if they perform poorly for a given play. High-skill players enjoy an advantage over their low- and medium-skill counterparts since they can use their high skill level to achieve comparatively higher AEP %'s.

    Gaming system and method providing a skill-based wagering game with an average expected payback percentage determined based on player skill level

    公开(公告)号:US10347082B2

    公开(公告)日:2019-07-09

    申请号:US15675161

    申请日:2017-08-11

    Applicant: IGT

    Abstract: The gaming systems and methods of the present disclosure provide a skill-based wagering game and determining the AEP % for each play based on the player's skill level. Generally, for a play of the skill-based wagering game, the gaming system receives a skill-based input from a player, derives a player skill level from the skill-based input, and determines an AEP % for the play based on the player skill level. The AEP % ranges from a minimum, nonzero AEP % to a maximum AEP %. The higher the player's skill level, the closer the AEP % is to the maximum AEP %, and vice-versa. The nonzero minimum AEP % appeals to low- and medium-skill players since they have a chance to win awards even if they perform poorly for a given play. High-skill players enjoy an advantage over their low- and medium-skill counterparts since they can use their high skill level to achieve comparatively higher AEP %'s.

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