GAMING SYSTEM AND METHOD PROVIDING A SKILL-BASED WAGERING GAME WITH AN AVERAGE EXPECTED PAYBACK PERCENTAGE DETERMINED BASED ON PLAYER SKILL LEVEL

    公开(公告)号:US20180089942A1

    公开(公告)日:2018-03-29

    申请号:US15675161

    申请日:2017-08-11

    Applicant: IGT

    CPC classification number: G07F17/3244 G07F17/3267

    Abstract: The gaming systems and methods of the present disclosure provide a skill-based wagering game and determining the AEP % for each play based on the player's skill level. Generally, for a play of the skill-based wagering game, the gaming system receives a skill-based input from a player, derives a player skill level from the skill-based input, and determines an AEP % for the play based on the player skill level. The AEP % ranges from a minimum, nonzero AEP % to a maximum AEP %. The higher the player's skill level, the closer the AEP % is to the maximum AEP %, and vice-versa. The nonzero minimum AEP % appeals to low- and medium-skill players since they have a chance to win awards even if they perform poorly for a given play. High-skill players enjoy an advantage over their low- and medium-skill counterparts since they can use their high skill level to achieve comparatively higher AEP %'s.

    Events agent for server-supplied wagering gaming

    公开(公告)号:US10431040B2

    公开(公告)日:2019-10-01

    申请号:US14884736

    申请日:2015-10-15

    Abstract: An events agent core library of software functions, when executed by at least one processor of a client device, receives notifications of in-game events from game content software downloaded to the client device from a game supplier server and executing on the client device providing wagering game play to a user of the client device. Based on the notifications, the events agent core may report at least some of the in-game events to a front-end set of processor-executable instructions downloaded to the client device from a gaming operator server different from the game supplier server, the front-end set of processor-executable instructions being configured to cause the at least one processor of the client device to implement an out-of-game response based on at least one of the reported in-game events.

    Gaming system and method for utilizing an additional gaming currency across a plurality of gaming platforms

    公开(公告)号:US10475286B2

    公开(公告)日:2019-11-12

    申请号:US15707655

    申请日:2017-09-18

    Applicant: IGT

    Abstract: In various embodiment, the gaming system provides a new gaming currency which is in addition to and different than current known land-based gaming establishment currencies, such as monetary credits, promotional credits and player tracking points and also in addition to and different than current known casual or social game currencies, such as virtual currencies. This gaming currency is accumulated and redeemed in association with the plays of games occurring at land-based gaming establishments as well as in association with the plays of casual or social games.

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