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公开(公告)号:US12223798B2
公开(公告)日:2025-02-11
申请号:US18421479
申请日:2024-01-24
Applicant: IGT
Inventor: Bryan Upton
IPC: G07F17/32
Abstract: In various embodiments, the system and method disclosed herein coordinates the access to persistent data amongst a plurality of disparate entities which otherwise have no player data sharing relationship with one another.
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公开(公告)号:US20190311574A1
公开(公告)日:2019-10-10
申请号:US15946318
申请日:2018-04-05
Applicant: IGT
Inventor: Bryan Upton
IPC: G07F17/32
Abstract: In various embodiments, the system and method disclosed herein coordinates the access to persistent data amongst a plurality of disparate entities which otherwise have no player data sharing relationship with one another.
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公开(公告)号:US20180089942A1
公开(公告)日:2018-03-29
申请号:US15675161
申请日:2017-08-11
Applicant: IGT
Inventor: Cameron Filipour , Bryan Upton , Alex Traikov
IPC: G07F17/32
CPC classification number: G07F17/3244 , G07F17/3267
Abstract: The gaming systems and methods of the present disclosure provide a skill-based wagering game and determining the AEP % for each play based on the player's skill level. Generally, for a play of the skill-based wagering game, the gaming system receives a skill-based input from a player, derives a player skill level from the skill-based input, and determines an AEP % for the play based on the player skill level. The AEP % ranges from a minimum, nonzero AEP % to a maximum AEP %. The higher the player's skill level, the closer the AEP % is to the maximum AEP %, and vice-versa. The nonzero minimum AEP % appeals to low- and medium-skill players since they have a chance to win awards even if they perform poorly for a given play. High-skill players enjoy an advantage over their low- and medium-skill counterparts since they can use their high skill level to achieve comparatively higher AEP %'s.
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公开(公告)号:US11915551B2
公开(公告)日:2024-02-27
申请号:US17903664
申请日:2022-09-06
Applicant: IGT
Inventor: Bryan Upton
IPC: G07F17/32
CPC classification number: G07F17/3227 , G07F17/3223
Abstract: In various embodiments, the system and method disclosed herein coordinates the access to persistent data amongst a plurality of disparate entities which otherwise have no player data sharing relationship with one another.
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公开(公告)号:US10431040B2
公开(公告)日:2019-10-01
申请号:US14884736
申请日:2015-10-15
Applicant: IGT UK Interactive Limited
Inventor: Athanasios-Dimitrios Sotiriou , Lorenzo Repichini , Bryan Upton , Damiano Turchi
IPC: G07F17/32
Abstract: An events agent core library of software functions, when executed by at least one processor of a client device, receives notifications of in-game events from game content software downloaded to the client device from a game supplier server and executing on the client device providing wagering game play to a user of the client device. Based on the notifications, the events agent core may report at least some of the in-game events to a front-end set of processor-executable instructions downloaded to the client device from a gaming operator server different from the game supplier server, the front-end set of processor-executable instructions being configured to cause the at least one processor of the client device to implement an out-of-game response based on at least one of the reported in-game events.
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公开(公告)号:US20190180572A1
公开(公告)日:2019-06-13
申请号:US15837930
申请日:2017-12-11
Applicant: IGT
Inventor: Cameron Filipour , Bryan Upton
IPC: G07F17/32
CPC classification number: G07F17/3295 , G07F17/3225 , G07F17/3246 , G07F17/3258 , G07F17/3267
Abstract: A gaming system which employs a community skill award pool funded based on one or more awards that lower-skilled players (or no-skill players) failed to win in association with one or more skill-based games.
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公开(公告)号:US10026269B2
公开(公告)日:2018-07-17
申请号:US15273102
申请日:2016-09-22
Applicant: IGT
Inventor: Bryan Upton , Cameron A. Filipour
IPC: G07F17/32
CPC classification number: G07F17/3295 , G07F17/3209 , G07F17/3211 , G07F17/3239 , G07F17/3255 , G07F17/3258 , G07F17/3262 , G07F17/3272 , G07F17/3276 , G07F17/3279
Abstract: In various embodiments, the gaming system determines which of a plurality of progressive awards a player qualifies to potentially win based on a level of skill demonstrated by the player in association with one or more plays of one or more skill-based games (or partial skill-based games).
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公开(公告)号:US11450174B2
公开(公告)日:2022-09-20
申请号:US16921162
申请日:2020-07-06
Applicant: IGT
Inventor: Bryan Upton
IPC: G07F17/32
Abstract: In various embodiments, the system and method disclosed herein coordinates the access to persistent data amongst a plurality of disparate entities which otherwise have no player data sharing relationship with one another.
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公开(公告)号:US10475293B2
公开(公告)日:2019-11-12
申请号:US15837930
申请日:2017-12-11
Applicant: IGT
Inventor: Cameron Filipour , Bryan Upton
Abstract: A gaming system which employs a community skill award pool funded based on one or more awards that lower-skilled players (or no-skill players) failed to win in association with one or more skill-based games.
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10.
公开(公告)号:US10475286B2
公开(公告)日:2019-11-12
申请号:US15707655
申请日:2017-09-18
Applicant: IGT
Inventor: Bryan Upton , Cameron A. Filipour
Abstract: In various embodiment, the gaming system provides a new gaming currency which is in addition to and different than current known land-based gaming establishment currencies, such as monetary credits, promotional credits and player tracking points and also in addition to and different than current known casual or social game currencies, such as virtual currencies. This gaming currency is accumulated and redeemed in association with the plays of games occurring at land-based gaming establishments as well as in association with the plays of casual or social games.
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