Abstract:
Gaming systems and methods of operating such gaming systems that provide different award modifiers that are player selectable for a plurality of potential plays of a game of a game play sequence. Unless the game play sequence is ended, for each of the plays of the game in the game play sequence, the player can select the available award modifier for that game play; however, after one of the different award modifiers is employed by the player for a play of the game in the game play sequence, the gaming system ends the game play sequence and thus does not provide any further award modifiers or remaining potential plays of the game of that game play sequence.
Abstract:
Various embodiments of the present disclosure are directed to a gaming system and method providing a wagering game which is configured to provided one or more bonus hands.
Abstract:
Various embodiments of the present disclosure are directed to a gaming system and method providing a wagering game which is configured to provided one or more bonus hands.
Abstract:
In various embodiments, the persistent modifiers are persistent multipliers. Generally, in certain such embodiments, the multi-play game has a plurality of separate outcome-generating elements and is associated with a plurality of separate multiplier banks. Each multiplier bank is associated with a persistent multiplier maintained from game play to game play until distributed. When a random multiplier increase event occurs, the gaming system increases the persistent multiplier of at least one of the multiplier banks. When a random multiplier distribution event occurs for one of the multiplier banks, the gaming system distributes the persistent multiplier of that multiplier bank among the plurality of outcome-generating elements. The gaming system does so by determining a plurality of individual multipliers based on that persistent multiplier and assigning each individual multiplier to one of the outcome-generating elements. The gaming system uses the individual multipliers to modify any awards associated with their respective assigned outcome-generating elements.
Abstract:
In various embodiments, the persistent modifiers are persistent multipliers. Generally, in certain such embodiments, the multi-play game has a plurality of separate outcome-generating elements and is associated with a plurality of separate multiplier banks. Each multiplier bank is associated with a persistent multiplier maintained from game play to game play until distributed. When a random multiplier increase event occurs, the gaming system increases the persistent multiplier of at least one of the multiplier banks. When a random multiplier distribution event occurs for one of the multiplier banks, the gaming system distributes the persistent multiplier of that multiplier bank among the plurality of outcome-generating elements. The gaming system does so by determining a plurality of individual multipliers based on that persistent multiplier and assigning each individual multiplier to one of the outcome-generating elements. The gaming system uses the individual multipliers to modify any awards associated with their respective assigned outcome-generating elements.
Abstract:
A video poker machine configured to allow a player to play a card game includes at least one display device, at least one input device, and at least one computer configured to display at least a first hand and a second hand of at least five cards all face up, each hand including the same five cards. A player is provided an option to play a hand by selecting none, one or more than one of the face up cards from the first hand and the second hand and any additional hands as cards to be held. Each of the cards not selected to be held are discarded from each hand and replaced with a face up card. The player is provided a pre-established amount based on the amount of a wager made on the hand if the resulting cards of the hand comprise a predetermined poker hand ranking.
Abstract:
A gaming system, a gaming machine and a method is provided having a Five Card Video Draw poker game with a single hand or multiple hands. The gaming system or gaming machine first determines whether a dream card is going to be used in a particular round of play or a dream card is used on every hand. If the dream card is going to be used, then the last card of the initial hand is chosen so that, when the last card is combined with the other randomly selected cards of the initial hand, the initial starting hand will have the highest possible expected value.
Abstract:
Various embodiments of the gaming systems and methods provide plays of a multi-hand poker game where extra hands can be added and/or where extra card duplications can be made.