AWARD MODIFIERS THAT ARE PLAYER SELECTABLE FOR PLAYS OF POKER GAMES OF A GAME PLAY SEQUENCE

    公开(公告)号:US20240185681A1

    公开(公告)日:2024-06-06

    申请号:US18061582

    申请日:2022-12-05

    Applicant: IGT

    CPC classification number: G07F17/3267 G07F17/322 G07F17/3258 G07F17/3293

    Abstract: Gaming systems and methods of operating such gaming systems that provide different award modifiers that are player selectable for a plurality of potential plays of a game of a game play sequence. Unless the game play sequence is ended, for each of the plays of the game in the game play sequence, the player can select the available award modifier for that game play; however, after one of the different award modifiers is employed by the player for a play of the game in the game play sequence, the gaming system ends the game play sequence and thus does not provide any further award modifiers or remaining potential plays of the game of that game play sequence.

    Gaming system and method providing a multi-play game having randomly-increasable and randomly-distributable persistent modifiers

    公开(公告)号:US10720021B2

    公开(公告)日:2020-07-21

    申请号:US16242366

    申请日:2019-01-08

    Applicant: IGT

    Abstract: In various embodiments, the persistent modifiers are persistent multipliers. Generally, in certain such embodiments, the multi-play game has a plurality of separate outcome-generating elements and is associated with a plurality of separate multiplier banks. Each multiplier bank is associated with a persistent multiplier maintained from game play to game play until distributed. When a random multiplier increase event occurs, the gaming system increases the persistent multiplier of at least one of the multiplier banks. When a random multiplier distribution event occurs for one of the multiplier banks, the gaming system distributes the persistent multiplier of that multiplier bank among the plurality of outcome-generating elements. The gaming system does so by determining a plurality of individual multipliers based on that persistent multiplier and assigning each individual multiplier to one of the outcome-generating elements. The gaming system uses the individual multipliers to modify any awards associated with their respective assigned outcome-generating elements.

    GAMING SYSTEM AND METHOD PROVIDING A MULTI-PLAY GAME HAVING RANDOMLY-INCREASABLE AND RANDOMLY-DISTRIBUTABLE PERSISTENT MODIFIERS

    公开(公告)号:US20170309125A1

    公开(公告)日:2017-10-26

    申请号:US15483276

    申请日:2017-04-10

    Applicant: IGT

    Abstract: In various embodiments, the persistent modifiers are persistent multipliers. Generally, in certain such embodiments, the multi-play game has a plurality of separate outcome-generating elements and is associated with a plurality of separate multiplier banks. Each multiplier bank is associated with a persistent multiplier maintained from game play to game play until distributed. When a random multiplier increase event occurs, the gaming system increases the persistent multiplier of at least one of the multiplier banks. When a random multiplier distribution event occurs for one of the multiplier banks, the gaming system distributes the persistent multiplier of that multiplier bank among the plurality of outcome-generating elements. The gaming system does so by determining a plurality of individual multipliers based on that persistent multiplier and assigning each individual multiplier to one of the outcome-generating elements. The gaming system uses the individual multipliers to modify any awards associated with their respective assigned outcome-generating elements.

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