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公开(公告)号:US20150111647A1
公开(公告)日:2015-04-23
申请号:US14551830
申请日:2014-11-24
Applicant: IGT
Inventor: Glen Keith Russell , David Hollister , Scott Boyd , Richard J. Schneider , R. Jeffrey Jordan , Matt Glazier , Shannon Mason , Kevan Wilkins , Allan Legler
IPC: G07F17/32
CPC classification number: G07F17/3225 , A63F13/12 , A63F13/30 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/3248 , G07F17/3255 , H04L63/0853 , H04L63/123 , H04L67/14 , H04L67/306 , H04L67/38 , H04L69/329
Abstract: Embodiments of the invention allow a player to have a unique gaming experience, different than other players, even when playing on the same network. A game may span several gaming sessions. States of a game, for example a bonus game, may be stored when the player decides to stop playing the game. When the player initiates a next gaming session, at the same or another location, the previous state of the game is re-loaded onto the gaming machine and the player returns to the previous state. Further, additional bonuses can be implemented because the network knows the identity and other information about the player. The additional bonuses may be unique to that player. Messages particular to a player are exchanged between a gaming device and a gaming network.
Abstract translation: 本发明的实施例允许玩家具有与其他玩家不同的独特的游戏体验,即使在同一网络上播放时也是如此。 游戏可以跨越几个游戏会话。 当玩家决定停止玩游戏时,可以存储游戏的状态,例如奖励游戏。 当玩家发起下一个游戏会话时,在相同或另一位置,游戏的先前状态被重新加载到游戏机上,玩家返回到先前的状态。 此外,可以实现额外的奖金,因为网络知道关于玩家的身份和其他信息。 额外的奖金可能是该玩家独一无二的。 特定于玩家的消息在游戏设备和游戏网络之间交换。
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公开(公告)号:US09508224B2
公开(公告)日:2016-11-29
申请号:US14551830
申请日:2014-11-24
Applicant: IGT
Inventor: Glen Keith Russell , David Hollister , Scott Boyd , Richard J. Schneider , R. Jeffrey Jordan , Matt Glazier , Shannon Mason , Kevan Wilkins , Allan Legler
CPC classification number: G07F17/3225 , A63F13/12 , A63F13/30 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/3248 , G07F17/3255 , H04L63/0853 , H04L63/123 , H04L67/14 , H04L67/306 , H04L67/38 , H04L69/329
Abstract: Embodiments of the invention allow a player to have a unique gaming experience, different than other players, even when playing on the same network. A game may span several gaming sessions. States of a game, for example a bonus game, may be stored when the player decides to stop playing the game. When the player initiates a next gaming session, at the same or another location, the previous state of the game is re-loaded onto the gaming machine and the player returns to the previous state. Further, additional bonuses can be implemented because the network knows the identity and other information about the player. The additional bonuses may be unique to that player. Messages particular to a player are exchanged between a gaming device and a gaming network.
Abstract translation: 本发明的实施例允许玩家具有与其他玩家不同的独特的游戏体验,即使在同一网络上播放时也是如此。 游戏可以跨越几个游戏会话。 当玩家决定停止玩游戏时,可以存储游戏的状态,例如奖励游戏。 当玩家发起下一个游戏会话时,在相同或另一位置,游戏的先前状态被重新加载到游戏机上,玩家返回到先前的状态。 此外,可以实现额外的奖金,因为网络知道关于玩家的身份和其他信息。 额外的奖金可能是该玩家独一无二的。 特定于玩家的消息在游戏设备和游戏网络之间交换。
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公开(公告)号:US09786120B2
公开(公告)日:2017-10-10
申请号:US15344169
申请日:2016-11-04
Applicant: IGT
Inventor: Glen Keith Russell , David Hollister , Scott Boyd , Richard J. Schneider , R. Jeffrey Jordan , Matt Glazier , Shannon Mason , Kevan Wilkins , Allan Legler
CPC classification number: G07F17/3225 , A63F13/12 , A63F13/30 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/3248 , G07F17/3255 , H04L63/0853 , H04L63/123 , H04L67/14 , H04L67/306 , H04L67/38 , H04L69/329
Abstract: Embodiments of the invention allow a player to have a unique gaming experience, different than other players, even when playing on the same network. A game may span several gaming sessions. States of a game, for example a bonus game, may be stored when the player decides to stop playing the game. When the player initiates a next gaming session, at the same or another location, the previous state of the game is re-loaded onto the gaming machine and the player returns to the previous state. Further, additional bonuses can be implemented because the network knows the identity and other information about the player. The additional bonuses may be unique to that player. Messages particular to a player are exchanged between a gaming device and a gaming network.
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公开(公告)号:US20170076541A1
公开(公告)日:2017-03-16
申请号:US15344169
申请日:2016-11-04
Applicant: IGT
Inventor: Glen Keith Russell , David Hollister , Scott Boyd , Richard J. Schneider , R. Jeffrey Jordan , Matt Glazier , Shannon Mason , Kevan Wilkins , Allan Legler
IPC: G07F17/32
CPC classification number: G07F17/3225 , A63F13/12 , A63F13/30 , G07F17/32 , G07F17/3211 , G07F17/3244 , G07F17/3248 , G07F17/3255 , H04L63/0853 , H04L63/123 , H04L67/14 , H04L67/306 , H04L67/38 , H04L69/329
Abstract: Embodiments of the invention allow a player to have a unique gaming experience, different than other players, even when playing on the same network. A game may span several gaming sessions. States of a game, for example a bonus game, may be stored when the player decides to stop playing the game. When the player initiates a next gaming session, at the same or another location, the previous state of the game is re-loaded onto the gaming machine and the player returns to the previous state. Further, additional bonuses can be implemented because the network knows the identity and other information about the player. The additional bonuses may be unique to that player. Messages particular to a player are exchanged between a gaming device and a gaming network.
Abstract translation: 本发明的实施例允许玩家具有与其他玩家不同的独特的游戏体验,即使在同一网络上播放时也是如此。 游戏可以跨越几个游戏会话。 当玩家决定停止玩游戏时,可以存储游戏的状态,例如奖励游戏。 当玩家发起下一个游戏会话时,在相同或另一位置,游戏的先前状态被重新加载到游戏机上,玩家返回到先前的状态。 此外,可以实现额外的奖金,因为网络知道关于玩家的身份和其他信息。 额外的奖金可能是该玩家独一无二的。 特定于玩家的消息在游戏设备和游戏网络之间交换。
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