Player specific network
    1.
    发明授权
    Player specific network 有权
    播放器专用网络

    公开(公告)号:US09508224B2

    公开(公告)日:2016-11-29

    申请号:US14551830

    申请日:2014-11-24

    Applicant: IGT

    Abstract: Embodiments of the invention allow a player to have a unique gaming experience, different than other players, even when playing on the same network. A game may span several gaming sessions. States of a game, for example a bonus game, may be stored when the player decides to stop playing the game. When the player initiates a next gaming session, at the same or another location, the previous state of the game is re-loaded onto the gaming machine and the player returns to the previous state. Further, additional bonuses can be implemented because the network knows the identity and other information about the player. The additional bonuses may be unique to that player. Messages particular to a player are exchanged between a gaming device and a gaming network.

    Abstract translation: 本发明的实施例允许玩家具有与其他玩家不同的独特的游戏体验,即使在同一网络上播放时也是如此。 游戏可以跨越几个游戏会话。 当玩家决定停止玩游戏时,可以存储游戏的状态,例如奖励游戏。 当玩家发起下一个游戏会话时,在相同或另一位置,游戏的先前状态被重新加载到游戏机上,玩家返回到先前的状态。 此外,可以实现额外的奖金,因为网络知道关于玩家的身份和其他信息。 额外的奖金可能是该玩家独一无二的。 特定于玩家的消息在游戏设备和游戏网络之间交换。

    PLAYER SPECIFIC NETWORK
    3.
    发明申请
    PLAYER SPECIFIC NETWORK 审中-公开
    播放器特定网络

    公开(公告)号:US20170076541A1

    公开(公告)日:2017-03-16

    申请号:US15344169

    申请日:2016-11-04

    Applicant: IGT

    Abstract: Embodiments of the invention allow a player to have a unique gaming experience, different than other players, even when playing on the same network. A game may span several gaming sessions. States of a game, for example a bonus game, may be stored when the player decides to stop playing the game. When the player initiates a next gaming session, at the same or another location, the previous state of the game is re-loaded onto the gaming machine and the player returns to the previous state. Further, additional bonuses can be implemented because the network knows the identity and other information about the player. The additional bonuses may be unique to that player. Messages particular to a player are exchanged between a gaming device and a gaming network.

    Abstract translation: 本发明的实施例允许玩家具有与其他玩家不同的独特的游戏体验,即使在同一网络上播放时也是如此。 游戏可以跨越几个游戏会话。 当玩家决定停止玩游戏时,可以存储游戏的状态,例如奖励游戏。 当玩家发起下一个游戏会话时,在相同或另一位置,游戏的先前状态被重新加载到游戏机上,玩家返回到先前的状态。 此外,可以实现额外的奖金,因为网络知道关于玩家的身份和其他信息。 额外的奖金可能是该玩家独一无二的。 特定于玩家的消息在游戏设备和游戏网络之间交换。

    PLAYER SPECIFIC NETWORK
    4.
    发明申请
    PLAYER SPECIFIC NETWORK 审中-公开
    播放器特定网络

    公开(公告)号:US20150111647A1

    公开(公告)日:2015-04-23

    申请号:US14551830

    申请日:2014-11-24

    Applicant: IGT

    Abstract: Embodiments of the invention allow a player to have a unique gaming experience, different than other players, even when playing on the same network. A game may span several gaming sessions. States of a game, for example a bonus game, may be stored when the player decides to stop playing the game. When the player initiates a next gaming session, at the same or another location, the previous state of the game is re-loaded onto the gaming machine and the player returns to the previous state. Further, additional bonuses can be implemented because the network knows the identity and other information about the player. The additional bonuses may be unique to that player. Messages particular to a player are exchanged between a gaming device and a gaming network.

    Abstract translation: 本发明的实施例允许玩家具有与其他玩家不同的独特的游戏体验,即使在同一网络上播放时也是如此。 游戏可以跨越几个游戏会话。 当玩家决定停止玩游戏时,可以存储游戏的状态,例如奖励游戏。 当玩家发起下一个游戏会话时,在相同或另一位置,游戏的先前状态被重新加载到游戏机上,玩家返回到先前的状态。 此外,可以实现额外的奖金,因为网络知道关于玩家的身份和其他信息。 额外的奖金可能是该玩家独一无二的。 特定于玩家的消息在游戏设备和游戏网络之间交换。

    Gaming system and method for providing symbol combinations with dynamic awards

    公开(公告)号:US10475281B2

    公开(公告)日:2019-11-12

    申请号:US15146738

    申请日:2016-05-04

    Applicant: IGT

    Abstract: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.

    GAMING SYSTEM AND METHOD FOR PROVIDING SYMBOL COMBINATIONS WITH DYNAMIC AWARDS
    6.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING SYMBOL COMBINATIONS WITH DYNAMIC AWARDS 审中-公开
    游戏系统和方法提供与动态奖励符号组合

    公开(公告)号:US20160247357A1

    公开(公告)日:2016-08-25

    申请号:US15146738

    申请日:2016-05-04

    Applicant: IGT

    Abstract: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.

    Abstract translation: 本文公开的游戏系统和方法提供了多个符号组合,每个符号组合与动态奖励相关联。 这种动态奖励至少部分地基于与游戏的一个或多个游戏相关联地发生的一个或多个随机事件而增加。 在一个实施例中,游戏系统基于另一不同符号组合的随机生成来增加指定符号组合的动态授予。 在该实施例中,如果游戏系统随机地产生其他符号组合,则游戏系统:(i)提供与该另一符号组合相关联的任何奖励,以及(ii)增加指定符号组合的动态授予。 此外,如果游戏系统随机地生成指定的符号组合,则游戏系统向玩家提供指定的符号组合的动态授予。

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