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公开(公告)号:US09773372B2
公开(公告)日:2017-09-26
申请号:US14966633
申请日:2015-12-11
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen Van Niekerk , Aaron Corey , Stefan Keilwert
CPC classification number: G07F17/3239 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
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公开(公告)号:US10198904B2
公开(公告)日:2019-02-05
申请号:US15696481
申请日:2017-09-06
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen Van Niekerk , Aaron Corey , Stefan Keilwert
IPC: A63F13/00 , G07F17/32 , G07F17/34 , A63F13/25 , A63F13/40 , G06F3/01 , G06F3/0482 , G06F3/0484 , G06Q20/34 , G06Q30/02 , G06T13/80 , G06T15/00 , A63F13/213 , A63F13/426 , G06F3/00
Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
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公开(公告)号:US09898887B2
公开(公告)日:2018-02-20
申请号:US15069151
申请日:2016-03-14
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen Van Niekerk , Aaron Corey , Stefan Keilwert
CPC classification number: G07F17/3239 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
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公开(公告)号:US10339758B2
公开(公告)日:2019-07-02
申请号:US14966845
申请日:2015-12-11
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen Van Niekerk , Christopher Spurrell
IPC: G07F17/32
Abstract: A computer device and method for dynamically displaying at least one message to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select message presentation rules based on player movement data. The message presentation rules may govern the presentation of new messages, the removal of old messages, or change the way a given message is presented.
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公开(公告)号:US10089827B2
公开(公告)日:2018-10-02
申请号:US14966836
申请日:2015-12-11
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen Van Niekerk , Christopher Spurrell
Abstract: An electronic gaming machine is provided. The computer device comprises at least one data storage unit storing game data for a game, a display unit to display graphical game components to a player of the game, at least one data capture unit, such as a camera, to collect data about the player's gaze, and a processor to process the player gaze data, determine if a player gaze condition is satisfied, determine whether a game condition is satisfied. If both the player gaze condition and the game condition are satisfied, the processor modifies at least some of the graphical game components based on the player gaze condition and the game condition.
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公开(公告)号:US10074236B2
公开(公告)日:2018-09-11
申请号:US15069372
申请日:2016-03-14
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky LeBlanc , Karen Van Niekerk , Aaron Corey , Stefan Keilwert
IPC: A63F13/00 , G07F17/32 , G07F17/34 , A63F13/25 , A63F13/40 , G06F3/01 , G06F3/0482 , G06F3/0484 , G06Q20/34 , G06Q30/02 , G06T13/80 , G06T15/00 , A63F13/213 , A63F13/426
CPC classification number: G07F17/3209 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3211 , G07F17/3227 , G07F17/3239 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
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公开(公告)号:US09886818B2
公开(公告)日:2018-02-06
申请号:US14570606
申请日:2014-12-15
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: Vicky Leblanc , Reuben Dupuis
CPC classification number: G07F17/3223 , G07F17/326 , G07F17/3265
Abstract: An electronic gaming machine that includes a three-dimensional (3D) graphics processor to generate a 3D game environment for a game. A display controller defines a view window of the three-dimensional game environment. The view window defines a portion of the three-dimensional game environment. An electronic display device displays, via a display interface, the portion of the three-dimensional game environment defined by the view window using the 3D graphics processor. A player input device detects a player request interaction input to update the view window to navigate within the three dimensional game environment. In response to detection by the player input device, the display controller updates the view window based on the update action to define another portion of the three-dimensional game environment. The player can navigate throughout the 3D game environment using player request interaction input.
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公开(公告)号:US09779585B2
公开(公告)日:2017-10-03
申请号:US14674444
申请日:2015-03-31
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: Reuben Dupuis , Stefan Keilwert , Scott Edsall
IPC: G07F17/32
CPC classification number: G07F17/3262 , G07F17/3209 , G07F17/3211 , G07F17/3244 , G07F17/3288 , G07F17/3295
Abstract: A gaming system, and method of controlling a gaming system, having a touchscreen, that simulates a game of skill by showing a graphical object and detecting a pair of spaced-apart user input touch points on the touchscreen. An increase in distance between the touch points corresponds to an increase in stress upon the object, which is animated on the touchscreen, and scaling of an associated reward. A failure threshold is selected and the increase in stress is tested against the failure threshold. The failure threshold may be at least partly randomized. If the stress exceeds the threshold, then a failure event is shown. If the touch input ceases, the user may elect to accept then current reward value or to continue. The object may be a bubble and the stress may be expansion of the bubble, leading to popping of the bubble if the expansion exceeds the failure threshold.
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公开(公告)号:US20180130293A1
公开(公告)日:2018-05-10
申请号:US15696481
申请日:2017-09-06
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: David Froy , Edward Bowron , Reuben Dupuis , Vicky Leblanc , Karen Van Niekerk , Aaron Corey , Stefan Keilwert
IPC: G07F17/32 , G07F17/34 , A63F13/213 , G06T15/00 , G06T13/80 , G06Q30/02 , G06Q20/34 , G06F3/0484 , G06F3/0482 , G06F3/01 , A63F13/426 , A63F13/40 , A63F13/25
CPC classification number: G07F17/3239 , A63F13/213 , A63F13/25 , A63F13/40 , A63F13/426 , G06F3/005 , G06F3/013 , G06F3/017 , G06F3/0482 , G06F3/04842 , G06Q20/3433 , G06Q30/0261 , G06T13/80 , G06T15/005 , G07F17/3206 , G07F17/3209 , G07F17/3211 , G07F17/3227 , G07F17/3244 , G07F17/3246 , G07F17/3248 , G07F17/3251 , G07F17/3267 , G07F17/34
Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
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公开(公告)号:US09767641B2
公开(公告)日:2017-09-19
申请号:US14566252
申请日:2014-12-10
Applicant: IGT CANADA SOLUTIONS ULC
Inventor: Reuben Dupuis , Vicky Leblanc
CPC classification number: G07F17/3223 , G07F17/326 , G07F17/3265
Abstract: There is disclosed an electronic gaming machine that includes an electronic datastore storing game data for a given game, an electronic display, and one or more processors in communication with the at least one electronic datastore and the electronic display. The processors include a three-dimensional graphics processor. The processors are configured to: generate, with at least the three-dimensional graphics processor, a three-dimensional game surface in accordance with a set of game rules using the game data, the three-dimensional game surface for displaying game symbols thereon; present a view of the three-dimensional game surface such that a plurality of game symbols are viewable on the electronic display; and in response to a game event defined by the game rules: rotate the view of the three-dimensional game surface such that at least one additional game symbol becomes viewable on the electronic display; and integrate the at least one additional symbol into the given game in accordance with the game rules.
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