Abstract:
The present invention provides a technique for preferring a season character by users by increasing a skill capability value of the season character in which a limitation capability value of a character is differentiated according to a time provided in a game compared with a general character in an online game managing the character. A method for providing a character of an online game according to an exemplary embodiment of the present invention through a character providing apparatus includes: obtaining information for at least one season character selected among a plurality of general characters pre-provided in a game according to a season character selection reference and differentiated with a limitation capability value as an upper limit value of a skill capability value according to a selected period; setting a skill capability value adjustment rule to adjust a skill capability value among each piece of information for at least one season character; adjusting the skill capability value of the season character to be higher than the general character corresponding to the skill character according to the skill capability value adjustment rule; setting a limitation capability value adjustment margin for the season character; setting the limitation capability value adjustment reference; and setting a limitation capability value of the season character according to the limitation capability value adjustment reference.
Abstract:
A method for providing a character in an online game includes, by a character provision apparatus, selecting at least one season character from a plurality of general characters previously provided in a game according to a preset season character selection criteria, generating at least one season character pool according to a period for which the season character is selected, and storing the selected season character in a corresponding season character pool, judging whether a status point limit adjustment item is provided, setting a status point limit of the at least one season character differently according to the period such that the status point limit of the at least one season character is higher than a status point limit of each general character acquired using the status point limit adjustment item, and displaying, on a user terminal, that the at least one season character is added to the game.
Abstract:
Disclosed is a technique for providing a mini-game and correcting a capability point of a simulation game character before a simulation game, and a game for artificial intelligence of a computer to display a playing result in place of a user. The technique includes: receiving an input for beginning a simulation game that is a game for artificial intelligence of a computer to display a playing result in place of a user from among game types existing in a multi-play mode that is a game mode in which users play a game by themselves from a simulation game providing user terminal; providing a mini-game that is a predetermined game for correcting a capability point of a character in the game when receiving the input of the simulation game; correcting the capability point of the character according to a result of the mini-game; and playing the simulation game based on the corrected capability point of the character.
Abstract:
A method for managing league points of a point lapsing league mode includes: by a point lapsing league mode providing server, providing a point lapsing league mode that is a mode in which predetermined league points are allocated for a predetermined period and progress of a game is restricted when all the league points are consumed to the user terminal; outputting a game character information selecting interface that is an interface for accessing the user terminal to select a game character for progressing a game of the point lapsing league mode from among at least one game character to the user terminal; consuming predetermined league points of the user when the user terminal finishes playing the game of the point lapsing league mode through the game character selected by the user; determining whether all league points of the user having participated in the point lapsing league mode are consumed; and outputting information for notifying that the game cannot be progressed in the point lapsing league mode to the user terminal when all the league points of the user having participated in the point lapsing league mode are consumed.
Abstract:
A method for managing league points of a point lapsing league mode includes: by a point lapsing league mode providing server, providing a point lapsing league mode that is a mode in which predetermined league points are allocated for a predetermined period and progress of a game is restricted when all the league points are consumed to the user terminal; outputting a game character information selecting interface that is an interface for accessing the user terminal to select a game character for progressing a game of the point lapsing league mode from among at least one game character to the user terminal; consuming predetermined league points of the user when the user terminal finishes playing the game of the point lapsing league mode through the game character selected by the user; determining whether all league points of the user having participated in the point lapsing league mode are consumed; and outputting information for notifying that the game cannot be progressed in the point lapsing league mode to the user terminal when all the league points of the user having participated in the point lapsing league mode are consumed.
Abstract:
The present invention relates to a technique of providing an item when executing a certain action generating an event in an online game and required in an event. An item providing method according to event joining in an online game according to an exemplary embodiment of the present invention through a game management server includes: increasing joining number information of the event by determining whether the event is achieved according to an action related to a game play of a user during a predetermined event execution period when the user executes a predetermined action satisfying a condition achieving the event; and providing a reward item when accumulated event joining number information of the user is predetermined event finishing number information.
Abstract:
A technique is provided to improve interests of users in a game by providing various kinds of quests and providing each quest in a customized manner to correspond to a user level. A method for providing a quest in an online game, includes: by a quest providing apparatus, sensing whether at least one user terminal access a game performing server; receiving, from the game performing server, user information corresponding to the user terminal accessing the game performing server and a match condition including at least one condition required to perform a match by a game server; setting a basic quest as at least one quest connected to each other such that when one quest is completed, another quest is started, according to the received user information and match condition; setting an extended quest as a quest to be provided one time per user from among a plurality of quests according to the user information and the match condition; setting a repeated quest as a quest to be repeatedly provided from the plurality of quests according to the user information and the match condition; and transmitting the basic quest, the extended quest, and the repeated quest, which are set by the quest providing apparatus, to the game performing server, displaying the basic quest, the extended quest, and the repeated quest on the user terminal by the game performing server, and applying the basic quest, the extended quest, and the repeated quest to the game.
Abstract:
The present invention provides a technique for preferring a season character by users by increasing a skill capability value of the season character in which a limitation capability value of a character is differentiated according to a time provided in a game compared with a general character in an online game managing the character. A method for providing a character of an online game according to an exemplary embodiment of the present invention through a character providing apparatus includes: obtaining information for at least one season character selected among a plurality of general characters pre-provided in a game according to a season character selection reference and differentiated with a limitation capability value as an upper limit value of a skill capability value according to a selected period; setting a skill capability value adjustment rule to adjust a skill capability value among each piece of information for at least one season character; adjusting the skill capability value of the season character to be higher than the general character corresponding to the skill character according to the skill capability value adjustment rule; setting a limitation capability value adjustment margin for the season character; setting the limitation capability value adjustment reference; and setting a limitation capability value of the season character according to the limitation capability value adjustment reference.