METHOD FOR PROVIDING CHARACTER OF ONLINE GAME AND APPARATUS THEREOF
    1.
    发明申请
    METHOD FOR PROVIDING CHARACTER OF ONLINE GAME AND APPARATUS THEREOF 有权
    提供在线游戏角色及其设备的方法

    公开(公告)号:US20140364220A1

    公开(公告)日:2014-12-11

    申请号:US14369582

    申请日:2012-11-26

    CPC classification number: A63F13/58 A63F13/30 A63F13/69 A63F13/828

    Abstract: The present invention provides a technique for preferring a season character by users by increasing a skill capability value of the season character in which a limitation capability value of a character is differentiated according to a time provided in a game compared with a general character in an online game managing the character. A method for providing a character of an online game according to an exemplary embodiment of the present invention through a character providing apparatus includes: obtaining information for at least one season character selected among a plurality of general characters pre-provided in a game according to a season character selection reference and differentiated with a limitation capability value as an upper limit value of a skill capability value according to a selected period; setting a skill capability value adjustment rule to adjust a skill capability value among each piece of information for at least one season character; adjusting the skill capability value of the season character to be higher than the general character corresponding to the skill character according to the skill capability value adjustment rule; setting a limitation capability value adjustment margin for the season character; setting the limitation capability value adjustment reference; and setting a limitation capability value of the season character according to the limitation capability value adjustment reference.

    Abstract translation: 本发明提供了一种用于通过增加季节角色的技能能力值来提高用户的季节角色的技术,其中,根据游戏中提供的时间来区分角色的限制能力值与在线的一般角色相比较 游戏管理角色。 根据本发明的示例性实施例的通过字符提供装置提供在线游戏的角色的方法包括:获得根据一个游戏中预先设置的多个通用字符中的至少一个季节角色的信息 季节字符选择参考,并根据所选择的周期以限制能力值作为技能能力值的上限值进行区分; 设置技能能力值调整规则,以调整至少一个季节角色的每条信息中的技能能力值; 根据技能能力值调整规则,将季节角色的技能能力值调整为高于对应于技能特征的一般角色; 为季节特征设定限制能力值调整幅度; 设定限制能力值调整参考; 并根据限制能力值调整参考设定季节角色的限制能力值。

    Method and apparatus for providing character in online game
    2.
    发明授权
    Method and apparatus for providing character in online game 有权
    在网络游戏中提供角色的方法和装置

    公开(公告)号:US09233306B2

    公开(公告)日:2016-01-12

    申请号:US13988096

    申请日:2012-11-26

    CPC classification number: G06Q50/01 G06F3/0481

    Abstract: A method for providing a character in an online game includes, by a character provision apparatus, selecting at least one season character from a plurality of general characters previously provided in a game according to a preset season character selection criteria, generating at least one season character pool according to a period for which the season character is selected, and storing the selected season character in a corresponding season character pool, judging whether a status point limit adjustment item is provided, setting a status point limit of the at least one season character differently according to the period such that the status point limit of the at least one season character is higher than a status point limit of each general character acquired using the status point limit adjustment item, and displaying, on a user terminal, that the at least one season character is added to the game.

    Abstract translation: 用于在线游戏中提供角色的方法包括:字符提供装置,根据预设的季节角色选择标准从先前在游戏中提供的多个通用字符中选择至少一个季节角色,生成至少一个季节角色 根据选择季节角色的时段,将所选择的季节角色存储在相应的季节角色池中,判断是否提供了状态点限制调整项目,设置至少一个季节角色的状态点极限不同 根据使所述至少一个季节角色的状态点限制高于使用所述状态点极限调整项目获取的每个通用字符的状态点限制的时段,并且在用户终端上显示所述至少一个 季节角色被添加到游戏中。

    METHOD AND SERVER FOR PROVIDING SIMULATION GAME
    3.
    发明申请
    METHOD AND SERVER FOR PROVIDING SIMULATION GAME 审中-公开
    提供模拟游戏的方法和服务器

    公开(公告)号:US20140349766A1

    公开(公告)日:2014-11-27

    申请号:US14369858

    申请日:2012-11-21

    Abstract: Disclosed is a technique for providing a mini-game and correcting a capability point of a simulation game character before a simulation game, and a game for artificial intelligence of a computer to display a playing result in place of a user. The technique includes: receiving an input for beginning a simulation game that is a game for artificial intelligence of a computer to display a playing result in place of a user from among game types existing in a multi-play mode that is a game mode in which users play a game by themselves from a simulation game providing user terminal; providing a mini-game that is a predetermined game for correcting a capability point of a character in the game when receiving the input of the simulation game; correcting the capability point of the character according to a result of the mini-game; and playing the simulation game based on the corrected capability point of the character.

    Abstract translation: 公开了一种用于在模拟游戏之前提供微型游戏和校正模拟游戏角色的能力点的技术,以及用于代替用户显示播放结果的计算机的人造智能游戏。 该技术包括:接收用于开始模拟游戏的输入,该模拟游戏是计算机的人造智能游戏,以游戏模式存在的游戏类型中显示代替用户的游戏结果,其中游戏模式是以游戏模式 用户自己从提供用户终端的模拟游戏中玩游戏; 提供作为在接收到模拟游戏的输入时校正游戏中的角色的能力点的预定游戏的小型游戏; 根据小型游戏的结果对角色的能力点进行修正; 并根据角色的修正能力点玩模拟游戏。

    Method for managing league point of point lapsing league mode and server for providing point lapsing league mode

    公开(公告)号:US09669309B2

    公开(公告)日:2017-06-06

    申请号:US14369876

    申请日:2012-11-27

    CPC classification number: A63F13/46 A63F13/828

    Abstract: A method for managing league points of a point lapsing league mode includes: by a point lapsing league mode providing server, providing a point lapsing league mode that is a mode in which predetermined league points are allocated for a predetermined period and progress of a game is restricted when all the league points are consumed to the user terminal; outputting a game character information selecting interface that is an interface for accessing the user terminal to select a game character for progressing a game of the point lapsing league mode from among at least one game character to the user terminal; consuming predetermined league points of the user when the user terminal finishes playing the game of the point lapsing league mode through the game character selected by the user; determining whether all league points of the user having participated in the point lapsing league mode are consumed; and outputting information for notifying that the game cannot be progressed in the point lapsing league mode to the user terminal when all the league points of the user having participated in the point lapsing league mode are consumed.

    METHOD FOR MANAGING LEAGUE POINT OF POINT LAPSING LEAGUE MODE AND SERVER FOR PROVIDING POINT LAPSING LEAGUE MODE
    5.
    发明申请
    METHOD FOR MANAGING LEAGUE POINT OF POINT LAPSING LEAGUE MODE AND SERVER FOR PROVIDING POINT LAPSING LEAGUE MODE 有权
    用于管理点移动联动模式的联动点的方法和用于提供点移动联动模式的服务器

    公开(公告)号:US20140370991A1

    公开(公告)日:2014-12-18

    申请号:US14369876

    申请日:2012-11-27

    CPC classification number: A63F13/46 A63F13/828

    Abstract: A method for managing league points of a point lapsing league mode includes: by a point lapsing league mode providing server, providing a point lapsing league mode that is a mode in which predetermined league points are allocated for a predetermined period and progress of a game is restricted when all the league points are consumed to the user terminal; outputting a game character information selecting interface that is an interface for accessing the user terminal to select a game character for progressing a game of the point lapsing league mode from among at least one game character to the user terminal; consuming predetermined league points of the user when the user terminal finishes playing the game of the point lapsing league mode through the game character selected by the user; determining whether all league points of the user having participated in the point lapsing league mode are consumed; and outputting information for notifying that the game cannot be progressed in the point lapsing league mode to the user terminal when all the league points of the user having participated in the point lapsing league mode are consumed.

    Abstract translation: 一种管理点联盟模式联盟点的管理方法包括:通过点联盟模式提供服务器,提供点过去联盟模式,该模式是预定联盟点在预定时间段内分配的模式,游戏进度为 当所有联赛点消耗到用户终端时受到限制; 输出游戏角色信息选择界面,所述游戏角色信息选择界面是用于访问所述用户终端的接口,以从所述至少一个游戏角色中向所述用户终端选择用于进行所述点越外联盟模式的游戏的游戏角色; 当用户终端通过用户选择的游戏角色完成点分联盟模式的游戏时,消耗用户的预定联盟点; 确定是否消耗了参与了点联盟模式的用户的所有联赛点; 并且当已经参与点分离联盟模式的用户的所有联盟点被消耗时,输出用于通知在点分组联盟模式中的游戏不能进行到用户终端的信息。

    METHOD AND SERVER FOR PROVIDING ITEM ACCORDING TO JOINING AN EVENT IN ONLINE GAME
    6.
    发明申请
    METHOD AND SERVER FOR PROVIDING ITEM ACCORDING TO JOINING AN EVENT IN ONLINE GAME 审中-公开
    方法和服务器根据在线游戏中的事件提供项目

    公开(公告)号:US20140323217A1

    公开(公告)日:2014-10-30

    申请号:US14364012

    申请日:2012-11-26

    CPC classification number: A63F13/12 G07F17/32 G07F17/3255

    Abstract: The present invention relates to a technique of providing an item when executing a certain action generating an event in an online game and required in an event. An item providing method according to event joining in an online game according to an exemplary embodiment of the present invention through a game management server includes: increasing joining number information of the event by determining whether the event is achieved according to an action related to a game play of a user during a predetermined event execution period when the user executes a predetermined action satisfying a condition achieving the event; and providing a reward item when accumulated event joining number information of the user is predetermined event finishing number information.

    Abstract translation: 本发明涉及在执行在线游戏中产生事件的特定动作并在事件中需要时提供项目的技术。 通过游戏管理服务器,根据本发明的示例性实施例的根据在线游戏中的事件加入的项目提供方法包括:通过根据与游戏相关的动作来确定事件是否实现来增加事件的加入数信息 当用户执行满足实现事件的条件的预定动作时,在预定事件执行期间,播放用户; 以及当所述用户的累积事件加入号码信息是预定事件完成号码信息时提供奖励物品。

    Method and apparatus for providing quest in online game
    7.
    发明授权
    Method and apparatus for providing quest in online game 有权
    在网络游戏中提供任务的方法和装置

    公开(公告)号:US09339731B2

    公开(公告)日:2016-05-17

    申请号:US14363972

    申请日:2012-11-26

    Inventor: Jeong Hun Kim

    CPC classification number: G07F17/32

    Abstract: A technique is provided to improve interests of users in a game by providing various kinds of quests and providing each quest in a customized manner to correspond to a user level. A method for providing a quest in an online game, includes: by a quest providing apparatus, sensing whether at least one user terminal access a game performing server; receiving, from the game performing server, user information corresponding to the user terminal accessing the game performing server and a match condition including at least one condition required to perform a match by a game server; setting a basic quest as at least one quest connected to each other such that when one quest is completed, another quest is started, according to the received user information and match condition; setting an extended quest as a quest to be provided one time per user from among a plurality of quests according to the user information and the match condition; setting a repeated quest as a quest to be repeatedly provided from the plurality of quests according to the user information and the match condition; and transmitting the basic quest, the extended quest, and the repeated quest, which are set by the quest providing apparatus, to the game performing server, displaying the basic quest, the extended quest, and the repeated quest on the user terminal by the game performing server, and applying the basic quest, the extended quest, and the repeated quest to the game.

    Abstract translation: 提供了一种通过提供各种任务来提高用户在游戏中的兴趣并且以定制的方式提供每个任务以对应于用户级别的技术。 一种用于在线游戏中提供任务的方法,包括:由任务提供装置检测至少一个用户终端是否访问执行游戏的服务器; 从游戏执行服务器接收对应于访问游戏执行服务器的用户终端的用户信息,以及包括由游戏服务器执行匹配所需的至少一个条件的匹配条件; 将基本任务设置为至少一个任务相互连接,使得当完成任务时,根据接收到的用户信息和匹配条件开始另一任务; 根据用户信息和匹配条件将扩展任务设置为从多个任务中提供一次每个用户的任务; 将重复的任务设置为根据用户信息和匹配条件从多个任务重复提供的任务; 并且将由任务提供装置设定的基本任务,扩展任务和重复任务发送到游戏执行服务器,通过游戏向用户终端显示基本任务,扩展任务和重复任务 执行服务器,以及对游戏应用基本任务,扩展任务和重复的任务。

    Method for providing character of online game and apparatus thereof
    8.
    发明授权
    Method for providing character of online game and apparatus thereof 有权
    提供在线游戏角色的方法及其装置

    公开(公告)号:US09352232B2

    公开(公告)日:2016-05-31

    申请号:US14369582

    申请日:2012-11-26

    CPC classification number: A63F13/58 A63F13/30 A63F13/69 A63F13/828

    Abstract: The present invention provides a technique for preferring a season character by users by increasing a skill capability value of the season character in which a limitation capability value of a character is differentiated according to a time provided in a game compared with a general character in an online game managing the character. A method for providing a character of an online game according to an exemplary embodiment of the present invention through a character providing apparatus includes: obtaining information for at least one season character selected among a plurality of general characters pre-provided in a game according to a season character selection reference and differentiated with a limitation capability value as an upper limit value of a skill capability value according to a selected period; setting a skill capability value adjustment rule to adjust a skill capability value among each piece of information for at least one season character; adjusting the skill capability value of the season character to be higher than the general character corresponding to the skill character according to the skill capability value adjustment rule; setting a limitation capability value adjustment margin for the season character; setting the limitation capability value adjustment reference; and setting a limitation capability value of the season character according to the limitation capability value adjustment reference.

    Abstract translation: 本发明提供了一种用于通过增加季节角色的技能能力值来提高用户的季节角色的技术,其中,根据游戏中提供的时间来区分角色的限制能力值与在线的一般角色相比较 游戏管理角色。 根据本发明的示例性实施例的通过字符提供装置提供在线游戏的角色的方法包括:获得根据一个游戏中预先设置的多个通用字符中的至少一个季节角色的信息 季节字符选择参考,并根据所选择的周期以限制能力值作为技能能力值的上限值进行区分; 设置技能能力值调整规则,以调整至少一个季节角色的每条信息中的技能能力值; 根据技能能力值调整规则,将季节角色的技能能力值调整为高于对应于技能特征的一般角色; 为季节特征设定限制能力值调整幅度; 设定限制能力值调整参考; 并根据限制能力值调整参考设定季节角色的限制能力值。

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