SYSTEMS AND METHODS FOR INTEGRATING GRAPHIC ANIMATION TECHNOLOGIES IN FANTASY SPORTS CONTEST APPLICATIONS

    公开(公告)号:US20190251778A1

    公开(公告)日:2019-08-15

    申请号:US16359904

    申请日:2019-03-20

    摘要: Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information. For example, the fantasy sports contest application may provide play information and other related data to allow a user to generate animated videos using the user's own graphics processing equipment and graphics animation program.

    Virtual League Platform of a Sport Activity
    2.
    发明申请

    公开(公告)号:US20190247757A1

    公开(公告)日:2019-08-15

    申请号:US16351711

    申请日:2019-03-13

    摘要: The present disclosure describes a platform that allows individual users to compete against other users in a virtual league. The platform allows individual users to maintain personal performance statistics, which, collectively, are used to determine a projection result of the user's performance in a competition within the league. The platform employs projection result, in combination with, or as a substitute for, results associated with a real race completed by the user, in the scoring of the user against other competitors in the league.

    SYSTEM AND METHOD FOR MANAGING FANTASY SPORTS TEAMS AND LEAGUES

    公开(公告)号:US20180280811A1

    公开(公告)日:2018-10-04

    申请号:US15978188

    申请日:2018-05-13

    申请人: YouRulz, Inc.

    发明人: Eric D. Martin

    摘要: A method of using, computer software implementing, and a system for allowing a fantasy sports contest application to provide to a user the ability to substitute bench players for active players prior to or during a corresponding live game. The method is implemented by computer software executed on a system comprising plurality of computers, including: a user interface, a player performance stats tracking mechanism configured to track stats from each player's game, a game clock reader that reads a game clock from each player's game, a database configured to store game clock times and player stats, including player active and inactive statuses, a substitution mechanism configured to substitute a bench player for an active player, a point tallying mechanism configured to tally points based on active player stats, and a stats projection update mechanism configured to provide real-time player stats projection updates.

    SYSTEM AND METHOD FOR PROVIDING SECONDARY GAMING

    公开(公告)号:US20180065050A1

    公开(公告)日:2018-03-08

    申请号:US15808148

    申请日:2017-11-09

    申请人: Rishi NANGIA

    发明人: Rishi NANGIA

    IPC分类号: A63F13/828 G07F17/32

    摘要: A system and method for providing secondary gaming for fantasy sports to provide more interactive, robust and comprehensive fantasy sports gaming. A secondary game involves one or more fantasy sports players, one or more statistics to measure fantasy performance of the players, one or more time period in which to evaluate the fantasy player, and a game value amount, which is the consideration contested in the fantasy game. Accordingly, Users may place wagers on the expected performance of fantasy players or teams in a fantasy league regardless of whether the party is a participant in the league. The system may be functionally connected to the league software manager to provide real-time registration, submission, monitoring, and submission of second games.

    Player Movement Contest System
    6.
    发明申请

    公开(公告)号:US20180043268A1

    公开(公告)日:2018-02-15

    申请号:US15236441

    申请日:2016-08-14

    摘要: The present invention relates to assigning points to professional sports player movement from team to team via a draft or free agency. Contests involve picking the correct player for professional sports draft picks or from selecting the correct team that free agent players sign a contract with and competing with other people for the best score. Contests are based on points that are rewarded for correct predictions of the player movement with a variety of draft rounds or free agent periods.

    FANTASY SPORTS GAME WHICH SCORES A MATRIX WHICH A PARTICIPANT POPULATES PERIODICALLY WITH PICKS

    公开(公告)号:US20180021683A1

    公开(公告)日:2018-01-25

    申请号:US15218315

    申请日:2016-07-25

    申请人: Gamestreaks, Inc.

    发明人: Marcos Gleffe

    摘要: A fantasy sports game which scores a matrix, which a participant periodically populates with picks. After the games are actually played, the matrix is scored, with the scoring being dependent on the picks and their placement on the matrix. Preferably, the scoring is configured such that a participant is rewarded for having a streak of correct picks, aligned horizontally and/or vertically, in the matrix. The fantasy sports game may be configured such that the matrix is configured to be populated column by column, from left to right, by the participant. Each column of the matrix may be configured to be populated by having a participant move a pick up or down in the column. The fantasy sports game may be configured such that the participants communicate with a host of the game using, for example, one or more of the following: a desktop computer, laptop, tablet, smartphone, etc.

    Computer-implemented method for marketing and selling fantasy sports and/or stock market teams

    公开(公告)号:US09868066B2

    公开(公告)日:2018-01-16

    申请号:US15299201

    申请日:2016-10-20

    发明人: Jay Wolgin

    IPC分类号: A63F13/828 A63F13/792

    摘要: A computer-implemented method for marketing fantasy sports and/or stock market teams to potential investors, where an investor in a fantasy team shares in the winnings of that team. An owner of a fantasy sports team or a fantasy stock market portfolio offers his/her team up for sale or investment. The team can be sold in its entirety, or only a partial stake in the team can be sold, at the discretion of the owner. Potential investors view teams which are up for sale or investment, research team background and performance, and if desired, make an offer to buy a share of a team. Offers to sell and buy can be handled as either fixed price transactions or as auction-style bidding. Team owners split profits with investors according to ownership percentage. Investor pools and partnerships are possible, and many other features for facilitating investment transactions are disclosed.