Abstract:
The present invention describes a method of dynamic gamification over a network and comprises of the steps of creating a network of statistical models associated with a real life situation by using a processor, modifying a predefined parameter of a first statistical model by either a player or a moderator which triggers a modification subsequently in the other statistical models related to the first statistical model and deciding an outcome of the gamification in response to the modification of the first and the other statistical models
Abstract:
The present invention describes a method of dynamic gamification over a network and comprises of the steps of creating a network of statistical models associated with a real life situation by using a processor, modifying a predefined parameter of a first statistical model by either a player or a moderator which triggers a modification subsequently in the other statistical models related to the first statistical model and deciding an outcome of the gamification in response to the modification of the first and the other statistical models.
Abstract:
Digital documents can be annotated using a variety of techniques. Document image pages can be created from digital documents. Annotations can be created using the document image pages. Annotation content (such as individual annotation elements, including text, audio, video, picture, and/or drawing annotation elements) can be generated from the annotations. Annotation content can be supported in a temporal annotation mode and in a positional annotation mode. Annotation content and document image pages can be stored separately. Annotation content and document image pages can be used (e.g., downloaded, viewed, played, edited, etc.) by one or more client devices.
Abstract:
Described herein are representative tools and techniques for making bank-hosted payments. In one exemplary technique described herein, at least one payee account, at least one payer account, and at least one suspense account are maintained at a bank. Additionally, at least one client identifier is assigned to a software client. Further, at least one payment token is generated and the at least one payment token is issued to the software client. Also, funds are transferred from the at least one payer account to the at least one suspense account. Additionally, transaction information for an offline transaction is received. The transaction information includes the at least one payment token, a payment amount, and an issuer identifier. Using a portion of the transaction information, transaction authentication is performed, and based in part on the transaction authentication, funds are transferred from the at least one suspense account.