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公开(公告)号:US20240119625A1
公开(公告)日:2024-04-11
申请号:US18283414
申请日:2021-06-16
Applicant: Intel Corporation
Inventor: Ming Lu , Liwei Liao , Haihua Lin , Xiaofeng Tong , Wenlong Li , Jiansheng Chen , Yiwei He
CPC classification number: G06T7/73 , G06V20/42 , G06T2207/20084 , G06T2207/30196 , G06T2207/30224 , G06T2207/30242
Abstract: A method and system of automatically estimating a ball carrier in team sports.
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公开(公告)号:US11915450B2
公开(公告)日:2024-02-27
申请号:US17396633
申请日:2021-08-06
Applicant: Intel Corporation
Inventor: Yiwei He , Ming Lu , Haihua Lin , Liwei Liao , Jiansheng Chen , Xiaofeng Tong , Qiang Li , Wenlong Li
IPC: G06T7/73 , G06T15/20 , G06T7/292 , G06V10/44 , G06V20/40 , G06V20/64 , G06V40/10 , G06F18/214 , G06V30/10
CPC classification number: G06T7/75 , G06F18/2148 , G06T7/292 , G06T15/205 , G06V10/457 , G06V20/42 , G06V20/64 , G06V40/103 , G06T2207/30224 , G06V30/10
Abstract: Embodiments are generally directed to methods and apparatuses for determining a frontal body orientation. An embodiment of a method for determining a three-dimensional (3D) orientation of frontal body of a player comprises: detecting each of a plurality of players in each of a plurality of frames captured by a plurality of cameras; for each of the plurality of cameras, tracking each of the plurality of players between continuous frames captured by the camera; and associating the plurality of frames captured by the plurality of cameras to generate the 3D orientation of each of the plurality of players.
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公开(公告)号:US20220076447A1
公开(公告)日:2022-03-10
申请号:US17396633
申请日:2021-08-06
Applicant: Intel Corporation
Inventor: Yiwei He , Ming Lu , Haihua Lin , Liwei Liao , Jiansheng Chen , Xiaofeng Tong , Qiang Li , Wenlong Li
Abstract: Embodiments are generally directed to methods and apparatuses for determining a frontal body orientation. An embodiment of a method for determining a three-dimensional (3D) orientation of frontal body of a player comprises: detecting each of a plurality of players in each of a plurality of frames captured by a plurality of cameras; for each of the plurality of cameras, tracking each of the plurality of players between continuous frames captured by the camera; and associating the plurality of frames captured by the plurality of cameras to generate the 3D orientation of each of the plurality of players.
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