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公开(公告)号:US20120309520A1
公开(公告)日:2012-12-06
申请号:US13297890
申请日:2011-11-16
申请人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , ZACHARY TYLER MIDDLETON , MATTHEW J. PULS , MARK THOMAS MIHELICH , DAN OSBORN , ANDREW R. CAMPBELL , CHARLES EVERETT MARTIN , DAVID M. HILL
发明人: JEFFREY JESUS EVERTT , JUSTIN AVRAM CLARK , ZACHARY TYLER MIDDLETON , MATTHEW J. PULS , MARK THOMAS MIHELICH , DAN OSBORN , ANDREW R. CAMPBELL , CHARLES EVERETT MARTIN , DAVID M. HILL
IPC分类号: A63F13/00
CPC分类号: A63F13/40 , A63F13/10 , A63F13/213 , A63F13/63 , A63F13/655 , A63F13/79 , A63F2300/1093 , A63F2300/5553 , G06K9/00281 , G06T19/20 , G06T2200/08
摘要: Systems, methods, and computer media for generating an avatar reflecting a player's current appearance. Data describing the player's current appearance is received. The data includes a visible spectrum image of the player, a depth image including both the player and a current background, and skeletal data for the player. The skeletal data indicates an outline of the player's skeleton. Based at least in part on the received data, one or more of the following are captured: a facial appearance of the player; a hair appearance of the player; a clothing appearance of the player; and a skin color of the player. A 3D avatar resembling the player is generated by combining the captured facial appearance, hair appearance, clothing appearance, and/or skin color with predetermined avatar features.
摘要翻译: 用于生成反映玩家当前外观的化身的系统,方法和计算机媒体。 收到描述玩家当前外观的数据。 数据包括播放器的可见光谱图像,包括播放器和当前背景的深度图像以及玩家的骨骼数据。 骨骼数据表示玩家骨架的轮廓。 至少部分地基于接收到的数据,捕获以下中的一个或多个:玩家的面部外观; 演员的头发外观; 玩家的服装外观; 和玩家的肤色。 类似于玩家的3D头像通过将捕获的面部外观,头发外观,服装外观和/或皮肤颜色与预定的化身特征组合而产生。