摘要:
A queuing system and method are provided for filling vacancies at seats at manual and electronic gaming tables in a card room by establishing electronic waiting lists. The queuing system comprises at least one player interface, a queue interface, and a server computer networked to the player interface and the queue interface. In use, new players are placed on one or more of the electronic waiting lists, while the seats are monitored for vacancies via the player interfaces. Upon detecting a vacant seat, the server computer automatically assigns the next new player on the corresponding waiting list to the vacant seat of the selected manual or electronic gaming table.
摘要:
A method is provided for filling a vacancy at a gaming table with a first new player. An electronic waiting list is managed for filling the vacancy at the gaming table by providing a remote device access to the electronic waiting list via a queue interface. The first new player is allowed to select the electronic waiting list using the remote device and place themselves on the electronic waiting list for the gaming table via the remote device.
摘要:
A method is provided for monitoring a status of a first new player placed on one or more electronic waiting lists for filling vacancies at a plurality of gaming tables. The first new player is allowed to select one or more electronic waiting lists and is placed on the selected electronic waiting lists. The status of the first new player is displayed on a display device for the selected electronic waiting lists or an alert is provided to the first new player. The electronic waiting lists are further managed to prevent a first new player playing in a first gaming tournament from selecting and being placed on the electronic waiting list for a second gaming tournament while the first gaming tournament is still active.
摘要:
An electronic gaming system has a plurality of tables each having a plurality of electronic player interaction areas (EPIA's) spaced preferably about a table periphery so that a gaming player locates oneself in front of a respective EPIA to play a game. A computer-based controller of the system assigns any one of preferably a variety of games to any one table. The player is then free to choose what game he/she desires to play by picking a particular table. The gaming system has a host console that communicates with each EPIA via the controller for managerial control of the plurality of tables. A software-based administrator tool operates preferably through a user interface for the control of at least one gaming profile type by the deletion, editing and creation of various gaming rules.
摘要:
An electronic card game is provided to a plurality of players using an electronic card table. The electronic card table has a table top with a playing surface, a plurality of electronic player interaction areas located around a periphery of the table top and a central display area located in a central location of the table top. Each electronic player interaction area provides a player interface for interaction with one of the players. A game computer is coupled to the plurality of electronic player interaction areas and the central display area for administering the electronic card game using virtual cards and chips. A host console is coupled to the game computer for configuring the electronic player interaction areas and the central display area and for establishing parameters of the electronic card game.
摘要:
An electronic card table includes a space table top with a playing surface and a plurality of electronic player interaction areas located around a periphery of the table top. Each electronic player interaction area provides a player interface for interaction with one of the players. A game computer is coupled to the plurality of electronic player interaction areas to administer the electronic card game using electronic cards and electronic chips and determine an allowed wager limit for each player's turn during the at least one betting round.
摘要:
An electronic poker table for provides an electronic poker game to a plurality of players. The table include a table top, a plurality of electronic player interaction areas, a video source, a central display area, and a game computer. The table top has a playing surface. The plurality of electronic player interaction areas are located around a periphery of the table top. Each electronic player interaction area provides a player interface for interaction with one of the players. The central display area is located in a central location of the table top for displaying information to the players. The game computer is coupled to the plurality of electronic player interaction areas and the central display for administering the electronic poker game and for determining a winner from among the players and awarding a pot to the winner. The video from the video source may be displayed on the electronic player interaction areas and/or the central display.
摘要:
An electronic card game provides an electronic card game to a plurality of players on an electronic card table. The electronic card table includes a table top with a playing surface and a plurality of electronic player interaction areas located around a periphery of the table top. Each electronic player interaction area provides a player interface for interaction with one of the players. A server computer administers the electronic card at the electronic card table using electronic cards and electronic chips. The electronic card table reports information regarding play of the electronic card game to the server computer. The server computer stores the information in a database.
摘要:
A system and method displays an electronic playing card to a player on a video display. The playing card has a back side and a front side. The system and method detect a triggering event and display at least a portion of the front side of the electronic playing card in response to the triggering event.
摘要:
An electronic gaming system has a plurality of tables each having a plurality of electronic player interaction areas (EPIA's) spaced preferably about a table periphery so that a gaming player locates oneself in front of a respective EPIA to play a game. A controller of the system assigns any one of preferably a variety of games to any one table. The player is then free to choose what game he/she desires to play by picking a particular table. When playing of a game is being conducted by the controller at a particular table, the table is considered to be active. When a table is without players and thus a game is not being played, the table is considered to be inactive. The gaming system has a host console that communicates with each EPIA via the controller for managerial control of the plurality of tables. A host interface of the host console enables input by a host to move a game and the respective players from an active table to an inactive table.