Play per view
    1.
    发明申请
    Play per view 审中-公开
    每次观看播放

    公开(公告)号:US20060154729A1

    公开(公告)日:2006-07-13

    申请号:US11372948

    申请日:2006-03-09

    IPC分类号: A63F13/00

    摘要: A disclosed gaming machine provides a gaming machine with devices able to output entertainment content (e.g. movies, TV programming, audio programs and advertising) from entertainment content sources located within the gaming machine or outside of the gaming machine. A player utilizing the gaming machine may access, independently of game play, entertainment content on the gaming machine where access to the entertainment content is granted according to a predetermined fee. In addition, the player utilizing the gaming machine may receive personal messages on the gaming machine. For example, while utilizing the gaming machine, a player may receive, e-mail, stock quotes, news and advertising that is of particular interest to the player utilizing the gaming machine.

    摘要翻译: 所公开的游戏机为游戏机提供能够从位于游戏机内部或游戏机外部的娱乐内容源输出娱乐内容(例如电影,电视节目,音频节目和广告)的设备。 利用游戏机的玩家可以独立于游戏玩法访问根据预定费用授予对娱乐内容的访问的游戏机上的娱乐内容。 此外,利用游戏机的玩家可以在游戏机上接收个人消息。 例如,在使用游戏机的同时,玩家可以接收,电子邮件,股票报价,新闻和广告,这对于使用游戏机的玩家是特别感兴趣的。

    High performance battery backed ram interface
    2.
    发明申请
    High performance battery backed ram interface 有权
    高性能电池支持的RAM接口

    公开(公告)号:US20050010738A1

    公开(公告)日:2005-01-13

    申请号:US10912262

    申请日:2004-08-04

    摘要: A disclosed gaming machine provides a gaming machine with a non-volatile memory storage device and gaming software that allows the dynamic allocation and de-allocation of memory locations in a non-volatile memory. The non-volatile memory storage devices interface to an industry standard peripheral component interface (PCI) bus commonly used in the computer industry allowing communication between a master gaming controller the non-volatile memory. The master gaming controller executes software for a non-volatile memory allocation system that enables the dynamic allocation and de-allocation of non-volatile memory locations. In addition, the non-volatile memory allocation system enables a non-volatile memory file system. With the non-volatile memory file system, critical data stored in the non-volatile memory may be accessed and modified using operating system utilities such as word processors, graphic utilities and compression utilities.

    摘要翻译: 所公开的游戏机为游戏机提供了非易失性存储设备和游戏软件,其允许非易失性存储器中的存储器位置的动态分配和解除分配。 非易失性存储器件与计算机行业中通常使用的行业标准外设组件接口(PCI)总线接口,允许主游戏控制器之间进行非易失性存储器的通信。 主游戏控制器执行用于非易失性存储器分配系统的软件,其实现非易失性存储器位置的动态分配和去分配。 此外,非易失性存储器分配系统能够实现非易失性存储器文件系统。 使用非易失性存储器文件系统,可以使用诸如文字处理器,图形实用程序和压缩实用程序的操作系统实用程序来访问和修改存储在非易失性存储器中的关键数据。

    Non-volatile memory management technique implemented in a gaming machine
    3.
    发明申请
    Non-volatile memory management technique implemented in a gaming machine 有权
    在游戏机中实现的非易失性存储器管理技术

    公开(公告)号:US20070207854A1

    公开(公告)日:2007-09-06

    申请号:US11367525

    申请日:2006-03-03

    IPC分类号: A63F9/24

    摘要: Various embodiments of the present invention are directed to different techniques for managing the storage of accumulated information in selected non-volatile memory sources at a gaming machine. In one implementation of the present invention relates to a technique for automatically and dynamically swapping critical data and/or other game related information between the non-volatile RAM and the alternate storage (e.g., disk drive) of a gaming machine as new games are activated and/or existing games are deactivated at the gaming machine.

    摘要翻译: 本发明的各种实施例涉及不同的技术,用于在游戏机中管理所选择的非易失性存储器源中的累积信息的存储。 在本发明的一个实施方式涉及一种用于在新游戏被激活时在游戏机的非易失性RAM和备用存储器(例如,磁盘驱动器)之间自动和动态地交换关键数据和/或其他与游戏有关的信息的技术 和/或现有游戏在游戏机上被停用。

    Play per view
    4.
    发明申请
    Play per view 审中-公开
    每次观看播放

    公开(公告)号:US20050096125A1

    公开(公告)日:2005-05-05

    申请号:US10978043

    申请日:2004-10-28

    IPC分类号: G07F17/32 A63F9/24

    摘要: A disclosed gaming machine provides a gaming machine with devices able to output entertainment content (e.g. movies, TV programming, audio programs and advertising) from entertainment content sources located within the gaming machine or outside of the gaming machine. A player utilizing the gaming machine may access, independently of game play, entertainment content on the gaming machine where access to the entertainment content is granted according to a predetermined fee. In addition, the player utilizing the gaming machine may receive personal messages on the gaming machine. For example, while utilizing the gaming machine, a player may receive, e-mail, stock quotes, news and advertising that is of particular interest to the player utilizing the gaming machine.

    摘要翻译: 所公开的游戏机为游戏机提供能够从位于游戏机内部或游戏机外部的娱乐内容源输出娱乐内容(例如电影,电视节目,音频节目和广告)的设备。 利用游戏机的玩家可以独立于游戏玩法访问根据预定费用授予对娱乐内容的访问的游戏机上的娱乐内容。 此外,利用游戏机的玩家可以在游戏机上接收个人消息。 例如,在使用游戏机的同时,玩家可以接收,电子邮件,股票报价,新闻和广告,这对于使用游戏机的玩家是特别感兴趣的。

    Gaming machines and systems having peripheral code downloading capabilities
    5.
    发明申请
    Gaming machines and systems having peripheral code downloading capabilities 审中-公开
    具有外设代码下载功能的游戏机和系统

    公开(公告)号:US20060068920A1

    公开(公告)日:2006-03-30

    申请号:US11269940

    申请日:2005-11-08

    IPC分类号: A63F13/00

    摘要: Methods and apparatus for downloading peripheral control code to a peripheral of a gaming device are disclosed. One embodiment of the method includes the steps of providing a peripheral controller adapted to control the peripheral device and a programmable memory associated with the controller, providing a signal for causing control code to be transmitted from a remote location to said peripheral, transmitting the control code to the peripheral, storing the control code at the programmable memory, and executing the code with the peripheral controller to enable the operation of the peripheral device by the peripheral controller. In one embodiment, the control code is transmitted from a data storage device associated with the gaming control device. In one embodiment, the control code is authenticated before it is transmitted to the peripheral, and is verified after being transmitted to the peripheral.

    摘要翻译: 公开了将外围控制代码下载到游戏设备的外围设备的方法和装置。 该方法的一个实施例包括以下步骤:提供适于控制外围设备的外围控制器和与控制器相关联的可编程存储器,提供用于使控制代码从远程位置发送到所述外围设备的信号,发送控制代码 将所述控制码存储在所述可编程存储器中,并且利用所述外围控制器执行所述代码,以使得能够由所述外围控制器对所述外围设备进行操作。 在一个实施例中,从与游戏控制设备相关联的数据存储设备发送控制代码。 在一个实施例中,控制码在被发送到外围设备之前被认证,并且在发送到外围设备之后被验证。

    Method and apparatus for downloading peripheral code
    6.
    发明授权
    Method and apparatus for downloading peripheral code 失效
    用于下载外围代码的方法和装置

    公开(公告)号:US06979266B2

    公开(公告)日:2005-12-27

    申请号:US09823833

    申请日:2001-03-30

    IPC分类号: G06F21/00 G07F17/32 A63F9/24

    摘要: Methods and apparatus for downloading peripheral control code to a peripheral of a gaming device are disclosed. One embodiment of the method includes the steps of providing a peripheral controller adapted to control the peripheral device and a programmable memory associated with the controller, providing a signal for causing control code to be transmitted from a remote location to said peripheral, transmitting the control code to the peripheral, storing the control code at the programmable memory, and executing the code with the peripheral controller to enable the operation of the peripheral device by the peripheral controller. In one embodiment, the control code is transmitted from a data storage device associated with the gaming control device. In one embodiment, the control code is authenticated before it is transmitted to the peripheral, and is verified after being transmitted to the peripheral.

    摘要翻译: 公开了将外围控制代码下载到游戏设备的外围设备的方法和装置。 该方法的一个实施例包括以下步骤:提供适于控制外围设备的外围控制器和与控制器相关联的可编程存储器,提供用于使控制代码从远程位置发送到所述外围设备的信号,发送控制代码 将所述控制码存储在所述可编程存储器中,并且利用所述外围控制器执行所述代码,以使得能够由所述外围控制器对所述外围设备进行操作。 在一个实施例中,从与游戏控制设备相关联的数据存储设备发送控制代码。 在一个实施例中,控制码在被发送到外围设备之前被认证,并且在发送到外围设备之后被验证。

    Class II/Class III hybrid gaming machine, system and methods
    7.
    发明授权
    Class II/Class III hybrid gaming machine, system and methods 有权
    II类/ III类混合游戏机,系统和方法

    公开(公告)号:US08133113B2

    公开(公告)日:2012-03-13

    申请号:US10995636

    申请日:2004-11-22

    IPC分类号: A63F13/00

    摘要: The present invention provides a gaming machine that can play both Class II and Class III games. Some implementations provide a gaming machine that has certain features (e.g., a true random number generator or “RNG”) enabled for Class III play and disabled for Class II play. Some aspects of the invention provide methods for determining when a Class III game is available. Other aspects of the invention allow a player to “line up” for a desired Class III game while playing another game, such as a Class II game or another Class III game, on the same gaming machine until the desired Class III game is available. Some such implementations grant higher priority to certain players according to their gaming history, e.g., as indicated by player tracking/player loyalty data. Alternative aspects of the invention allocate available Class III games in other ways, e.g., by playing a Class II game for a chance to play a Class III game, by lottery, or otherwise. Player tracking information may be shared and/or combined for Class II and Class III game play and may be used to determine gaming history.

    摘要翻译: 本发明提供一种可以玩II类和III类游戏的游戏机。 一些实施方案提供具有为III类播放启用并且对于II类播放禁用的某些特征(例如,真随机数生成器或“RNG”)的游戏机。 本发明的一些方面提供了用于确定何时可以使用III类游戏的方法。 本发明的其他方面允许玩家在同一游戏机上玩另一游戏(例如II类游戏或另一类III类游戏)时,对所需的III类游戏“排队”,直到所需的III类游戏可用。 一些这样的实现根据其游戏历史给予某些玩家更高的优先级,例如,如玩家跟踪/玩家忠诚度数据所示。 本发明的替代方面以其他方式分配可用的III类游戏,例如通过玩II类游戏机会玩彩票或其他类型的III类游戏。 玩家跟踪信息可以共享和/或组合用于II类和III类游戏,并可用于确定游戏历史。

    Gaming system having retractable gaming unit
    8.
    发明授权
    Gaming system having retractable gaming unit 失效
    具有可伸缩游戏单元的游戏系统

    公开(公告)号:US08118681B2

    公开(公告)日:2012-02-21

    申请号:US11786842

    申请日:2007-04-12

    IPC分类号: A63F13/00

    CPC分类号: G07F17/32 G07F17/3216

    摘要: Various aspects are directed to a gaming system configured or designed for use with a bar top or table top. In at least one embodiment, the gaming system may include a movable gaming unit, the movable gaming unit which is operable to be lowered below an upper surface of the bar top or table top, and which is operable to be raised, at least partially, above the upper surface of the bar top or table top. In at least one embodiment, the gaming system may be operable to control a wager-based game played on the gaming system. The gaming system may be further operable to lower the gaming unit below the upper surface of the bar top or table top in response to detecting at least one first condition or event. The gaming system may be further operable to raise a first portion of the gaming unit above the upper surface of the bar top or table top in response to detecting at least one second condition or event.

    摘要翻译: 各种方面针对配置或设计用于酒吧顶部或台面的游戏系统。 在至少一个实施例中,游戏系统可以包括可移动游戏单元,该可移动游戏单元可操作以在酒吧顶部或桌面的上表面下方降低,并且其可操作地至少部分地升高, 在酒吧顶部或桌面的上表面之上。 在至少一个实施例中,游戏系统可操作以控制在游戏系统上玩的基于赌注的游戏。 响应于检测到至少一个第一状况或事件,游戏系统可以进一步可操作以将游戏单元降低在酒吧顶部或台面的上表面下方。 响应于检测到至少一个第二状况或事件,游戏系统可以进一步可操作以将游戏单元的第一部分升高到酒吧顶部或台面的上表面之上。

    Multiple touchscreen sensors on a monolithic structure
    9.
    发明授权
    Multiple touchscreen sensors on a monolithic structure 有权
    单块结构上的多个触摸屏传感器

    公开(公告)号:US07874923B2

    公开(公告)日:2011-01-25

    申请号:US11535600

    申请日:2006-09-27

    摘要: Provided in embodiments of the present invention is a plurality of touchscreen arranged on a single monolithic structure of a multi-player gaming device. In one embodiment, a gaming device having a base structure and an upper structure arranged to define a layout of gaming stations each with a gaming display includes a substantially transparent monolithic substrate, an electrically conductive coating, and a protective layer. The monolithic substrate may be arranged over the upper structure to cover at least the plurality of gaming displays. The electrically conductive coating may be formed on the monolithic surface over at least the plurality of gaming displays such that conductive coating over each of the gaming displays is electrically isolated from the remainder of the conductive coating. The protective layer may be formed over the conductive coating and monolithic substrate and have a substantially planar surface.

    摘要翻译: 在本发明的实施例中提供了布置在多玩家游戏装置的单个单片结构上的多个触摸屏。 在一个实施例中,具有基本结构和布置成限定每个游戏显示器的游戏站的布局的游戏设备的游戏设备包括基本透明的单片基板,导电涂层和保护层。 单片基板可以布置在上部结构上方以覆盖至少多个游戏显示器。 导电涂层可以在至少多个游戏显示器上的单片表面上形成,使得每个游戏显示器上的导电涂层与导电涂层的其余部分电隔离。 保护层可以形成在导电涂层和整体式衬底之上并且具有基本平坦的表面。

    APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS
    10.
    发明申请
    APPARATUS AND METHODS FOR WIRELESS GAMING COMMUNICATIONS 有权
    无线游戏通信的装置和方法

    公开(公告)号:US20080268957A1

    公开(公告)日:2008-10-30

    申请号:US12172951

    申请日:2008-07-14

    IPC分类号: A63F9/24 G06F17/00

    摘要: A gaming communication apparatus may include a wireless transceiver and a controller operatively coupled to the wireless transceiver. The controller may be programmed to establish a bidirectional wireless communication link with a gaming apparatus when in proximity to the gaming apparatus, receive a voice command relating to a first gaming function, transmit first gaming function data to the gaming apparatus via the wireless transceiver, and receive data relating to a second gaming function from the gaming apparatus via the wireless transceiver. The gaming apparatus may include a second wireless transceiver and a second controller operatively coupled to the second wireless transceiver. The second controller may be programmed to receive the first gaming function data via the second wireless transceiver, execute a first gaming function based on the first gaming function data, and transmit the second gaming function data to the wireless communication device via the second wireless transceiver.

    摘要翻译: 游戏通信装置可以包括无线收发器和可操作地耦合到无线收发器的控制器。 控制器可以被编程为在游戏设备附近建立与游戏设备的双向无线通信链路,接收与第一游戏功能相关的语音命令,经由无线收发器向游戏设备发送第一游戏功能数据,以及 经由无线收发器从游戏装置接收与第二游戏功能有关的数据。 游戏装置可以包括第二无线收发器和可操作地耦合到第二无线收发器的第二控制器。 第二控制器可以被编程为经由第二无线收发器接收第一游戏功能数据,基于第一游戏功能数据执行第一游戏功能,并且经由第二无线收发器将第二游戏功能数据发送到无线通信设备。