Non-volatile memory management technique implemented in a gaming machine
    1.
    发明申请
    Non-volatile memory management technique implemented in a gaming machine 有权
    在游戏机中实现的非易失性存储器管理技术

    公开(公告)号:US20070207854A1

    公开(公告)日:2007-09-06

    申请号:US11367525

    申请日:2006-03-03

    IPC分类号: A63F9/24

    摘要: Various embodiments of the present invention are directed to different techniques for managing the storage of accumulated information in selected non-volatile memory sources at a gaming machine. In one implementation of the present invention relates to a technique for automatically and dynamically swapping critical data and/or other game related information between the non-volatile RAM and the alternate storage (e.g., disk drive) of a gaming machine as new games are activated and/or existing games are deactivated at the gaming machine.

    摘要翻译: 本发明的各种实施例涉及不同的技术,用于在游戏机中管理所选择的非易失性存储器源中的累积信息的存储。 在本发明的一个实施方式涉及一种用于在新游戏被激活时在游戏机的非易失性RAM和备用存储器(例如,磁盘驱动器)之间自动和动态地交换关键数据和/或其他与游戏有关的信息的技术 和/或现有游戏在游戏机上被停用。

    Play per view
    2.
    发明申请
    Play per view 审中-公开
    每次观看播放

    公开(公告)号:US20050096125A1

    公开(公告)日:2005-05-05

    申请号:US10978043

    申请日:2004-10-28

    IPC分类号: G07F17/32 A63F9/24

    摘要: A disclosed gaming machine provides a gaming machine with devices able to output entertainment content (e.g. movies, TV programming, audio programs and advertising) from entertainment content sources located within the gaming machine or outside of the gaming machine. A player utilizing the gaming machine may access, independently of game play, entertainment content on the gaming machine where access to the entertainment content is granted according to a predetermined fee. In addition, the player utilizing the gaming machine may receive personal messages on the gaming machine. For example, while utilizing the gaming machine, a player may receive, e-mail, stock quotes, news and advertising that is of particular interest to the player utilizing the gaming machine.

    摘要翻译: 所公开的游戏机为游戏机提供能够从位于游戏机内部或游戏机外部的娱乐内容源输出娱乐内容(例如电影,电视节目,音频节目和广告)的设备。 利用游戏机的玩家可以独立于游戏玩法访问根据预定费用授予对娱乐内容的访问的游戏机上的娱乐内容。 此外,利用游戏机的玩家可以在游戏机上接收个人消息。 例如,在使用游戏机的同时,玩家可以接收,电子邮件,股票报价,新闻和广告,这对于使用游戏机的玩家是特别感兴趣的。

    Play per view
    3.
    发明申请
    Play per view 审中-公开
    每次观看播放

    公开(公告)号:US20060154729A1

    公开(公告)日:2006-07-13

    申请号:US11372948

    申请日:2006-03-09

    IPC分类号: A63F13/00

    摘要: A disclosed gaming machine provides a gaming machine with devices able to output entertainment content (e.g. movies, TV programming, audio programs and advertising) from entertainment content sources located within the gaming machine or outside of the gaming machine. A player utilizing the gaming machine may access, independently of game play, entertainment content on the gaming machine where access to the entertainment content is granted according to a predetermined fee. In addition, the player utilizing the gaming machine may receive personal messages on the gaming machine. For example, while utilizing the gaming machine, a player may receive, e-mail, stock quotes, news and advertising that is of particular interest to the player utilizing the gaming machine.

    摘要翻译: 所公开的游戏机为游戏机提供能够从位于游戏机内部或游戏机外部的娱乐内容源输出娱乐内容(例如电影,电视节目,音频节目和广告)的设备。 利用游戏机的玩家可以独立于游戏玩法访问根据预定费用授予对娱乐内容的访问的游戏机上的娱乐内容。 此外,利用游戏机的玩家可以在游戏机上接收个人消息。 例如,在使用游戏机的同时,玩家可以接收,电子邮件,股票报价,新闻和广告,这对于使用游戏机的玩家是特别感兴趣的。

    High performance battery backed ram interface
    4.
    发明申请
    High performance battery backed ram interface 有权
    高性能电池支持的RAM接口

    公开(公告)号:US20050010738A1

    公开(公告)日:2005-01-13

    申请号:US10912262

    申请日:2004-08-04

    摘要: A disclosed gaming machine provides a gaming machine with a non-volatile memory storage device and gaming software that allows the dynamic allocation and de-allocation of memory locations in a non-volatile memory. The non-volatile memory storage devices interface to an industry standard peripheral component interface (PCI) bus commonly used in the computer industry allowing communication between a master gaming controller the non-volatile memory. The master gaming controller executes software for a non-volatile memory allocation system that enables the dynamic allocation and de-allocation of non-volatile memory locations. In addition, the non-volatile memory allocation system enables a non-volatile memory file system. With the non-volatile memory file system, critical data stored in the non-volatile memory may be accessed and modified using operating system utilities such as word processors, graphic utilities and compression utilities.

    摘要翻译: 所公开的游戏机为游戏机提供了非易失性存储设备和游戏软件,其允许非易失性存储器中的存储器位置的动态分配和解除分配。 非易失性存储器件与计算机行业中通常使用的行业标准外设组件接口(PCI)总线接口,允许主游戏控制器之间进行非易失性存储器的通信。 主游戏控制器执行用于非易失性存储器分配系统的软件,其实现非易失性存储器位置的动态分配和去分配。 此外,非易失性存储器分配系统能够实现非易失性存储器文件系统。 使用非易失性存储器文件系统,可以使用诸如文字处理器,图形实用程序和压缩实用程序的操作系统实用程序来访问和修改存储在非易失性存储器中的关键数据。

    Gaming machine update and mass storage management
    5.
    发明申请
    Gaming machine update and mass storage management 有权
    游戏机更新和大容量存储管理

    公开(公告)号:US20060035713A1

    公开(公告)日:2006-02-16

    申请号:US11223755

    申请日:2005-09-09

    IPC分类号: A63F9/24

    CPC分类号: G07F17/323

    摘要: Different mechanisms are provided to enable a gaming machine to download files/images, move/copy the files/images from one folder to another without breaking authentication, and resume interrupted file manipulation operations such as move/copy operations and/or download operations which have been interrupted by a power hit. In this way, the technique of the present invention is able to provide a self-diagnostic system for ensuring authenticated, atomic transactions, and for automatically handling detected error conditions. Additionally the technique of the present invention is able to provide a mechanism for seamlessly updating gaming machine components at runtime. This may include, for example, the automatic mounting and/or unmounting of selected games to/from the gaming machine memory during runtime.

    摘要翻译: 提供了不同的机制来使游戏机能够下载文件/图像,将文件/图像从一个文件夹移动/复制到另一个文件夹而不中断认证,并恢复中断的文件操作操作,例如移动/复制操作和/或下载操作 被电击打断了。 以这种方式,本发明的技术能够提供用于确保认证的原子事务以及用于自动处理检测到的错误状况的自诊断系统。 此外,本发明的技术能够提供一种用于在运行时无缝更新游戏机组件的机制。 这可以包括例如在运行时间期间自动安装和/或卸载所选游戏到游戏机存储器的游戏机。

    System and method of providing an instant bonus for a gaming apparatus
    6.
    发明申请
    System and method of providing an instant bonus for a gaming apparatus 有权
    为游戏设备提供即时奖励的系统和方法

    公开(公告)号:US20050026669A1

    公开(公告)日:2005-02-03

    申请号:US10481050

    申请日:2002-03-28

    IPC分类号: A63F9/24 G07F17/32 A63F13/00

    摘要: A gaming method that includes causing a first video image to be generated, wherein the first video image represents a first game selected from the group of first games consisting of video poker, video blackjack, video slots, video keno and video bingo. The method further includes causing a second video image to be generated, wherein said second video image represents an instant bonus game. The method also includes providing said instant bonus game to a player without requiring play of said first game and evaluating a first outcome of said first game when said first game is selected by said player. The method also includes evaluating a second outcome of said instant bonus game when said instant bonus game is selected by said player and determining a first value payout associated with said first outcome of said first game when said first game is selected by said player, and determining a second value payout associated with said instant bonus game when said instant bonus game is selected by said player.

    摘要翻译: 一种包括使第一视频图像产生的游戏方法,其中所述第一视频图像表示从由视频扑克,视频二十一点,视频时隙,视频基诺和视频宾果组成的第一游戏组中选择的第一游戏。 该方法还包括使得产生第二视频图像,其中所述第二视频图像表示即时奖励游戏。 所述方法还包括:当所述玩家选择所述第一游戏时,向播放器提供所述即时奖励游戏,而不需要播放所述第一游戏,并评估所述第一游戏的第一结果。 该方法还包括当所述玩家选择所述即时奖励游戏时评估所述即时奖励游戏的第二结果,并且当所述玩家选择所述第一游戏时,确定与所述第一游戏的所述第一结果相关联的第一值支付,并且确定 当由所述玩家选择所述即时奖励游戏时与所述即时奖励游戏相关联的第二值支付。

    System and method of providing an instant bonus for a gaming apparatus
    8.
    发明授权
    System and method of providing an instant bonus for a gaming apparatus 有权
    为游戏设备提供即时奖励的系统和方法

    公开(公告)号:US08622800B2

    公开(公告)日:2014-01-07

    申请号:US10481050

    申请日:2002-03-28

    IPC分类号: A63F13/00

    摘要: A gaming method that includes causing a first video image to be generated, wherein the first video image represents a first game selected from the group of first games consisting of video poker, video blackjack, video slots, video keno and video bingo. The method further includes causing a second video image to be generated, wherein said second video image represents an instant bonus game. The method also includes providing said instant bonus game to a player without requiring play of said first game and evaluating a first outcome of said first game when said first game is selected by said player. The method also includes evaluating a second outcome of said instant bonus game when said instant bonus game is selected by said player and determining a first value payout associated with said first outcome of said first game when said first game is selected by said player, and determining a second value payout associated with said instant bonus game when said instant bonus game is selected by said player.

    摘要翻译: 一种包括使第一视频图像产生的游戏方法,其中所述第一视频图像表示从由视频扑克,视频二十一点,视频时隙,视频基诺和视频宾果组成的第一游戏组中选择的第一游戏。 该方法还包括使得产生第二视频图像,其中所述第二视频图像表示即时奖励游戏。 所述方法还包括:当所述玩家选择所述第一游戏时,向播放器提供所述即时奖励游戏,而不需要播放所述第一游戏,并评估所述第一游戏的第一结果。 该方法还包括当所述玩家选择所述即时奖励游戏时评估所述即时奖励游戏的第二结果,并且当所述玩家选择所述第一游戏时,确定与所述第一游戏的所述第一结果相关联的第一值支付,并且确定 当由所述玩家选择所述即时奖励游戏时与所述即时奖励游戏相关联的第二值支付。

    Gaming machine update and mass storage management
    9.
    发明授权
    Gaming machine update and mass storage management 有权
    游戏机更新和大容量存储管理

    公开(公告)号:US08033913B2

    公开(公告)日:2011-10-11

    申请号:US11223755

    申请日:2005-09-09

    IPC分类号: A63F9/24 A63F13/00

    CPC分类号: G07F17/323

    摘要: Different mechanisms are provided to enable a gaming machine to download files/images, move/copy the files/images from one folder to another without breaking authentication, and resume interrupted file manipulation operations such as move/copy operations and/or download operations which have been interrupted by a power hit. In this way, the technique of the present invention is able to provide a self-diagnostic system for ensuring authenticated, atomic transactions, and for automatically handling detected error conditions. Additionally the technique of the present invention is able to provide a mechanism for seamlessly updating gaming machine components at runtime. This may include, for example, the automatic mounting and/or unmounting of selected games to/from the gaming machine memory during runtime.

    摘要翻译: 提供了不同的机制来使游戏机能够下载文件/图像,将文件/图像从一个文件夹移动/复制到另一个文件夹而不中断认证,并恢复中断的文件操作操作,例如移动/复制操作和/或下载操作 被电击打断了。 以这种方式,本发明的技术能够提供用于确保认证的原子事务以及用于自动处理检测到的错误状况的自诊断系统。 此外,本发明的技术能够提供一种用于在运行时无缝更新游戏机组件的机制。 这可以包括例如在运行时间期间自动安装和/或卸载所选游戏到游戏机存储器的游戏机。

    Gaming indicator
    10.
    发明申请
    Gaming indicator 审中-公开
    游戏指标

    公开(公告)号:US20080227530A1

    公开(公告)日:2008-09-18

    申请号:US11724721

    申请日:2007-03-15

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3202 G07F17/3211

    摘要: A gaming machine method and apparatus may have a rotatable object configured to rotate about a first point that is also an axis of rotation, and a plurality of segments provided on the rotatable object, each plurality of segments having an area proportional to a probability of success of winning a prize, wherein the plurality of segments radiate from a second point. In other embodiments, the segments may be formed to create visual effects when the rotatable object is spun.

    摘要翻译: 游戏机方法和装置可以具有被配置为围绕也是旋转轴线的第一点旋转的可旋转物体以及设置在可旋转对象上的多个段,每个多个段具有与成功概率成比例的面积 获得奖品,其中所述多个片段从第二点辐射。 在其它实施例中,可以形成这些段以在旋转对象旋转时产生视觉效果。