Universal game monitoring unit and system
    3.
    发明授权
    Universal game monitoring unit and system 有权
    通用游戏监控单元和系统

    公开(公告)号:US09235955B2

    公开(公告)日:2016-01-12

    申请号:US11456541

    申请日:2006-07-10

    IPC分类号: A63F13/25 G07F17/32

    摘要: An embedded user interface incorporated into a gaming device, the gaming device including a gaming presentation of a base game and a gaming processor for controlling the base game. The embedded user interface includes: a player tracking interface and an embedded processor. The player tracking interface includes (or is associated with) a display screen and enables display of a system game to a user, presentation of information to the user, and reception of information from the user. The embedded processor employs an internal operating system and communicates with the gaming processor, enables control of the system game, control of player tracking information, and control of non-gaming information. In one embodiment, the embedded user interface enables control of a system game of which at least a portion of the system game is presented physically external to the embedded user interface. In another embodiment, the embedded user interface enables control of a system gaming indicator that is physically external to the embedded user interface. In still another embodiment, communication between a game processor and an embedded user interface is only enabled through the gaming network and is not direct enabled via a direct connection.

    摘要翻译: 嵌入到游戏设备中的嵌入式用户界面,游戏设备包括基本游戏的游戏呈现和用于控制基本游戏的游戏处理器。 嵌入式用户界面包括:玩家跟踪界面和嵌入式处理器。 玩家跟踪界面包括(或与显示屏幕相关联),并且能够向用户显示系统游戏,向用户呈现信息以及从用户接收信息。 嵌入式处理器采用内部操作系统并与游戏处理器进行通信,能够控制系统游戏,控制玩家跟踪信息以及控制非游戏信息。 在一个实施例中,嵌入式用户界面使得能够控制系统游戏,其系统游戏的至少一部分物理地呈现在嵌入式用户界面外部。 在另一个实施例中,嵌入式用户界面使得能够控制物理上在嵌入式用户界面外部的系统游戏指示符。 在另一个实施例中,游戏处理器和嵌入式用户界面之间的通信仅通过游戏网络启用,并且不能通过直接连接直接启用。

    ALTERABLE STORAGE MEDIA GAMING MACHINE
    4.
    发明申请
    ALTERABLE STORAGE MEDIA GAMING MACHINE 有权
    可变存储媒体游戏机

    公开(公告)号:US20100234101A1

    公开(公告)日:2010-09-16

    申请号:US12788181

    申请日:2010-05-26

    IPC分类号: A63F9/24

    摘要: A system for verifying one or more downloaded components 54 of a gaming device 10 that includes the gaming device, which has an alterable hard drive 80 (or other persistent storage media 90), and the downloaded components that further include gaming-related content 92-96. A related method includes: enabling initiation of a game on the gaming device 10; downloading the gaming-related content 92-96 to the alterable hard drive 80 while the gaming device 10 is enabled for game play; reading an identifier associated with the gaming-related content 92-96; verifying that the identifier is valid (using verification software 70); and reconfiguring the gaming device 10 to utilize the newly-downloaded, gaming-related content 92-96 in response to an initiating event.

    摘要翻译: 用于验证游戏设备10的一个或多个下载组件54的系统,其包括具有可变硬盘驱动器80(或其他持久存储介质90)的游戏设备,并且还包括游戏相关内容92- 96。 一种相关方法包括:使游戏设备10上的游戏开始; 将游戏相关内容92-96下载到可更改的硬盘驱动器80,同时使游戏设备10能够玩游戏; 读取与游戏相关内容92-96相关联的标识符; 验证该标识符是否有效(使用验证软件70); 以及重新配置游戏设备10以便响应于启动事件来使用新下载的与游戏相关的内容92-96。

    Universal Game Monitoring Unit and System
    5.
    发明申请
    Universal Game Monitoring Unit and System 有权
    通用游戏监控单元和系统

    公开(公告)号:US20110230260A1

    公开(公告)日:2011-09-22

    申请号:US11456541

    申请日:2006-07-10

    IPC分类号: A63F13/00 A63F9/24

    摘要: An embedded user interface incorporated into a gaming device, the gaming device including a gaming presentation of a base game and a gaming processor for controlling the base game. The embedded user interface includes: a player tracking interface and an embedded processor. The player tracking interface includes (or is associated with) a display screen and enables display of a system game to a user, presentation of information to the user, and reception of information from the user. The embedded processor employs an internal operating system and communicates with the gaming processor, enables control of the system game, control of player tracking information, and control of non-gaming information. In one embodiment, the embedded user interface enables control of a system game of which at least a portion of the system game is presented physically external to the embedded user interface. In another embodiment, the embedded user interface enables control of a system gaming indicator that is physically external to the embedded user interface. In still another embodiment, communication between a game processor and an embedded user interface is only enabled through the gaming network and is not direct enabled via a direct connection.

    摘要翻译: 嵌入到游戏设备中的嵌入式用户界面,游戏设备包括基本游戏的游戏呈现和用于控制基本游戏的游戏处理器。 嵌入式用户界面包括:玩家跟踪界面和嵌入式处理器。 玩家跟踪界面包括(或与显示屏幕相关联),并且能够向用户显示系统游戏,向用户呈现信息以及从用户接收信息。 嵌入式处理器采用内部操作系统并与游戏处理器进行通信,能够控制系统游戏,控制玩家跟踪信息以及控制非游戏信息。 在一个实施例中,嵌入式用户界面使得能够控制系统游戏,其系统游戏的至少一部分物理地呈现在嵌入式用户界面外部。 在另一个实施例中,嵌入式用户界面使得能够控制物理上在嵌入式用户界面外部的系统游戏指示符。 在另一个实施例中,游戏处理器和嵌入式用户界面之间的通信仅通过游戏网络启用,并且不能通过直接连接直接启用。

    DEVICE VERIFICATION SYSTEM AND METHOD
    6.
    发明申请
    DEVICE VERIFICATION SYSTEM AND METHOD 有权
    设备验证系统和方法

    公开(公告)号:US20110021270A1

    公开(公告)日:2011-01-27

    申请号:US12859687

    申请日:2010-08-19

    IPC分类号: A63F9/24

    摘要: A method is disclosed for authenticating a gaming device, wherein the gaming device includes a plurality of components, one of which is a storage device. The method includes: starting up the gaming device; authenticating a data file stored on the storage device, wherein the authenticating comprises: opening and reading a file allocation structure in a storage device using a file allocation reader; processing the file allocation structure using a processor to provide access to files stored in the storage device, wherein the files in the storage device include installed identification data from one or more selected gaming units as to components actually installed on the selected gaming units, and wherein the files also include registered identification data for components supposed to be installed on the selected gaming units, each component including hardware components and software components, and each gaming unit including multiple components with identification data; and examining the installed identification data and registered identification data to determine enablement of the gaming units.

    摘要翻译: 公开了一种用于认证游戏设备的方法,其中游戏设备包括多个组件,其中之一是存储设备。 该方法包括:启动游戏设备; 认证存储在存储设备上的数据文件,其中所述认证包括:使用文件分配读取器打开和读取存储设备中的文件分配结构; 使用处理器处理所述文件分配结构以提供对存储在所述存储设备中的文件的访问,其中所述存储设备中的文件包括来自一个或多个所选择的游戏单元的安装的识别数据,关于实际安装在所选游戏单元上的组件,并且其中 这些文件还包括应该安装在所选择的游戏单元上的组件的注册识别数据,每个组件包括硬件组件和软件组件,并且每个游戏单元包括具有识别数据的多个组件; 以及检查安装的识别数据和注册的识别数据,以确定游戏单元的启用。

    Device verification system and method
    7.
    发明授权
    Device verification system and method 有权
    设备验证系统和方法

    公开(公告)号:US07836302B2

    公开(公告)日:2010-11-16

    申请号:US11464594

    申请日:2006-08-15

    IPC分类号: G06F21/00

    摘要: There is provided a method and system for verifying a device, having components. Identification numbers of the components are read and then verified. The process of verifying comprises matching each identification number in a database to determine whether each identification number is valid. In one embodiment, the database is remote from the device, wherein verification is performed over a network connecting a database server containing the database with the device. The device transmits the identification numbers for each of the components to the database server for verification. A file allocation structure reader may be located in a basic input/output system of the device for reading and verifying data files from a persistent storage media without loading an operating system. The device may comprise a gaming machine that contains a monitor for monitoring one or more system events being processed by the gaming machine. The monitor monitors routine and non-routine events. A detector is included for detecting selected system events so that they may be recorded.

    摘要翻译: 提供了一种用于验证具有部件的装置的方法和系统。 读取组件的识别号,然后进行验证。 验证过程包括匹配数据库中的每个识别号码,以确定每个识别号码是否有效。 在一个实施例中,数据库远离设备,其中通过将包含数据库的数据库服务器与设备连接的网络执行验证。 设备将每个组件的标识号发送到数据库服务器进行验证。 文件分配结构读取器可以位于用于从永久存储介质读取和验证数据文件而不加载操作系统的设备的基本输入/输出系统中。 该设备可以包括游戏机,其包含用于监视由游戏机正在处理的一个或多个系统事件的监视器。 监视器监视例程和非常规事件。 包括检测器用于检测所选择的系统事件,以便它们被记录。

    Device verification system and method
    8.
    发明授权
    Device verification system and method 有权
    设备验证系统和方法

    公开(公告)号:US08554682B2

    公开(公告)日:2013-10-08

    申请号:US12859687

    申请日:2010-08-19

    IPC分类号: G06Q99/00

    摘要: A method is disclosed for authenticating a gaming device, wherein the gaming device includes a plurality of components, one of which is a storage device. The method includes: starting up the gaming device; authenticating a data file stored on the storage device, wherein the authenticating comprises: opening and reading a file allocation structure in a storage device using a file allocation reader; processing the file allocation structure using a processor to provide access to files stored in the storage device, wherein the files in the storage device include installed identification data from one or more selected gaming units as to components actually installed on the selected gaming units, and wherein the files also include registered identification data for components supposed to be installed on the selected gaming units, each component including hardware components and software components, and each gaming unit including multiple components with identification data; and examining the installed identification data and registered identification data to determine enablement of the gaming units.

    摘要翻译: 公开了一种用于认证游戏设备的方法,其中游戏设备包括多个组件,其中之一是存储设备。 该方法包括:启动游戏设备; 认证存储在存储设备上的数据文件,其中所述认证包括:使用文件分配读取器打开和读取存储设备中的文件分配结构; 使用处理器处理所述文件分配结构以提供对存储在所述存储设备中的文件的访问,其中所述存储设备中的文件包括来自一个或多个所选择的游戏单元的安装的识别数据,关于实际安装在所选游戏单元上的组件,并且其中 这些文件还包括应该安装在所选择的游戏单元上的组件的注册识别数据,每个组件包括硬件组件和软件组件,并且每个游戏单元包括具有识别数据的多个组件; 以及检查安装的识别数据和注册的识别数据,以确定游戏单元的启用。

    System and method for distributing software licenses
    9.
    发明授权
    System and method for distributing software licenses 失效
    用于分发软件许可证的系统和方法

    公开(公告)号:US07467404B2

    公开(公告)日:2008-12-16

    申请号:US10951954

    申请日:2004-09-27

    IPC分类号: H04L9/32

    摘要: A method for distributing software licenses for authorizing the installation of gaming software, by a user, onto a gaming machine is provided. The software installation process is initiated and an electronic key containing an encrypted license count interfaces with the gaming machine. The encrypted license count represents the number of licenses available for authorizing the installation of a particular gaming software. The encrypted license count is accessed and it is determined whether installation is permitted. Additionally a processing means for accessing a remote server, via a network connection, and increasing the licensing count stored in the electronic key is provided.

    摘要翻译: 提供了一种用于将使用者安装游戏软件的软件授权分发给游戏机的方法。 启动软件安装过程,并且包含加密许可证计数的电子密钥与游戏机接口。 加密的许可证计数表示可用于授权安装特定游戏软件的许可证数量。 访问加密的许可证计数,并确定是否允许安装。 此外,提供了一种用于通过网络连接访问远程服务器并增加存储在电子密钥中的许可计数的处理装置。

    VIRTUALIZATION FOR GAMING MACHINES
    10.
    发明申请
    VIRTUALIZATION FOR GAMING MACHINES 审中-公开
    游戏机的虚拟化

    公开(公告)号:US20120225707A1

    公开(公告)日:2012-09-06

    申请号:US13470997

    申请日:2012-05-14

    IPC分类号: G06F17/00

    摘要: A gaming device, method and system where the gaming device may be partitioned to create plural virtual machines to execute software applications to operate hardware resources of the gaming device to operate one or more games of chance. At least one of the software applications is subject to real time constraints.

    摘要翻译: 一种游戏设备,方法和系统,其中游戏设备可以被分割以创建多个虚拟机以执行软件应用以操作游戏设备的硬件资源来操作一个或多个机会游戏。 至少有一个软件应用程序受到实时限制。