Interactive hyperlink selection and diagramming
    1.
    发明授权
    Interactive hyperlink selection and diagramming 有权
    交互式超链接选择和图表

    公开(公告)号:US07603617B2

    公开(公告)日:2009-10-13

    申请号:US10822312

    申请日:2004-04-12

    IPC分类号: G06F17/00

    CPC分类号: G06F17/30899 G06F17/3089

    摘要: Methods and systems provide for automatically diagramming a web site and associated web pages and links based on interactive navigation and selection performed by a user. Through interactive hyperlink selection and diagramming, a web site diagram is constructed that is based upon the web pages and links selected by a user while the user is traversing or navigating the web site starting at any given point within the web site. The diagram may be prepared so that only user-selected web pages and/or links are mapped and diagrammed, or all web pages and/or links at any traversed discovery level of the web site may be mapped and diagrammed. One automatically mapped portion of a selected website may be “bridged” to a second automatically mapped portion of the selected website, where user input allows for selection of the different portions of the web site to be automatically mapped.

    摘要翻译: 方法和系统提供了基于由用户执行的交互式导航和选择来自动地图示网站和相关联的网页和链接。 通过交互式超链接选择和图表,构建基于网页和用户选择的链接的网站图,同时用户正在网站上的任何给定点开始遍历或浏览网站。 该图可以被准备好,使得只有用户选择的网页和/或链接被映射和图示,或者可以映射和图示在网站的任何遍历发现级别的所有网页和/或链接。 所选网站的一个自动映射部分可以“桥接”到所选网站的第二自动映射部分,其中用户输入允许选择要自动映射的网站的不同部分。

    Method and system for providing a compact layout of connected nodes
    2.
    发明授权
    Method and system for providing a compact layout of connected nodes 失效
    提供连接节点紧凑布局的方法和系统

    公开(公告)号:US07363583B1

    公开(公告)日:2008-04-22

    申请号:US10786384

    申请日:2004-02-24

    IPC分类号: G06F15/00 G06F17/00

    CPC分类号: G06Q10/10

    摘要: A topology of connected nodes can be arranged into a compact layout so that the difference between the width and the height of the layout is minimized. The topology of connected nodes can be arranged into a compact layout so that the aspect ratio of the width and the height is optimized toward a preferred value. A preferred width can be calculated and the connected nodes can be arranged so that the difference between the actual and preferred width of the compact layout is minimized.

    摘要翻译: 连接节点的拓扑可以被布置成紧凑的布局,使得布局的宽度和高度之间的差距被最小化。 连接节点的拓扑可以被布置成紧凑的布局,使得宽度和高度的宽高比优化为优选值。 可以计算优选的宽度并且可以布置连接的节点,使得紧凑布局的实际宽度和优选宽度之间的差最小化。

    GAME CENTERED ON BUILDING NONTRIVIAL COMPUTER PROGRAMS
    3.
    发明申请
    GAME CENTERED ON BUILDING NONTRIVIAL COMPUTER PROGRAMS 审中-公开
    游戏建立在非营利计算机程序上

    公开(公告)号:US20130084999A1

    公开(公告)日:2013-04-04

    申请号:US13645507

    申请日:2012-10-04

    IPC分类号: A63F9/24

    摘要: A game in which players modify a nontrivial computer program. Players with competing objectives are given the option of appending instructions (6) to the program, as well as performing special actions (5) such as inserting, deleting, or moving instructions. As the players modify the program, the program executes, modifying variables and potentially moving players closer to or further from their objectives. In addition to serving as a source of enjoyment, the game may be used in an educational context to teach and reinforce computer programming concepts such as conditional branching, looping, and multithreading.

    摘要翻译: 一个游戏,玩家修改一个平凡的计算机程序。 具有竞争目标的玩家可以选择向程序附加指令(6),以及执行特殊操作(5),如插入,删除或移动指令。 随着玩家修改程序,程序执行,修改变量,并可能使玩家更靠近或远离目标。 除了作为享受之源之外,游戏可以在教育环境中使用来教授和加强计算机编程概念,如条件分支,循环和多线程。