Module-based device interaction system
    1.
    发明授权
    Module-based device interaction system 失效
    基于模块的设备交互系统

    公开(公告)号:US08667102B1

    公开(公告)日:2014-03-04

    申请号:US13585362

    申请日:2012-08-14

    IPC分类号: G06F15/16

    CPC分类号: H04L67/141 G06F9/54

    摘要: A system that enables a person to monitor and/or control a device via a network, such as the Internet, via an interactive hardware module that interfaces with the device and communicates with a module server located locally or remotely from the placement of the module. The hardware module allows for the transmission and receipt of data between the device interfaced to the hardware module and the module server, thereby enabling the user manually or automatically to control or monitor the device via an access medium, such as an API.

    摘要翻译: 一种使人能够经由诸如因特网的网络经由与该设备接口并与本地或远离该模块的放置位置的模块服务器通信的交互式硬件模块来监视和/或控制设备的系统。 硬件模块允许在连接到硬件模块的设备和模块服务器之间传输和接收数据,从而使用户能够手动或自动地通过诸如API的访问介质来控制或监视设备。

    Module-based device interaction system
    2.
    发明授权
    Module-based device interaction system 有权
    基于模块的设备交互系统

    公开(公告)号:US08271629B1

    公开(公告)日:2012-09-18

    申请号:US12629455

    申请日:2009-12-02

    IPC分类号: G06F15/16

    CPC分类号: H04L67/141 G06F9/54

    摘要: A system that enables a person to monitor and/or control a device via a network, such as the Internet, via an interactive hardware module that interfaces with the device and communicates with a module server located locally or remotely from the placement of the module. The hardware module allows for the transmission and receipt of data between the device interfaced to the hardware module and the module server, thereby enabling the user manually or automatically to control or monitor the device via an access medium, such as an API.

    摘要翻译: 一种使人能够经由诸如因特网的网络经由与该设备接口并与本地或远离该模块的放置位置的模块服务器通信的交互式硬件模块来监视和/或控制设备的系统。 硬件模块允许在连接到硬件模块的设备和模块服务器之间传输和接收数据,从而使用户能够手动或自动地通过诸如API的访问介质来控制或监视设备。

    System, method, and computer readable medium for emulating a sensor
    3.
    发明授权
    System, method, and computer readable medium for emulating a sensor 有权
    用于仿真传感器的系统,方法和计算机可读介质

    公开(公告)号:US08943222B1

    公开(公告)日:2015-01-27

    申请号:US13220685

    申请日:2011-08-30

    IPC分类号: G06F15/16

    摘要: A system, method, and computer readable medium for employing data obtained from an electronic network, such as the Internet, as an emulation of sensor data. A virtual sensor bridge mechanism may be interfaced to a data source, such as the Internet, to receive Web data or remote sensor data. The virtual sensor bridge may convert the received data into a format usable by a logic controller, thereby emulating sensor data and enabling the logic controller to treat the networked data source as a sensor. Furthermore, the virtual sensor bridge may interface directly with one or more sensors and may serve as an adapter or data relay between a sensor and the logic controller.

    摘要翻译: 一种用于使用从诸如因特网的电子网络获得的数据的系统,方法和计算机可读介质作为传感器数据的仿真。 虚拟传感器桥接机构可以连接到诸如因特网的数据源,以接收Web数据或远程传感器数据。 虚拟传感器桥可以将接收到的数据转换成可由逻辑控制器使用的格式,从而仿真传感器数据,并使逻辑控制器能够将网络数据源视为传感器。 此外,虚拟传感器桥可以直接与一个或多个传感器接口,并且可以用作传感器和逻辑控制器之​​间的适配器或数据继电器。

    ACTIVATING A DEVICE VIA A MODULE-BASED DEVICE INTERACTION SYSTEM
    4.
    发明申请
    ACTIVATING A DEVICE VIA A MODULE-BASED DEVICE INTERACTION SYSTEM 审中-公开
    通过基于模块的设备交互系统来激活设备

    公开(公告)号:US20120131158A1

    公开(公告)日:2012-05-24

    申请号:US13351608

    申请日:2012-01-17

    IPC分类号: G06F15/177

    摘要: A system that enables a person to monitor and/or control a device via a network, such as the Internet, via an interactive hardware module that interfaces with the device and communicates with a module server located locally or remotely from the placement of the module. The hardware module allows for the transmission and receipt of data between the device interfaced to the hardware module and the module server, thereby enabling the user manually or automatically to control or monitor the device via an access medium, such as an API. Furthermore, the hardware module and the module server may enable the activation of an inactive device from a remote location.

    摘要翻译: 一种使人能够经由诸如因特网的网络经由与该设备接口并与本地或远离该模块的放置位置的模块服务器通信的交互式硬件模块来监视和/或控制设备的系统。 硬件模块允许在连接到硬件模块的设备和模块服务器之间传输和接收数据,从而使用户能够手动或自动地通过诸如API的访问介质来控制或监视设备。 此外,硬件模块和模块服务器可以使得能够从远程位置激活非活动设备。

    Activating a device via a module-based device interaction system

    公开(公告)号:US10756918B2

    公开(公告)日:2020-08-25

    申请号:US13351608

    申请日:2012-01-17

    摘要: A system that enables a person to monitor and/or control a device via a network, such as the Internet, via an interactive hardware module that interfaces with the device and communicates with a module server located locally or remotely from the placement of the module. The hardware module allows for the transmission and receipt of data between the device interfaced to the hardware module and the module server, thereby enabling the user manually or automatically to control or monitor the device via an access medium, such as an API. Furthermore, the hardware module and the module server may enable the activation of an inactive device from a remote location.

    GAME WITH PLANNING, MOVEMENT AND CONFLICT, AND REPLENISHMENT MECHANICS
    6.
    发明申请
    GAME WITH PLANNING, MOVEMENT AND CONFLICT, AND REPLENISHMENT MECHANICS 审中-公开
    游戏与规划,运动和冲突,以及补救机制

    公开(公告)号:US20100032902A1

    公开(公告)日:2010-02-11

    申请号:US12537320

    申请日:2009-08-07

    IPC分类号: A63F3/00

    摘要: A game in which players move game pieces across a field in order to occupy objective regions. During each turn of play, players first plot movements. Subsequently, the players execute their plotted movements one at a time, thereby attempting to move one or more of their game pieces to occupy particular regions of the field. Game pieces are eliminated from the field when one player's game pieces enter a region containing another player's game pieces. The elimination of game pieces is based upon a comparison of the amount of the game pieces in each player's grouping in the region. A player wins the game when he has at least one game piece on a sufficient amount of his objective regions.

    摘要翻译: 一个玩家在场上移动游戏的游戏,以占据客观区域。 在每场比赛中,玩家首先绘制动作。 随后,玩家一次一个地执行他们的绘制动作,从而试图移动他们的一个或多个游戏块以占据该领域的特定区域。 当一个玩家的游戏片段进入包含另一玩家的游戏片段的区域时,游戏棋子从场地中消除。 消除游戏片段是基于每个玩家在该区域中的分组中的游戏件数量的比较。 当他有足够数量的客观区域至少有一个游戏时,玩家赢得比赛。