SYSTEM AND METHOD FOR DIRECTING AN OBJECT TO MOVE ON AN INTERACTIVE SURFACE THROUGH A DEFINED PATH
    3.
    发明申请
    SYSTEM AND METHOD FOR DIRECTING AN OBJECT TO MOVE ON AN INTERACTIVE SURFACE THROUGH A DEFINED PATH 审中-公开
    通过定义的路径指导物体在交互式表面上移动的系统和方法

    公开(公告)号:US20160354679A1

    公开(公告)日:2016-12-08

    申请号:US15241085

    申请日:2016-08-19

    摘要: The present invention discloses a system and accompanying method for directing the movement of an object on an interactive surface through a defined path. The system includes an object embedded with a unique identification code (UID), a movement module, and a distinct pattern of capacitive tabs near the surface of the object that makes contact with the interactive surface, an interactive surface configured to recognize the UID, location and orientation information of an object placed on the interactive surface, and a processor operatively linked to the interactive surface and configured to direct, track and correct the movement of the object along a defined path on the interactive surface by tracking the UID, location and orientation of the object continuously and throughout the movement. A centralized control mode is applied in the present invention, which makes the structure of the electronic hardware within the moving object substantially simplified, which leads to a decreased manufacturing cost, and, from an aesthetic point of view, the logic clearer and easily understood.

    摘要翻译: 本发明公开了一种用于通过定义的路径指导物体在交互式表面上的移动的系统和相关方法。 该系统包括嵌入唯一标识码(UID)的对象,移动模块以及与对方表面接触的对象表面附近的电容性标签的不同图案,被配置为识别UID的位置 以及放置在交互式表面上的对象的方向信息,以及可操作地链接到交互表面并且被配置为通过跟踪UID,位置和方向来引导,跟踪和校正物体沿着交互式表面上的限定路径的移动 的物体连续地和整个运动。 在本发明中应用集中控制模式,这使得移动物体内的电子硬件的结构大大简化,这导致制造成本的降低,并且从美学的角度来看,逻辑更清楚和容易理解。

    Strategy Game, Method and/or System
    4.
    发明申请
    Strategy Game, Method and/or System 有权
    战略游戏,方法和/或系统

    公开(公告)号:US20140171167A1

    公开(公告)日:2014-06-19

    申请号:US13827272

    申请日:2013-03-14

    IPC分类号: A63F3/02 A63F13/00

    摘要: A strategy game includes a first group of primary elements representing movement, and a second group of primary elements representing combat or interaction. The first group of primary elements includes first and second game pieces representing speed and maneuver, respectively, and each having a value. The second group of primary elements includes third and fourth game pieces representing attack and defense, respectively, and each having a value. The game pieces include dice represented in different colors.

    摘要翻译: 战略游戏包括表示运动的第一组主要元素,以及代表战斗或交互的第二组主要元素。 第一组主要元素包括分别表示速度和机动的第一和第二游戏片,并且每个具有值。 第二组主要元素分别包括代表攻击和防御的第三和第四游戏,每个具有一个值。 游戏作品包括以不同颜色表示的骰子。

    GAME PIECE FOR FIGHTING GAME AND FIGHTING GAME SET
    5.
    发明申请
    GAME PIECE FOR FIGHTING GAME AND FIGHTING GAME SET 审中-公开
    用于扑灭游戏和游戏设置的游戏棋子

    公开(公告)号:US20140084544A1

    公开(公告)日:2014-03-27

    申请号:US14032317

    申请日:2013-09-20

    申请人: BANDAI CO., LTD.

    IPC分类号: A63F3/00

    摘要: A game piece for a fighting game is movable on a surface when an external force is applied to the game piece, and includes a mount, and a figurative body provided on the mount and having an attack unit for overturning a game piece of an opponent. The mount includes a front portion that protrudes to the front with respect to a support position on the mount for the figurative body, a front side portion that protrudes to at least one of the left and right from the front portion, and side portions, at least a portion of one of the side portions provided with the protruding front side portion being located at a position close to the support position with respect to a protruding end of the front side portion.

    摘要翻译: 当外力施加到游戏件上时,用于战斗游戏的游戏件可在表面上移动,并且包括安装件和设置在安装件上的具有攻击单元的翻盖本体,用于翻转对方的游戏者。 安装座包括相对于用于比喻体的支架上的支撑位置向前突出的前部,从前部突出到左右两个中的至少一个的前侧部分,以及侧部 设置有突出前侧部分的一个侧部中的至少一部分相对于前侧部分的突出端位于靠近支撑位置的位置。

    Game board and accompanying game pieces
    6.
    发明授权
    Game board and accompanying game pieces 有权
    游戏板和伴随的游戏作品

    公开(公告)号:US08403328B2

    公开(公告)日:2013-03-26

    申请号:US13147656

    申请日:2010-02-03

    申请人: Rolf Vandoren

    发明人: Rolf Vandoren

    IPC分类号: A63F3/00

    摘要: Game board having a wavy relief structure formed of a series of rises and dips extending at regular distances from one another in at least two different directions and whereby one or several game pieces are further formed as sliding pieces with one block or with several blocks which are connected to one another and whereby the lower contact surface of every block has a sloping shape which is predominantly complementary to the shape of the dips of the game board.

    摘要翻译: 游戏板具有由至少两个不同方向上以规则的距离延伸的一系列上升和下降形成的波浪浮雕结构,由此一个或多个游戏件进一步形成为具有一个块或多个块的滑块 彼此连接,由此每个块的下接触表面具有主要与游戏板的凹部的形状互补的倾斜形状。

    ROLE-PLAYING BOARD GAME WITH CHARACTER DICE
    7.
    发明申请
    ROLE-PLAYING BOARD GAME WITH CHARACTER DICE 审中-公开
    角色扮演棋盘游戏

    公开(公告)号:US20120313320A1

    公开(公告)日:2012-12-13

    申请号:US13156507

    申请日:2011-06-09

    IPC分类号: A63F9/04

    摘要: A game is played in rounds of battles with a plurality of dice, each die representing a character involved in the game. Each die has at least one face side and a plurality of roll sides. Each face side presents information about the character, and each roll side includes information regarding the round of the game and actions which the character represented by that die may take during a particular round. Each character has a number of life points associated with it, the life points representing the amount of damage that the character can endure before it is killed during an attack. The action taken by a player may include attacking an opponent's character in an attempt to reduce the life points of that character or healing a character by increasing its life points. Numerous other actions are possible, including casting spells to affect the status of an opponent's character or alter other attributes.

    摘要翻译: 游戏在多次骰子的战斗中进行,每个骰子代表参与游戏的角色。 每个模具具有至少一个面侧和多个辊侧。 每个面部都提供关于角色的信息,并且每个滚动侧包括关于游戏的一轮的信息以及在该特定轮次期间该模具所代表的角色可以采取的动作。 每个角色都有与之相关联的许多生命点,生命点代表角色在攻击中被杀死之前可以忍受的伤害数量。 玩家采取的行动可能包括攻击对手的角色,以减少该角色的生命值或通过增加角色来维持角色。 许多其他行动是可能的,包括施放法术以影响对手的角色状态或改变其他属性。

    Board Game
    8.
    发明申请
    Board Game 审中-公开
    棋盘游戏

    公开(公告)号:US20120248699A1

    公开(公告)日:2012-10-04

    申请号:US13435661

    申请日:2012-03-30

    申请人: Joel Garcia

    发明人: Joel Garcia

    IPC分类号: A63F3/02

    摘要: There is disclosed a battle game for playing among several players. The game includes a playing surface having equal playing squares on a board. The game further includes a resource zone sub-board for each player, each resource zone sub-board configured to be placed on top of the playing surface. Each of the resource zone sub-boards has a plurality of playing squares, the resource zone sub-boards each being configured such that the playing squares of the resource zone sub-boards overlap corresponding playing squares on the playing surface immediately below. The game further includes a plurality of adjustable gaming pieces for each player, each adjustable gaming piece having an adjustable member which can be physically manipulated to change an indicia for indicating the value of the adjustable gaming piece when playing the battle simulation game. Each of the adjustable gaming pieces being dimensioned to fit the playing squares.

    摘要翻译: 已经披露了一个在几个玩家之间玩的战斗游戏。 该游戏包括在棋盘上具有相等播放方块的游戏表面。 游戏还包括每个玩家的资源区子板,每个资源区子板被配置为放置在播放表面的顶部。 每个资源区子板具有多个播放正方形,每个资源区子板被配置为使得资源区子板的播放正方形在下面的播放表面上重​​叠相应的播放正方形。 游戏还包括用于每个玩家的多个可调整的游戏件,每个可调整的游戏件具有可调整的构件,其可以被物理地操纵以在玩游戏模拟游戏时改变用于指示可调整游戏件的值的标记。 每个可调节的游戏件的尺寸适于播放正方形。

    GAMEPIECE CONTROLLER USING A MOVABLE POSITION-SENSING DISPLAY DEVICE INCLUDING A MOVEMENT CURRENCY MODE OF MOVEMENT
    9.
    发明申请
    GAMEPIECE CONTROLLER USING A MOVABLE POSITION-SENSING DISPLAY DEVICE INCLUDING A MOVEMENT CURRENCY MODE OF MOVEMENT 有权
    游戏控制器使用可移动位置感应显示设备,其中包括移动电流运动模式

    公开(公告)号:US20110250965A1

    公开(公告)日:2011-10-13

    申请号:US12759466

    申请日:2010-04-13

    IPC分类号: A63F9/24

    摘要: Embodiments of the invention provide a method and apparatus for moving a gamepiece in an electronic game where gamepieces are moved by user movement of devices. For example, cell phones may be used to control gamepiece movement on a table top or other surface. Each user moves their respective cell phone to control the movement of their gamepiece. Other user controls can be used to provide additional interaction. One embodiment discloses a tank game where each user operates a tank that is used to shoot at other user gamepieces in real time as the users move about a table top surface. Details are provided of two specific types of movement, but other types of movement are possible.

    摘要翻译: 本发明的实施例提供一种用于移动电子游戏中的游戏者的方法和装置,其中通过用户移动设备来移动游戏棋盘。 例如,可以使用手机来控制台面或其他表面上的棋盘运动。 每个用户移动各自的手机来控制他们的游戏的移动。 其他用户控件可用于提供额外的交互。 一个实施例公开了一种坦克游戏,其中每个用户操作用于当用户围绕台面移动时实时地用于在其他用户游戏机上拍摄的坦克。 提供两种特定类型的运动的细节,但其他类型的运动是可能的。

    Counter culture corner cutter (C4 corner cutter, for short)
    10.
    发明申请
    Counter culture corner cutter (C4 corner cutter, for short) 审中-公开
    柜台文具角刀(简称C4角刀)

    公开(公告)号:US20110037211A1

    公开(公告)日:2011-02-17

    申请号:US12658249

    申请日:2010-02-05

    申请人: David C. King

    发明人: David C. King

    IPC分类号: B23Q3/00

    摘要: A board wargaming hobbyist's tool constructed of .22-.25″ thick plexiglass, consisting of two 1″×¾″ beveled flanges glued on a 1-½″ square base. Either a self-adhesive felt or high-density foam piece is affixed to the bottom to provide scratch protection and to add color to the piece (not part of functionality). When used with a hobby knife it allows up to 10 cardboard counters (square game pieces) to be stacked with ragged corners protruding through the bevels, so that they can be trimmed off quickly and consistently. This greatly decreases preparation time of game pieces.

    摘要翻译: 一个由22英寸0.25英寸厚的有机玻璃构成的棋盘游戏爱好者的工具,由两个1“×¾”的斜面法兰组成,该凸缘胶合在1½“平方的基座上。 将自粘毛毡或高密度泡沫片固定在底部,以提供划痕保护,并为零件(不是功能的一部分)添加颜色。 当与爱好刀一起使用时,可以将多达10个纸板柜台(方形游戏件)堆叠起来,这些角落通过斜面突出,使其可以快速而一致地修剪。 这大大减少了游戏片段的准备时间。