摘要:
Presented herein are techniques for invoking user interfaces in graphical computing environments involving “hooking” gestures applicable to an edge of a display. These gestures involve positioning a pointer near an edge of the display depicting the environment, and then moving the cursor to a second location that is distanced from but near the first location (e.g., moving the pointer into a corner of the display, and then toward the center of the display, or to a midpoint of an adjacent edge of the display), resulting in the presentation of the user interface under the pointer at the second location. Variations include presenting a preview of the user interface (e.g., a subset of a user interface menu) at the second location while the pointer is in the first location, and refraining from presenting the user interface upon failing to complete the gesture or receiving extraneous input before completing the gesture.
摘要:
Presented herein are techniques for invoking user interfaces in graphical computing environments involving “hooking” gestures applicable to an edge of a display. These gestures involve positioning a pointer near an edge of the display depicting the environment, and then moving the cursor to a second location that is distanced from but near the first location (e.g., moving the pointer into a corner of the display, and then toward the center of the display, or to a midpoint of an adjacent edge of the display), resulting in the presentation of the user interface under the pointer at the second location. Variations include presenting a preview of the user interface (e.g., a subset of a user interface menu) at the second location while the pointer is in the first location, and refraining from presenting the user interface upon failing to complete the gesture or receiving extraneous input before completing the gesture.
摘要:
Systems and methods for use with a pointer invocable navigational user interface are provided. The system may include a navigational module configured to provide a navigational user interface having a hidden invocation region positioned along a logical left edge of a display. Application program graphical user interfaces (GUIs) may be ordered in an application order. The navigational module may be configured to detect an invocation pointer input in the hidden invocation region. Upon detecting the invocation pointer input, the navigational module may be to configured display a visible GUI selector element of the navigational user interface including a preview of a most recently used application program GUI not currently in focus. While the preview is displayed, a focus switching input from the pointer device may be received. In response to the focus switching input, focus may be switched to the application program GUI for which the preview is displayed.
摘要:
Desktop as an immersive application techniques are described. In one or more implementations, an immersive environment module is configured to provide an immersive shell through which a user may interact with applications of a computing device. The immersive environment module is further configured to provide a desktop shell within the immersive shell to support additional techniques for interaction with the application of the computing device. The desktop shell, for instance, may be configured for accessibility similar to that provided to applications in the immersive shell.
摘要:
This document describes techniques and apparatuses for managing an immersive interface in a multi-application immersive environment. In some embodiments, these techniques and apparatuses enable a user to alter sizes and/or a layout of multiple immersive interfaces with as little as one selection.
摘要:
This document describes techniques and apparatuses for switching back to a previously-interacted-with application. In some embodiments, these techniques and apparatuses enable selection of a user interface not currently exposed on a display through a simple gesture that is both easy-to-use and remember.
摘要:
This document describes techniques and apparatuses for managing an immersive interface in a multi-application immersive environment. In some embodiments, these techniques and apparatuses enable a user to alter sizes and/or a layout of multiple immersive interfaces with as little as one selection.
摘要:
Desktop as an immersive application techniques are described. In one or more implementations, an immersive environment module is configured to provide an immersive shell through which a user may interact with applications of a computing device. The immersive environment module is further configured to provide a desktop shell within the immersive shell to support additional techniques for interaction with the application of the computing device. The desktop shell, for instance, may be configured for accessibility similar to that provided to applications in the immersive shell.
摘要:
This document describes techniques and apparatuses enabling a multi-application environment. In some embodiments, these techniques and apparatuses enable multi-application environments having combinations of immersive interfaces, windows-based interfaces, and a desktop treated as an immersive interface.
摘要:
This document describes techniques and apparatuses enabling thumbnail-image selection of applications. In some embodiments, these techniques and apparatuses enable a user interface having selectable thumbnail images for applications not currently exposed on a display. The techniques and apparatuses may enable selection of this user interface through a simple gesture that is both easy-to-use and remember. Further, selection of applications not currently exposed on the display may be selected through thumbnail images representing each application's application interface as it will appear on selection.