METHOD AND SYSTEM OF PRODUCING CARTOON ANIMATION USING CHARACTER ANIMATION AND MESH DEFORMATION
    1.
    发明申请
    METHOD AND SYSTEM OF PRODUCING CARTOON ANIMATION USING CHARACTER ANIMATION AND MESH DEFORMATION 有权
    使用特征动画和网格变形生成卡通动画的方法和系统

    公开(公告)号:US20080129737A1

    公开(公告)日:2008-06-05

    申请号:US11856113

    申请日:2007-09-17

    IPC分类号: G06T13/00

    CPC分类号: G06T13/40 G06T13/80

    摘要: A method for producing cartoon animation using character animation and mesh deformation is provided. The system includes a motion analysis module, a mesh deformation module, a motion deformation module, and a skinning module. The motion analysis module receives existing motion data having information about non-deformed motions of a character, and extracts parameters from the existing motion data by analyzing an animation value that a character's each joint has. The mesh deformation module receives existing mesh data having information about an external appearance of a character and existing skinning data having information for cohering the parameters or bones with mesh, and generates deformed mesh data. The motion deformation module receives the existing motion data and deforms motion using the parameters. The skinning module receives the deformed mesh data, the deformed motion data, and the existing skinning data and generates character animation data having cartoon like motion.

    摘要翻译: 提供了使用角色动画和网格变形来制作卡通动画的方法。 该系统包括运动分析模块,网格变形模块,运动变形模块和剥皮模块。 运动分析模块接收具有关于角色的非变形运动的信息的现有运动数据,并且通过分析角色的每个关节具有的动画值来从现有运动数据中提取参数。 网格变形模块接收具有关于字符的外观的信息的现有网格数据,以及具有用于使参数或骨骼与网格结合的信息的现有蒙皮数据,并生成变形的网格数据。 运动变形模块接收现有运动数据,并使用参数使运动变形。 剥皮模块接收变形的网格数据,变形的运动数据和现有的皮肤数据,并生成具有卡通像运动的角色动画数据。