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公开(公告)号:US20110208494A1
公开(公告)日:2011-08-25
申请号:US12956700
申请日:2010-11-30
申请人: Jiangwei LI , Jie LIANG , Ming FENG , Ruyi LI , Xueliang CHEN , Yirong ZHUANG , Ge CHEN , Xiaomei HAN , Jinxia HAI
发明人: Jiangwei LI , Jie LIANG , Ming FENG , Ruyi LI , Xueliang CHEN , Yirong ZHUANG , Ge CHEN , Xiaomei HAN , Jinxia HAI
CPC分类号: G06F3/038 , A63F2300/105 , G06F3/0338
摘要: The present invention relates to a method and system for simulating a handle's motion. The method comprising: receiving detected acceleration values x(i), y(i) and z(i) of the handle in three directions; determining whether the acceleration values x(i), y(i) and z(i) in the three directions are noise interference with reference to a threshold value NT for noise interference; in the case that the acceleration values x(i), y(i) and z(i) are not the noise interference, determining angles α(i), β(i) and γ(i) during the handle's motion respectively from the acceleration values x(i), y(i) and z(i); and simulating the handle's motion on the basis of the angles α(i), β(i) and γ(i). The method and system according to the present invention poses a big challenge to the conventional operation by a mouse or a keyboard. They can simulate every motion of a user and reflect the motion on a role in a 3D game. It is also possible that virtual animation created by the method has outstanding reality and good real-time characteristics without additional hardware circuits, so that the user gets released from the restriction by the mouse and keyboard.
摘要翻译: 本发明涉及一种模拟手柄运动的方法和系统。 该方法包括:在三个方向上接收手柄的检测加速度值x(i),y(i)和z(i); 确定三个方向上的加速度值x(i),y(i)和z(i)是否参考用于噪声干扰的阈值NT的噪声干扰; 在加速度值x(i),y(i)和z(i)不是噪声干扰的情况下,在句柄运动期间确定角度α(i),&bgr;(i)和γ(i) 加速度值x(i),y(i)和z(i); 并根据角度α(i),&bgr;(i)和γ(i)模拟手柄的运动。 根据本发明的方法和系统对通过鼠标或键盘的常规操作提出了巨大的挑战。 他们可以模拟用户的每个动作,并反映3D游戏中角色的动作。 还有可能的是,该方法创建的虚拟动画具有突出的现实性和良好的实时特性,而无需额外的硬件电路,从而使用户免受鼠标和键盘的限制。