System and method of producing an animated performance utilizing multiple cameras
    1.
    发明授权
    System and method of producing an animated performance utilizing multiple cameras 有权
    使用多台摄像机制作动画演奏的系统和方法

    公开(公告)号:US08633933B2

    公开(公告)日:2014-01-21

    申请号:US13665716

    申请日:2012-10-31

    IPC分类号: G06T13/00

    CPC分类号: G06T13/00 G06T13/40

    摘要: A real-time method for producing an animated performance is disclosed. The real-time method involves receiving animation data, the animation data used to animate a computer generated character. The animation data may comprise motion capture data, or puppetry data, or a combination thereof. A computer generated animated character is rendered in real-time with receiving the animation data. A body movement of the computer generated character may be based on the motion capture data, and a head and a facial movement are based on the puppetry data. A first view of the computer generated animated character is created from a first reference point. A second view of the computer generated animated character is created from a second reference point that is distinct from the first reference point. One or more of the first and second views of the computer generated animated character are displayed in real-time with receiving the animation data.

    摘要翻译: 公开了一种用于制作动画演出的实时方法。 实时方法包括接收动画数据,用于动画计算机生成的角色的动画数据。 动画数据可以包括运动捕捉数据或木偶数据,或其组合。 计算机生成的动画角色通过接收动画数据实时呈现。 计算机生成字符的身体运动可以基于运动捕获数据,并且头部和面部运动基于木偶数据。 从第一参考点创建计算机生成的动画角色的第一视图。 从与第一参考点不同的第二参考点创建计算机生成的动画角色的第二视图。 计算机生成的动画角色的第一和第二视图中的一个或多个通过接收动画数据实时显示。

    SYSTEM AND METHOD OF PRODUCING AN ANIMATED PERFORMANCE UTILIZING MULTIPLE CAMERAS
    2.
    发明申请
    SYSTEM AND METHOD OF PRODUCING AN ANIMATED PERFORMANCE UTILIZING MULTIPLE CAMERAS 有权
    生产使用多个摄像机的动画性能的系统和方法

    公开(公告)号:US20130100141A1

    公开(公告)日:2013-04-25

    申请号:US13665716

    申请日:2012-10-31

    IPC分类号: G06T13/00

    CPC分类号: G06T13/00 G06T13/40

    摘要: A real-time method for producing an animated performance is disclosed. The real-time method involves receiving animation data, the animation data used to animate a computer generated character. The animation data may comprise motion capture data, or puppetry data, or a combination thereof. A computer generated animated character is rendered in real-time with receiving the animation data. A body movement of the computer generated character may be based on the motion capture data, and a head and a facial movement are based on the puppetry data. A first view of the computer generated animated character is created from a first reference point. A second view of the computer generated animated character is created from a second reference point that is distinct from the first reference point. One or more of the first and second views of the computer generated animated character are displayed in real-time with receiving the animation data.

    摘要翻译: 公开了一种用于制作动画演出的实时方法。 实时方法包括接收动画数据,用于动画计算机生成的角色的动画数据。 动画数据可以包括运动捕捉数据或木偶数据,或其组合。 计算机生成的动画角色通过接收动画数据实时呈现。 计算机生成字符的身体运动可以基于运动捕获数据,并且头部和面部运动基于木偶数据。 从第一参考点创建计算机生成的动画角色的第一视图。 从与第一参考点不同的第二参考点创建计算机生成的动画角色的第二视图。 计算机生成的动画角色的第一和第二视图中的一个或多个通过接收动画数据实时显示。